Maarek Stele how will you play him

By X Wing Nut, in X-Wing

I also like the idea of Marksmanship plus EI on him but it's likely too costly. That would be savage to have two crits to drop on your opponent. Double direct hit anybody?

I am trying to think of a good way to put this... The more crits you have as a percentage of your total results the less each one matters because you are more likely to have one dodged. Like if you only get 2 results and both are crits (one from Marks and one from ATC) and your opponent dodges/tokens/3POs one you just wasted X points spent to get a Crit over a regular hit

Unless Mareek shoots second and you're shooting at someone with few evade dice.

Vessery dropping 4 hits on Han will likely use up all his tokens each turn, allowing Maarek for example to drop two crits.

And against a vt49 which maybe gets one token a turn and that's it... Yeah, that's a lot of damage.

Here you go, X-Wing Nut. These are the two squadrons I was telling you about. I can wait a year to fly them!

Vader; Title, Predator, ATC, Proton Rockets (36)
Maarek; Title, Predator, ATC (31)

Mauler Mithel (17)

Backstabber (16)

Vader; Title, Predator, ATC, Proton Rockets (36)

Maarek; Title, Predator, ATC, Proton Rockets (34)

Omicron Group Pilot, Engine Upgrade, Tactician, Rebel Captive (30)

Here you go, X-Wing Nut. These are the two squadrons I was telling you about. I can wait a year to fly them!

Vader; Title, Predator, ATC, Proton Rockets (36)

Maarek; Title, Predator, ATC (31)

Mauler Mithel (17)

Backstabber (16)

Vader; Title, Predator, ATC, Proton Rockets (36)

Maarek; Title, Predator, ATC, Proton Rockets (34)

Omicron Group Pilot, Engine Upgrade, Tactician, Rebel Captive (30)

Throw fleet officer on that OGP.. keep him close and shell out those focus tokens to the advanceds...

Like the crit god he's supposed to be.

Maarek Stele

VI

X1

ATC

Rexler Brath

Predator

Carnor Jax

PTL

I also like the idea of Marksmanship plus EI on him but it's likely too costly. That would be savage to have two crits to drop on your opponent. Double direct hit anybody?

I am trying to think of a good way to put this... The more crits you have as a percentage of your total results the less each one matters because you are more likely to have one dodged. Like if you only get 2 results and both are crits (one from Marks and one from ATC) and your opponent dodges/tokens/3POs one you just wasted X points spent to get a Crit over a regular hit

Also why Vader ATC isn't the end all be all. In the order of shooting, he's going neigh first "wasting" that crit on shields and the like. Decoy has to be worked in his list somewhere to make that crit go through nicely. Although, for a point added to Vader, his dual ability and a guaranteed hit is very very nice. Not cause of the crit though IMO.

Edited by swimmingordy

Here's a list:

Soontir Fel

PTL

Stealth

Auto thrusters

Maarek Stele

Swarm Tactics

Title

ATC

OGP

Advanced Sensors

HLC

EU

That's 7-8 dice against a target prior to Maarek shooting - that should get that crit through.

Or.. instead of the Albino Manatee.. maybe 2 Black squads, at least one with decoy, maybe one with intimidation .. and maybe hull or stealth devices..

btw, fyi. have you all tried fleet officer on the shuttle? In my frank opinion. It sucks really badly. Really badly. You can't do the hard stop. You get closer much faster. You have much less choice of movement. and you have much less choice of utility since it takes up your action.

The 1 point ATC w/ 1x title does benefit Marek Steele.

But if a math winger wants to do the odds you would give up on re-rolling 2 dice for a single critical hit and unless that is against a Tie Fighter/Interceptor it would just bounce off the shields.

You have to think about it re-rolling 2 dice or adding 1 critical hit. You would want to PTL of him or something that allows him to TL and focus or EI so he can TL and Marksmanship.

If you want a critical focus Marek then Marksmanship + EI + Tie Adv 1x + Adv Targeting Computer. Any focus would be a critical hit and with the TL you would get another critical hit.

It's late, but my math should still be good. I'll show the chances of any type of hit, then crits only.

Well, the odds are interesting with atc. Midrange results are similar, but low results are certain and hugh results are possible. If you want crits though, the chances are unparalleled.

So, normal focused shot gives a chance 75%/12% of one hit/crit, 56%/1% of two hits, 0% of three.

Wheras, the odds with atc and no focus are 100%/100% of one hit/crit, 50%/12% of two hits/crits, 25%/1% of three hits/crits.

