You wanna know my favorite part about the X1 title?

By Nyxen, in X-Wing

I'm feeling AC for generic TIE Advanced pilots and ATC for named TIE Advanced pilots.

Alozen gets a free TL

Maraak makes crits much better

Vader doesn't have the same action issues that most other ships have, has a strong PS and could take something like Outmaneuver to really hammer home the crits.

I could see an argument for Vader taking System Jammer + Outmaneuver and being an absolute nightmare late game, but that's not how I would run Vader most of the time. It's just a shame that there aren't a lot of attactive Systems Upgrades that the Advanced really want.

It's not the crit upgrade, its not getting a free fire control system.

It's Darth Vader with a free Accuracy Correcter. At PS9 I'm taking focus evade every turn, throwing two dice at you, and just saying you must dodge 2 hits unless I rolled better.

I can't wait to see this on the table.

For Vader, Accuracy Corrector is nothing compared to Advanced Targeting Computer. AC's only plus over ATC is that you've got to target lock your target once, and Vader has no issues with that whatsoever. Accuracy Corrector's advantages end here.

You're choosing between two guaranteed hits or a guaranteed crit plus your original two attack dice.

And when Vader has got that target lock? With no modifiers whatsoever Vader's got a 75% chance of at least matching Accuracy Corrector for damage (if he rolls just one hit on those two dice, which he has a 75% of doing without any tokens, then he's got crit hit, so actually better than AC). This is without spending any tokens to modify dice.

ATC does more damage. AC can only ever do two damage. ATC turns your two dicer ship into an effective 3 dicer for one point. The necessity to target lock and thus that occasional need to use your action is offset by that guaranteed crits-on-all-sides third die and how much harder that hits than a normal die. It hits harder than an Interceptor, an X-wing, a B-wing, the lot.

ATC works at all ranges. Crit + 3 dice at Range 1, that's a better than four dice attack. Accuracy Corrector will only ever do two hits, no matter what range. End up right behind your target at Range 1? Sorry, you've just got your pea shooter. Sure, you can roll your normal dice, but then that Accuracy Corrector is wasted. ATC, roll three attack dice and then slam a critical hit on top of that.

ATC crits every shot. In addition to being more likely to hit than 3 dice attack, it also applies those Critical Hit debuff effects reliably. AC never crit. Believe me, against high hull ships, crits hurt, and stacking up the crits against a pancake ship makes it much easier to kill. ATC shreds the Fat archetype that would laugh in the face of Accuracy Correctors.

ATC spikes higher. Range 1 aside it does up to 3 damage, and that's not taking into account the what, 25% chance of drawing Direct Hit? AC can't go over 2. Against things like Fat Falcons, AC'll probably just be completely ignored. (You could argue that by being ignored by evade tokens and C-3PO, Accuracy Corrector is using up those defences for other ships to attack. However, we established earlier that 75% of the time at a minimum ATC matches AC for damage. When damage does get through, AC is just normal hits. ATC does criticals.)

ATC only needs to lock once. Worried about that turretship? Lock it, and then leave it locked. ATC no longer is eating into your action economy. Action Economy is all Accuracy Corrector has going for it.

Accuracy Corrector does have a place on the TIE advanced, on ships using secondary weapons or generics with worse action economy. For example, the 4x Tempest Squadron Pilot Cluster Missile 16 to 24 hits guaranteed alpha strike. But on Vader? ATC is both more thematic, more effective and more fun.

Edited by TIE Pilot

Seems pretty simple to me. Accuracy Corrector for the generics, Advanced Targeting Computer for Alozen, Maarek and Vader, and maybe Sensor Jammer for anyone carrying Proton Rockets.

My personal favorite thing about this X1 upgrade and ATC is that it's *not* clear cut which systems upgrade you should pick. The debate that's raging on here and elsewhere shows that the designers did their jobs well. :)

My personal favorite thing about this X1 upgrade and ATC is that it's *not* clear cut which systems upgrade you should pick. The debate that's raging on here and elsewhere shows that the designers did their jobs well. :)

I would phrase it more "they gave the TA a system upgrade that could compete with AC." I think that it's pretty clear when one is better than the other, but they each have their use.

Named pilot? Take Advanced Targeting Computer.

Generic pilot? Take Accuracy Corrector.

But there's still some situations where AC is better.

Also, thoughts on Alozen? Given his potential action economy, I think he wants ATC. In fact, his ability is useless if you give him AC, unless he's flying with Vessery.

The other way to look at Alozen is that with AC he has the floor of two damage. You never waste an action on an offensive action but when you do find your self able to take a range one shot with 3 dice you'll always have a TL to reroll any blanks (and eyeballs if you have no focus) to increase your odds of getting 3 hits.

I think I'd usually end up taking ATC on him but I think with AC his ability gives him some extra kick at range one. Alozen with Cluster Missiles could be interesting, get into range one, take your free TL to be able to use the Cluster Missiles and then get to take at least two hits on each of those attacks.

I'm feeling AC for generic TIE Advanced pilots and ATC for named TIE Advanced pilots.

Alozen gets a free TL

Maraak makes crits much better

Vader doesn't have the same action issues that most other ships have, has a strong PS and could take something like Outmaneuver to really hammer home the crits.

I could see an argument for Vader taking System Jammer + Outmaneuver and being an absolute nightmare late game, but that's not how I would run Vader most of the time. It's just a shame that there aren't a lot of attactive Systems Upgrades that the Advanced really want.

I actually think if you want to go the Jammer route, Lone Wolf is the better choice. Outmaneuver will be far more difficult to trigger at that point, and if you are facing a Sensor Jammer/Lone Wolf Vader in a 1v1, best just leave now, 'cuz you aint winnin' this.

