TIE Interceptor targeting computer

By Black Knight Leader, in X-Wing

Since the TIE Advanced X1 is getting a exclusive Targeting Computer shouldnt the TIE Interceptor also get a Interceptor only targeting computer? The TIE Interceptor had the most advanced and powerful targeting computer during the whole Civil War, tied ONLY by the TIE Defender. Since it was equal with Defender I would be ok if the Defender could have it too.

Just an Idea, its a mod that gives a Interceptor, or Defender a free target lock when it gets a stress token.

Here we go.

If the game was following fluff 100%, yes.

But it isn't, and the Interceptor needs no help at all. So....no.

2 point TC is fine.

If the game was following fluff 100%, yes.

But it isn't, and the Interceptor needs no help at all. So....no.

Its pretty close too 100%. As for help issue I have to disagree. The last and only thing to comeout that helps Intercepters came out with IMP ACEs and maybe the TIE Defender. AT is a waste of points, ive been 1 shot by turret weapons somanhy times IVE lost count. Getting 1 for sure evade isnt going to save you from the other two or three shots fired at you esp if two or three of those turn into direct hits or fire damage.

2 point TC is fine.

But its not as good as the X1 version.

Here we go.

As much as we have disagreed in the past, i do feel for you at times like this.

If the game was following fluff 100%, yes.

But it isn't, and the Interceptor needs no help at all. So....no.

Its pretty close too 100%. As for help issue I have to disagree. The last and only thing to comeout that helps Intercepters came out with IMP ACEs and maybe the TIE Defender. AT is a waste of points, ive been 1 shot by turret weapons somanhy times IVE lost count. Getting 1 for sure evade isnt going to save you from the other two or three shots fired at you esp if two or three of those turn into direct hits or fire damage.

2 point TC is fine.

But its not as good as the X1 version.

If you don't think autothrusters is going to be good enough to 'save' you, then perhaps interceptors are not the right ship for your playstyle? I've tried them and they have worked wonderfully against turrets. Not so much against non-turret ships, but they do what they say on the tin, and 2 pts is not a bad price tag.

And the reason the advanced is getting a better targeting computer is because it pretty well sucks, and everyone seems to agree on that, so it clearly needs some helpful new cards. The interceptor certainly does not suck and is actually a pretty strong ship with a decent mix of good, bad and excellent pilot cards.

More advanced does not necessarily mean better in every single way. The interceptor's standard targetting system is obviously included in the 3AD, and is advanced to the point that you don't even need to waste an action to use it, or decide who to use it on until the moment you wish to fire.

If the game was following fluff 100%, yes.

But it isn't, and the Interceptor needs no help at all. So....no.

Its pretty close too 100%. As for help issue I have to disagree. The last and only thing to comeout that helps Intercepters came out with IMP ACEs and maybe the TIE Defender. AT is a waste of points, ive been 1 shot by turret weapons somanhy times IVE lost count. Getting 1 for sure evade isnt going to save you from the other two or three shots fired at you esp if two or three of those turn into direct hits or fire damage.

How exactly is a targeting computer going to help Interceptors tank turrets? Targeting computers help you shoot things, not dodge things.

Edited by keroko

The TIE Interceptor is probably the only ship to really consider adding a Targeting Computer to. It's already available as a 2 point modification and if your PS is high enough you could still use another modification.

The Interceptor certainly doesn't need the help the Advanced did and improving their shooting for free is a bit nuts.

If the game was following fluff 100%, yes.

But it isn't, and the Interceptor needs no help at all. So....no.

Its pretty close too 100%. As for help issue I have to disagree. The last and only thing to comeout that helps Intercepters came out with IMP ACEs and maybe the TIE Defender. AT is a waste of points, ive been 1 shot by turret weapons somanhy times IVE lost count. Getting 1 for sure evade isnt going to save you from the other two or three shots fired at you esp if two or three of those turn into direct hits or fire damage.

2 point TC is fine.

But its not as good as the X1 version.

If you don't think autothrusters is going to be good enough to 'save' you, then perhaps interceptors are not the right ship for your playstyle? I've tried them and they have worked wonderfully against turrets. Not so much against non-turret ships, but they do what they say on the tin, and 2 pts is not a bad price tag.

And the reason the advanced is getting a better targeting computer is because it pretty well sucks, and everyone seems to agree on that, so it clearly needs some helpful new cards. The interceptor certainly does not suck and is actually a pretty strong ship with a decent mix of good, bad and excellent pilot cards.

IVE got a answer to this but it will be in responce to another person because I dont want to write it twice.

