Yet another Tie Defender fix

By Okapi, in X-Wing

So, apparently the fluffy Defender at a pair of ion cannons that fired at the same time as the lasers, right? Giving the Defender a title similar to the Y-Wing one might be a solution, but it'd probably be a little too much. So how about:

Coaxial Ion Cannon

Modification, 1 point

If you make an attack that hits, assign 1 ion token to the defender.

Being able to do primary weapon damage and assign ion tokens would make the Defender remain fairly unique, as would double ion and ion + HLC. Having a positive cost would also make sure it's still comparatively more expansive than the Interceptor and the Advanced, and the opportunity cost of making it a mod makes sure you can't intercept about with an Engine Upgrade at the same time.

Too powerful, though? Too cheap?

Hilariously broken, more like (compare to ion cannon and repent)

Defenders do not need fixing. It is an amazing ship as it is.

Defenders do not need fixing. It is an amazing ship as it is.

This.... SO much this.....

it has a white 4k, can equip an HLC. and is a 3weapon, 3 agility, 3 hull, 3 shield ship. Yes the base one is 30 points but you are paying for the best stats on a small ship in the game.

I doubt that the Defender really needs a fixing, but a small boost would not be unwelcome.

I'd rather see something small, more akin to the Royal Guard title than a Chardaan Refit or a TIE Advanced x1 title.

Potential buffs might include, perhaps, a title that lets it shed a second Stress when it makes a Green Manuever (Pursuit Variant), or maybe one that allows for a slight discount on Cannon upgrades (Integrated Cannons).

I really love the Defender. I use Delta's often and usually do pretty well with them. I don't think it necessarily needs a fix, but a small little nudge to make it more unique would be cool. Something having to do with cannons or missiles would be cool.

I started the other thread. But want to give my two cents.

A green 3 bank, is what the defender needs. It will help with stress and still fits the fluff that it is a fastest ship and has the best pilots in the empire. Although not faster than any other ship in the game, and not all pilots have ept's. Everyone when crazy when I suggest a green 1 or 2 bank. So I'm not going their, but a green 3 bank would be cool.

Edited by eagletsi111

My friends were originally parroting the forums, months of me using the defender have shown them what a true threat it is.

Named pilots are expensive but your paying for their PS not their abilities, vessery hits like a brick and rexler can cripple a yt and with fleet officer your always going to have the focus to spend.

The onyx pilots should have an ept probably, their dials fine the defender isn't an interceptor and it has the k turn and banks plus the barrel roll to keep it in the fight.

What it needs if anything is a bigger selection of Canon's.

Make it 3 points and a cannon slot.

What is with this Defender needs fixing trend? I admit I haven't played it much yet, but whenever I run it, it performs brilliantly, and I always make it a high priority target when I'm flying against one.

It's because it's jousting score is low, which is funny because who except newbies goes head to head anyway?

Also some try to fly it like a super interceptor and moan about the hard one and two being red.

Since wave four came out I've done well with named and generics and have barely touched the phantom as a result.

Yea, the Defender is much more appealing than the Phantom imo.

I think the Defender does need a bit of a tiny boost, but, definitely not anything as gigantic as adding an automatic ion effect!



A word on T/D Fluff:



The Tie Defender fluff is written for Admiral Zaarin's Tie Defender Prototypes. In the course of time, the Tie Defender research facility is attacked by rebels, then sacked by Zaarin as he goes to make his own little empire. One of the evacuated shuttle and blue prints is then captured by pirates, some of the remaining prototypes are destroyed. At the end what reaches the emperor are only scraps of the Tie Defender project.



The mass produced Tie Defender ship visually looks different from the original (cockpit, wings, pylons). The FFG/Mass Production Tie Defender is simply a different ship, so any previous fluff should not apply. The FFG Tie Defender is a new ship, just like the Imperial Raider.

Actually several of Zaarin's prototypes were delivered directly to the Emperor.

I don't think you can argue that its not a good ship, but the things you can run for 30 points instead of a naked Delta is ever increasing.

Vader + Title + ATC

Soontir + PTL

Cmdr. Alozen + Opportunist + title + ATC

RGP + PTL + Title + AT + HU

Turr + PTL + AT

Maarek + Title + ATC + LW

Tempest + Title + ATC + Prokects + SU = 29 <- a true replacement for the Delta. Drop the Prokects which aren't really needed and it comes in at 4 points cheaper. All you gain for the 4 points really is the white 4 k-turn. The stats are pretty much identical.

It's going to be hard to justify running any Defender in about 6 months.

Actually several of Zaarin's prototypes were delivered directly to the Emperor.

