I've been playing with my group for years, from Dark Heresy 1st ed through Shadowrun 4-5th. After a brief hiatus, we've decided to start up Star Wars - so to get things going, I'm going to run a couple of the premades while we get used to the system.
Assault on Whisper Base
Operation Shadowpoint
Perlemian Haul
Dead in the Water
So, I ask to you more experience players / GMs, any suggestions? I also have a few specific questions.
1) Character creation seems to have them pretty undergeared, if you don't take on additional obligation or spend duty - 500 credits gets you a starched shirt and a butter knife, whereas 3000 credits gets you decent armor, a repeating blaster, and a backpack full of assorted bits. Is it recommended to spend your starting duty, or am I missing something?
2) During the final bits of one of the missions, the players are severely outmatched and outgunned - how do you recommend handling the 60+ NPCs all in a fight at once?
Currently I'm leaning towards just dictating the results narratively (with the players fighting out the "final push") with the amount of allies surving a result of leadership tests / additional defenses procured, but I feel like there's another solution I'm missing.
3) How the heck does rewarding duty work? I listened to the order 66 podcast and still don't quite get it - if duty is rewarded to everyone equally, and the rewards are distributed evenly, if one person spends duty at char gen what incentive is there for anyone else to hold on to some?