So, first of all, I absolutely love this game. Since I first played it about probably three years ago, I've been passionate about it. Ive played dozens and dozens of games, and several months ago I finally purchased the game with all the expansions from my friend, and never looked back. I even made my own custom gaming table for it.
But, recently, our games have been suffering from utter boredom, and many sessions have been quite frankly, tedious. We seldomly lose nowadays, and most of the time seals are all over the place, and about nine out of ten times, winning by closing all the gates. We've also played league scenarios (7 of them) and have lost just once, and that was an test-game with only two players. But with the scenario's special rules and the limited investigator pool did make the game more challenging.
I think that the biggest thing that makes the game feel easier is the fact, that the number of players has increased from 4 to 6 or 7 quite regularly. It really takes away from the game, as it feels the Mythos just can't handle so many players. The gates close and the clues pile up way too fast, and the more powerful IH investigators just make things easier as monsters seems to get destroyed almost instantaneously. And now we do use the one draw system for the investigators (sometimes 1 out of three) and AOs.
With four players, the game feels much more balanced. Of course, we haven't played a lot of games with all the expansions, because it tends to get diluted and drags on for ages. But at the same time, I'm not so keen to use all these great and elaborate anti-dilution systems you guys have created, because it feels in a certain sense "cheating", if you understand what I mean...And I like to think that with consentrating to 1-2 expansion at a time, you get more out of them both thematically and game-tech-wise. But it feels that it seems to be necessary with so many players to just pile it all up, so everybody has something to do.
I was hoping that Innsmouth would provide the necessary boost, but after four sessions, (only, thus far) IH hasn't made any impact. At least not in the magnitude I was hoping for. Not to say I still think it's absolutely a great expansion, right beside DH. In the first game with IH, the Deep One track did rise to five before being raided, and then stopped at three when all gates closed. Since then it has been stuck with one or two tokens for the duration of the game, which is not at all threathening...
I know there's "you are devoured" in almost every other card in IH, and all the Mythos and OW cards are tough, but we haven't seen them! It' seems that the game gets diluted too much already with only one expansion...In last night's lackluster and tiresome session, where we beat Quachil Uttaus, once again by closing all the gates, Innsmouth stood absolutely still, one gate, no monsters. And even QU's dust cards didn't devour the first player until the last turn, so no excitement there. And we got three Innsmouth Mythos cards in the whole game and out of what, 23...I just feel that to get the game going, and get those Innsmouth cards, I would have to discard half of the cards in the base game...
So is this just pure bad luck on our part, or has anybody else had similar feelings? I really want to get our asses kicked by the game bad, beacuse losing in this game is half the fun