Right, but that is it. Furthermore, Zaarin specifically developed the original Tie Defender so just a few pilots can engage imperial targets. Why would the Empire develop a ship that concentrates so much power in the hands of so few. In other words, to have treason in the ranks of a Tie Fighter wing you would need many pilots to switch sides or rebel. In contrast, one or two pilots of an original Tie Defender could possibly wreck havoc in a sector completely unchecked (hyper-drive + ability to engage small and capital ships).

I don't think you can argue that its not a good ship, but the things you can run for 30 points instead of a naked Delta is ever increasing.

Vader + Title + ATC

Soontir + PTL

Cmdr. Alozen + Opportunist + title + ATC

RGP + PTL + Title + AT + HU

Turr + PTL + AT

Maarek + Title + ATC + LW

Tempest + Title + ATC + Prokects + SU = 29 <- a true replacement for the Delta. Drop the Prokects which aren't really needed and it comes in at 4 points cheaper. All you gain for the 4 points really is the white 4 k-turn. The stats are pretty much identical.

It's going to be hard to justify running any Defender in about 6 months.

I don't see anywhere to put a cannon on any of those ships...

No cannon no point!

I don't think you can argue that its not a good ship, but the things you can run for 30 points instead of a naked Delta is ever increasing.

Vader + Title + ATC

Soontir + PTL

Cmdr. Alozen + Opportunist + title + ATC

RGP + PTL + Title + AT + HU

Turr + PTL + AT

Maarek + Title + ATC + LW

Tempest + Title + ATC + Prokects + SU = 29 <- a true replacement for the Delta. Drop the Prokects which aren't really needed and it comes in at 4 points cheaper. All you gain for the 4 points really is the white 4 k-turn. The stats are pretty much identical.

It's going to be hard to justify running any Defender in about 6 months.

I don't see anywhere to put a cannon on any of those ships...

going on the Tie Advanced fix here:

How about this:

Title:

0 Pts

Tie Defender Only

Enhanced Cannon Systems.

The squad cost of any cannon equipped is 3 points less to a minimum of 0

or

Title:

0

Tie Defender Only

Prototype Vector Thrusters

All 3 banks count as green.

This gives you a choice between two really good options.

Edited by eagletsi111

I think the Defender does need a bit of a tiny boost, but, definitely not anything as gigantic as adding an automatic ion effect!

A word on T/D Fluff:

The Tie Defender fluff is written for Admiral Zaarin's Tie Defender Prototypes. In the course of time, the Tie Defender research facility is attacked by rebels, then sacked by Zaarin as he goes to make his own little empire. One of the evacuated shuttle and blue prints is then captured by pirates, some of the remaining prototypes are destroyed. At the end what reaches the emperor are only scraps of the Tie Defender project.

The mass produced Tie Defender ship visually looks different from the original (cockpit, wings, pylons). The FFG/Mass Production Tie Defender is simply a different ship, so any previous fluff should not apply. The FFG Tie Defender is a new ship, just like the Imperial Raider.

Umm no it isn't, the FFG Defender looks the same as the Defender has always looked, and is the same Defender that's always existed. FFG didn't make it up, the Imperial Raider is the only made up ship in the game to this date.

Umm no. Here is the original Tie Defender:

TIE_Defender_comparison.png

The hull and wing arrangement is significantly different. The FFG model comes from the later collectable card game.

In it's original presentation from Tie Fighter it was as fast and as maneuverable as a Tie Interceptor and had four times the shields of an X wing.

Unfortunately FFG must not have played that game (their choice of ships for the role play is proof of that). The version FFG seems to ne familiar with is from the x wing Alliance online game in which the Tie Defender was significantly reduced in power for balance. However as it was done to balance a video game it really shouldn't be treated as canon!

Also I think you misunderstood Bobby. He meant that the FFG was one of the new dumbed down versions. Not that FFG invented it.

Edited by All Shields Forward

What is with this Defender needs fixing trend? I admit I haven't played it much yet, but whenever I run it, it performs brilliantly, and I always make it a high priority target when I'm flying against one.

Some have better times with it than others. I know personally everytime I've flown it the green dice suddenly die on me. Not saying that's the case for everyone but I'm not joking when I say I've flown it at least a dozen times and out of those about 2-3 it's actually survived. The green dice just don't like me flying it so I just avoid it like the plague haha. Honestly tho I love the ship it's one of my favorites in the universe but I'm not a fan of it in this game. I personally don't like the dial and how much of a target you put on it's back with those points. If you want a Biggs-like pilot ability fly a defender haha you'll have everyone and their brother focus firing it. Non competitively I would fly it for sure but in a tourney I think not and the tournament stats show the same. At worlds it only showed up 25 times and none made it to top 32. National results showed pretty similar, didn't look through every single one but United States only showed a handful. Basically if you like to fly it and it works well for you that's awesome stick with it but it seems for a lot of people it just doesn't work for them competitively and that's basing it off of tourney stats so far. This why there is a defender needs fixing trend. Just my opinion.