More advanced does not necessarily mean better in every single way. The interceptor's standard targetting system is obviously included in the 3AD, and is advanced to the point that you don't even need to waste an action to use it, or decide who to use it on until the moment you wish to fire.

Yeah but its established that it also the best not just advanced.

If the game was following fluff 100%, yes.

But it isn't, and the Interceptor needs no help at all. So....no.

Its pretty close too 100%. As for help issue I have to disagree. The last and only thing to comeout that helps Intercepters came out with IMP ACEs and maybe the TIE Defender. AT is a waste of points, ive been 1 shot by turret weapons somanhy times IVE lost count. Getting 1 for sure evade isnt going to save you from the other two or three shots fired at you esp if two or three of those turn into direct hits or fire damage.

How exactly is a targeting computer going to help Interceptors tank turrets? Targeting computers help you shoot things, not dodge things.

Your not suposed to tank turret ships. Your supposed to obliterate them before they can shoot back. Thats why for now RGI with TC and SD is best.

The TIE Interceptor is probably the only ship to really consider adding a Targeting Computer to. It's already available as a 2 point modification and if your PS is high enough you could still use another modification.

The Interceptor certainly doesn't need the help the Advanced did and improving their shooting for free is a bit nuts.

It doesnt "need" as much help as the X1 yet. IM sure with new ships and mod as well as single ship type mods comining out in the future the Interceptor will need more than its got now.

I used to use TC on my Squints. Then i guess i realised how much more important it is to me to have an evade/focus or be able to boost/BR (or a combo of those) than it is to be able to reroll attack dice. Theyre fragile ships, roll bad agi dice (like i have so many times) and youre down a ship.

If im taking mods i'm always considering Stealth Device/Autothrusters/Shield Upgrade mod combinations. At the moment its been AT/Shield Upgrade.

If the game was following fluff 100%, yes.

But it isn't, and the Interceptor needs no help at all. So....no.

Its pretty close too 100%. As for help issue I have to disagree. The last and only thing to comeout that helps Intercepters came out with IMP ACEs and maybe the TIE Defender. AT is a waste of points, ive been 1 shot by turret weapons somanhy times IVE lost count. Getting 1 for sure evade isnt going to save you from the other two or three shots fired at you esp if two or three of those turn into direct hits or fire damage.

The reason you got one shot is because the Interceptor is enough of a threat WITHOUT a TC. A game I had the other day I got my squints into Range 1 of the opponent nice and quick and one shot a Z-95 with each squint, each turn until they were gone. Didn't need a reroll once.

Edited by Parravon

Nope

Why?

The Interceptor doesn't need it (or free systems in general) to be a good ship.

I would like every ship to be better than every other ship.

I would like every ship to be better than every other ship.

But, then where will it end?

I would like every ship to be better than every other ship.

But, then where will it end?

Wizards

Edited by Sovsyjade

If the game was following fluff 100%, yes.

But it isn't, and the Interceptor needs no help at all. So....no.

Its pretty close too 100%. As for help issue I have to disagree. The last and only thing to comeout that helps Intercepters came out with IMP ACEs and maybe the TIE Defender. AT is a waste of points, ive been 1 shot by turret weapons somanhy times IVE lost count. Getting 1 for sure evade isnt going to save you from the other two or three shots fired at you esp if two or three of those turn into direct hits or fire damage.

The reason you got one shot is because the Interceptor is enough of a threat WITHOUT a TC. A game I had the other day I got my squints into Range 1 of the opponent nice and quick and one shot a Z-95 with each squint, each turn until they were gone. Didn't need a reroll once.

Yeah but I need the TC because I normally roll misses and when I get shot at they normally roll hits and crits with there **** turrets. I rarely ever catch a break when getting shot at by turrets. It doesnt help I have to fight on a 4 foot long 2 foot wide table. -_- That being said I do normally roll well foer defence just rarely ever for attack...

I would like every ship to be better than every other ship.

But, then where will it end?

Infinite Loop, and constant upgrade packs!

Your not suposed to tank turret ships. Your supposed to obliterate them before they can shoot back. Thats why for now RGI with TC and SD is best.

The Interceptor is already fine in the obliteration department. It doesn't need a super special unique targeting computer for that.

It's their survivability versus turret ships that has always been the problem. And Auto Thrusters help a lot with that (and also help avoid range 3 turn 1 sniping into the bargain).

Edited by keroko

I am never using TC on a Int ever again.

Auto + Stealth makes a nigh unturretable int.

Tie Interceptors don't need an offensive buff.