Edited by Damoel

Named pilot? Take Advanced Targeting Computer.

Generic pilot? Take Accuracy Corrector.

You're vastly underestimating how important Pilot Skill is to Target Locking.

Yes, PS matters due to TLing for an Alpha-Strike fleet, as they NEED the first TL at Range 3.

Advanced Targeting Advanceds... don't.

But there's still some situations where AC is better.

Also, thoughts on Alozen? Given his potential action economy, I think he wants ATC. In fact, his ability is useless if you give him AC, unless he's flying with Vessery.

The other way to look at Alozen is that with AC he has the floor of two damage. You never waste an action on an offensive action but when you do find your self able to take a range one shot with 3 dice you'll always have a TL to reroll any blanks (and eyeballs if you have no focus) to increase your odds of getting 3 hits.

I think I'd usually end up taking ATC on him but I think with AC his ability gives him some extra kick at range one. Alozen with Cluster Missiles could be interesting, get into range one, take your free TL to be able to use the Cluster Missiles and then get to take at least two hits on each of those attacks.

No, he was obviously designed to be used with ATC.. a free TL... AC is not what you want on him...

Named pilot? Take Advanced Targeting Computer.

Generic pilot? Take Accuracy Corrector.

You're vastly underestimating how important Pilot Skill is to Target Locking.

Yes, PS matters due to TLing for an Alpha-Strike fleet, as they NEED the first TL at Range 3.

Advanced Targeting Advanceds... don't.

It has a lot less to do with needing the PS than it does with having a pilot ability that synergizes better with ATC.

Named pilot? Take Advanced Targeting Computer.

Generic pilot? Take Accuracy Corrector.

You're vastly underestimating how important Pilot Skill is to Target Locking.

Yes, PS matters due to TLing for an Alpha-Strike fleet, as they NEED the first TL at Range 3.

Advanced Targeting Advanceds... don't.

It has a lot less to do with needing the PS than it does with having a pilot ability that synergizes better with ATC.

ATC doesn't exactly suck without synergy, you know.

The part i love about this title is that i don't think the Advanced has had this much discussion on a playability level beyond the typical 'How to fix the TIE Advanced' threads.

Makes me glad i started up that Advanced fund jar when i did. :)

Named pilot? Take Advanced Targeting Computer.

Generic pilot? Take Accuracy Corrector.

You're vastly underestimating how important Pilot Skill is to Target Locking.

Yes, PS matters due to TLing for an Alpha-Strike fleet, as they NEED the first TL at Range 3.

Advanced Targeting Advanceds... don't.

It has a lot less to do with needing the PS than it does with having a pilot ability that synergizes better with ATC.

ATC doesn't exactly suck without synergy, you know.

It sure doesn't, but you're less likely to need to use the generic's single action to help its offense and can instead spend it freely on defense, not to mention never needing to worry about taking a target lock (especially when switching targets). Vader, for example, has a "spare" action to set up new TLs. Alozen can pick them up free of charge. And Maarek just really, really likes those [crits].

But there's still some situations where AC is better.

Also, thoughts on Alozen? Given his potential action economy, I think he wants ATC. In fact, his ability is useless if you give him AC, unless he's flying with Vessery.

The other way to look at Alozen is that with AC he has the floor of two damage. You never waste an action on an offensive action but when you do find your self able to take a range one shot with 3 dice you'll always have a TL to reroll any blanks (and eyeballs if you have no focus) to increase your odds of getting 3 hits.

I think I'd usually end up taking ATC on him but I think with AC his ability gives him some extra kick at range one. Alozen with Cluster Missiles could be interesting, get into range one, take your free TL to be able to use the Cluster Missiles and then get to take at least two hits on each of those attacks.

No, he was obviously designed to be used with ATC.. a free TL... AC is not what you want on him...

You only get the free TL at Range 1.

Range 1 is the only time when the Advanced is rolling 3 dice; it's the only time when you might do more damage than AC would let you. So it might not be a bad idea to roll your 3 attack dice and modify them with the free TL you didn't spend your action on; worst that happens is you still only do 2 damage because of AC, but your TL might have gotten you 3.

Of course, with ATC at Range 1, you got the TL for free and still roll 3 dice; worst that happens is merely 1 crit while best that happens is 4 hits/crits...the worst-case scenario with ATC is a bit worse than with AC, but the best-case scenario is certainly better.

And that's what the gamble is always going to be.

So I'm almost always going to recommend ATC for uniques and AC for fillers.

Uniques are a big points chunk in your squad. They need damage output. That's what has kept Vader down all these years.

ATC can up the damage output nicely.

You're right, he does.. I had a knee jerk reaction lol

I think when considering the upcoming meta, ATC seems better. TIE interceptors have all. It disappeared, but they'll be in plenty of squads once Autothrusters arrives. Not that Autothrusters will come into play against the TIE advanced very often, but there will be an influx of squads with high AGI where Accuracy Correctors will be lackluster. Moreover, as has been discussed above, Large ships will not like the Crits delivered by ATC.

Still, there may be enough low AGI ships to warrant Accuracy Correctors. My biggest problem with ATC will be picking the right ship to TL. Sure, you want to kill the biggest threat, but if that ship is difficult to pursue, then you'll have to either TL another ship, or waste ATC for a couple of turns. Choosing a less dangerous target that is easier to line up shots on consecutively may be the better choice. I have historically had a hard time keeping a single enemy ship in one of my ships firing arc, and that will mean fewer instances to trigger ATC. That's why I like it on Vader: he has the second action to back up his offensive TL action when he switches targets, and good PS for chasing.