It bears mentioning again that you should be able to maintain your target lock and free up your actions if you are using that dial well. Get on a tail and slow fly it, if you aren't great at pressing the enemy into certain maneuvers. You could do the same stats and assume every other shot is focused and that would increase it and be fair to different flight styles.

I am really thinking of Jacking up a Defender/Phantom and giving it 2 Advanceds as escorts (Probably Cluster Missile Accuracy Corrector ones)

Try ATC TIE advanceds with Colonel Vessery. Excellent synergy.

Here we see the problm with Mathwing: It fails to take into account the ability of the pilot in most situations or the overall quality of the ship before it makes the claim 'the Advanced is overcosted by 4 Points EXACTLY'.

Tell me, is ATC more usefull on Marek Stele, or (hypothetically) a rebel operative? It would cost the same for both, but one is certainly getting more out of it than the other. Certain upgrades are better on certain ships is the point I'm trying to make, and adding a free crit a turn at the cost of a single target lock is a lot better on a guy who is 3x more likely to give out a Direct hit.

Related note:

If the Tie or Z-95 needed a fix at any point, the solution would not be to 'drop the cost', as suddenly you get an extra 2 ships to that swarm. The same idea applies here: we can't drop the X-wing or Advanced cost because it takes them below a boundary the game has, so the only other option is to make them better for their points cost, which giving a free system slot most certainly does. And think about it, is a free crit a turn worth 5 points? Or did they price it that knowing it would be 1pt on an Advanced X1?

How is this build

Vader + x1 title 29

ATC + 1

predator 3

Maarek 27 + x1 title

ATC +1

Predator 3

Vessery + VI 36

am I better off with the predators or dropping them and the VI and giving Vessery a HLC?

Drop Vader's ATC and the Predators. Keep the VI and take the HLC.

Give Vader an Acc Corrector, allowing him to turtle up if needed while still being assured of damage output, he could still take a Tl and Focus if he so chooses. The guaranteed crit plus rerolls being traded in for an extra die on Vessery

maarek + vessery + jendon/st-321 = win?

Edited by treybert
Give Vader an Acc Corrector, allowing him to turtle up if needed while still being assured of damage output

ATC does not spend the target lock. You only need to relock when switching targets.

The guaranteed crit plus rerolls being traded in for an extra die on Vessery

Very bad trade. A die with all faces being crits + two predators versus a pretty much a normal bonus die.

Edited by TIE Pilot

A guaranteed crit on the guy that's shooting at your target first... So a crit much more likely to be canceled by 3PO, evade tokens, or focus tokens turned into evades. I think it's sound.

A guaranteed crit on the guy that's shooting at your target first... So a crit much more likely to be canceled by 3PO, evade tokens, or focus tokens turned into evades. I think it's sound.

It really, really isn't. I can't even begin to understand this insane love of the Accuracy Corrector over ATC on Vader (who has no worries about action economy and target locking for Advanced Targeting Computer).

A few misconceptions about ATC I'll clear up first.

1. ATC does not spend your target lock. What it does is add a crit result to your roll when you attack a ship you have a lock on and then don't spend that lock.

2. ATC outright adds a critical hit. Not converts one. Adds one. If you roll hit focus, it turns your roll into crit hit focus. It effectively adds an extra attack die with crits on all eight faces.

3. Again, ATC is +1 crit. Not replace your roll with a crit like AC replaces your roll with two hits, but +1 crit. An extra attack die that's a guaranteed crit. Works at all ranges too, so it still gets 4 dice attack at Range 1.

Now the rebuttal:

Would you use Accuracy Corrector on a 3 dice ship? Because that's what ATC makes Vader. A 3 dice ship. By taking Accuracy Corrector instead you're both using Accuracy Corrector on a three dice ship and forcing it to trigger every round.

Firstly, C-3PO is going to eat a hit, an evade token is going to eat a hit, a focus token on a focus result is going to eat a hit. If you don't shoot a ship with tokens to avoid your results being cancelled, they'll just hold onto those tokens and cancel your next attack. It's the same false logic that makes people think Outmaneuver counters 3PO, it doesn't unless every attacking ship has Outmaneuver. Otherwise 3PO will trigger on the attack of the ship that lacks Outmaneuver and will cancel its one damage that round. It makes no difference if it cancels one damage from the first ship to shoot the Falcon or the fifth, it's one less hit on the only.