They needed a defensive buff and they will get it.

Since the TIE Advanced X1 is getting a exclusive Targeting Computer shouldnt the TIE Interceptor also get a Interceptor only targeting computer? The TIE Interceptor had the most advanced and powerful targeting computer during the whole Civil War, tied ONLY by the TIE Defender. Since it was equal with Defender I would be ok if the Defender could have it too.

Just an Idea, its a mod that gives a Interceptor, or Defender a free target lock when it gets a stress token.

Interceptor doesn't need an offensive buff. Pretty sure the only reason the TIE advanced had the TL action is because it carries missiles. I'm actually struggling to think of a ship in the game that has the TL action and no ordnance slot.

Your supposed to obliterate them before they can shoot back.

Against a Falcon or a Decimator, that's impossible. Against an Outrider, practically impossible. Against a Y-wing or HWK, very unlikely.

Since the TIE Advanced X1 is getting a exclusive Targeting Computer shouldnt the TIE Interceptor also get a Interceptor only targeting computer?

Let's be honest here, it's only called Advanced Targeting Computer because it had to go in the Systems Slot. Imagine how much the designers really, really wanted to call it "I Have You Now."

Edited by TIE Pilot

Your not suposed to tank turret ships. Your supposed to obliterate them before they can shoot back. Thats why for now RGI with TC and SD is best.

The Interceptor is already fine in the obliteration department. It doesn't need a super special unique targeting computer for that.

It's their survivability versus turret ships that has always been the problem. And Auto Thrusters help a lot with that (and also help avoid range 3 turn 1 sniping into the bargain).

I have to disagree on both points.

I just dont see AT as useful because its just one automatic evade. That wont stop turret 1 shot kill issues.

Since the TIE Advanced X1 is getting a exclusive Targeting Computer shouldnt the TIE Interceptor also get a Interceptor only targeting computer? The TIE Interceptor had the most advanced and powerful targeting computer during the whole Civil War, tied ONLY by the TIE Defender. Since it was equal with Defender I would be ok if the Defender could have it too.

Just an Idea, its a mod that gives a Interceptor, or Defender a free target lock when it gets a stress token.

Interceptor doesn't need an offensive buff. Pretty sure the only reason the TIE advanced had the TL action is because it carries missiles. I'm actually struggling to think of a ship in the game that has the TL action and no ordnance slot.

Your supposed to obliterate them before they can shoot back.

Against a Falcon or a Decimator, that's impossible. Against an Outrider, practically impossible. Against a Y-wing or HWK, very unlikely.

Since the TIE Advanced X1 is getting a exclusive Targeting Computer shouldnt the TIE Interceptor also get a Interceptor only targeting computer?

Let's be honest here, it's only called Advanced Targeting Computer because it had to go in the Systems Slot. Imagine how much the designers really, really wanted to call it "I Have You Now."

Any ship in this game can be killed in one turn it just depends on the weapons used, crits, and special rules if they r being used.

You might not like this because its only a special mission craft, but a prototype Interceptor at range 1 with opportunist and + 2 attack will do a good number on any craft it attacks.

That being said four Interceptors can in one turn takeout the craft you listed above as long as they roll well and get some crits.

Hawks have TC but no missiles or torps, same with IMP shuttle. You could also kinda count some A-Wings.

Edited by Black Knight Leader

Your not suposed to tank turret ships. Your supposed to obliterate them before they can shoot back. Thats why for now RGI with TC and SD is best.

The Interceptor is already fine in the obliteration department. It doesn't need a super special unique targeting computer for that.

It's their survivability versus turret ships that has always been the problem. And Auto Thrusters help a lot with that (and also help avoid range 3 turn 1 sniping into the bargain).

I have to disagree on both points.

I just dont see AT as useful because its just one automatic evade. That wont stop turret 1 shot kill issues.

You say "just" as if one guaranteed evade is a small thing. One guaranteed evade is huge, it means you only have to roll two evades to completely dodge most ships in the game. That's a 33% raw increase in survivability, not counting variables.

It doesn't stop Interceptors from being one-shot, given that we can still get a nasty Direct Hit, but given that this means the opponent A: has to hit all three shots, B: has to have one of those hits be a crit, C: you have to draw that Direct Hit, and D: you have to roll all blanks, it makes it a lot less likely. And that's assuming a worst case scenario. If your opponent rolled three hits and you rolled two evades and a blank, Auto Thrusters lets you dodge everything.

And three shots is **** good firepower. Combined with Interceptors being king of staying in range 1, it makes them very nasty ships.