If anything, worrying about dice cancellation makes Accuracy Corrector worse than ATC. MUCH worse. A good Fat Falcon can ignore two hits a round. What does Accuracy Corrector do? Advanced Targeting Computer, beats AC for damage 75% of the time. 50% of the time it's hit crit, and the other 25% is crit hit hit. Three damage. Something that many consider a basic necessity for taking on Falcons, and something Accuracy Corrector can never do. Plus, it's constantly critting that Falcon. Think how much crits come up in normal play. So long has you have your target lock (which you'll all but certainly have with Darth Vader) ATC crits on every. single. shot. That's a lot of crits on Han. Injured Pilot and Damaged Cockpit come to mind, plus a lot of direct hits.

Accuracy Corrector is still only two damage at Range 1. ATC gives its +1 crit at any range.

Before you say AC is more reliable, it's by a neglible amount. which With completely unmodified dice ATC has a 75% chance of doing at least the same damage if not more than Accuracy Corrector, and that's not taking into account that it's a crit instead of a hit and that ATC also has a 25% chance of doing three damage while completely unmodified, something that's impossible for the AC. If you modify your dice like pretty much every ship in the game does, that chance rises significantly.

The only thing AC has over ATC is one squad point and a couple of actions per game, and that's only because ATC needs the target locks. If you can reliably lock onto your targets, and Vader can, Advanced Targetting Computer is definitely the way to go.

Edited by TIE Pilot

They are kind of different tho on Vader. A 2 attack ship requires absolutely no dice modification for it to make it worth, that means he can completely turtle or move around, and use a different EPT, like outmaneuver. I see its merits, kind of like playing an A-wing with outmaneuver and PtL but which doesn't lose damage when it goes full maneuvering. With the advanced, you still got the option to target lock + focus if you are in range one, specially if you managed to flank, being able to dish decent damage too, but of course, that turn you wouldn't use the upgrade, which will seem as a waste.

Meanwhile, ATC turns your ship into an upgraded 3attack ship, but one that requires to spend atleast one action for offensive purposes atleast once per ship, it combo's well with EPT that can modify dice and is pretty good if you can get a focus too.

I still don't know which would one would be better, but definitly worth some testing and practice. The good thing about ATC tho, is that it has the a higher potential damage (not only the crit, but a 3 hits + free crit at range 1 is possible with a Predator Vader at range 1).

Edited by DreadStar

Looks good but I might try Veteran Instincts. To take any advantage of ATC, you will need a target lock. High PS makes it a lot easier to get a target lock on a ship that will actually stay in your arc.

I think first i will try

Maarek Stele (27)
Predator (3)
Advanced Targeting Computer (1)
TIE/x1 (0)

Total: 31

View in Yet Another Squad Builder

Simple easy see how i feal about him then i might try

Maarek Stele (27)
Outmaneuver (3)
Advanced Targeting Computer (1)
Engine Upgrade (4)
TIE/x1 (0)

Total: 35

View in Yet Another Squad Builder

Its how i run Vader but i dont think it would work as well on Maarek at Ps 7

Maarek Stele (27)
Opportunist (4)
Advanced Targeting Computer (1)
TIE/x1 (0)

Total: 32

View in Yet Another Squad Builder

this could be a good one but it would need to work with other higher PS ships and some luck to make him work

what ideas do you guys have

I like any TIE Advanced (other than Maarek) with Accuracy Corrector.

Vader with Squad leader and Accuracy Corrector would be nice. Gives Maarek a TL focus every round he needs it to use his ability. Spreads that second action around nicely.

Read TIE pilots post again.. he's on the mark.

ATC is best on named Advanceds with an EPT use the AC on the PS4 and 2 guys... auto hits for them after a barrel roll into strike position is fine..

Personally, I'll have ATC on all my advanced TIEs, because the possibility of three his and a crit, or two hits and a crit, are just better than 2 auto.. and the way I fly a TIE no matter what flavor.. I'm close and personal...

Edited by oneway

Vader with Squad leader and Accuracy Corrector would be nice. Gives Maarek a TL focus every round he needs it to use his ability. Spreads that second action around nicely.

Before the ATC was a thing, yes AC would have been a thing.. not really anymore..

And in case you're forgetting.. ATC doesn't spend your lock.. it's there every turn you shoot that target.. only time you dont get to focus is the first turn you use ATC... or predator.. which is a great combo on the ATC advanced..

Edited by oneway

Looks good but I might try Veteran Instincts. To take any advantage of ATC, you will need a target lock. High PS makes it a lot easier to get a target lock on a ship that will actually stay in your arc.

I dont know where i sit on VI for Maarek yes it means the first round of combat your always going to have a target lock but I'm thinking there is more then just one round of combat. I think i would rather have something that gives me stronger attacks all game then making sure my first attack will have a crit that would most likley hit shields. but Vi does give him a chance to ark doge