Maarek Stele how will you play him

By X Wing Nut, in X-Wing

Get off the 'overcosted'issue... FREE system slot.. -4 cost to upgrades to the system... that takes care of the overcost issue..

Arguement done...

It fixes the overcost correct, as you take a 4+ point system.

The system slot is not Free, it costs whatever the upgrade costs.

Yeah i know, it sounds counterintuitive to you guys.

Edited by DreadStar

If Tie advanced overpriced by 4, a base tie advanced costs 17 points.

Weird. All my PS2 Advanced cost 21 points.

Tie advanced + title + ATC = 22 points

B-wing + ATC = 27 points

B-Wings can't even take ATC. What does this have to do with anything?

Yeah i know, it sounds counterintuitive to you guys.

It doesn't matter how good or bad your English is, being condescending doesn't help your argument.

No.. the cost is eaten up by the "overcost" of the advanced.. that's all.. I think you are looking at it the wrong way.. but we each see things in our own way..

I'm just tired of the overcost arguements.. it's fixed now.. time to move on.. just how I feel

If Tie advanced overpriced by 4, a base tie advanced costs 17 points.

Weird. All my PS2 Advanced cost 21 points.

Tie advanced + title + ATC = 22 points

B-wing + ATC = 27 points

B-Wings can't even take ATC. What does this have to do with anything?

Yeah i know, it sounds counterintuitive to you guys.

It doesn't matter how good or bad your English is, being condescending doesn't help your argument.

Well, apologies if you felt like i was being condescending to you, far from my intention, i am just pointing out that how the title + upgrade works is inherently tricky to get how it works, not that you are dumb from not getting it.

First, the tie advanced costs 21 points, but is considered overpriced by 4. Therefore, while its real point cost is 21, its real value is around 17.

Second, the point about B-wings, was a brainfart from me (didn't see the Tie advanced only, bummer), but it still works to illustrate the point i am trying to convey. You see, if the real value of the Tie advanced is 17, and with ATC + Title it costs 22, it means that you paid the exact 5 point price for the system slot.

That's why i asked if you really think that a Tie advanced should cost 21 points.

Edited by DreadStar

No.. the cost is eaten up by the "overcost" of the advanced.. that's all.. I think you are looking at it the wrong way.. but we each see things in our own way..

I'm just tired of the overcost arguements.. it's fixed now.. time to move on.. just how I feel

I am just discussing what Obiwan pointed out. I feel it's worth discussing it, because it certainly isn't free slot and -4 points on the advanced, and would help people to get a better aproximation of the real value of the fixed Tie advanced (which in no way i am implying that it is overcosted with the fix).

The one that I've seen is:
Maarek Steele

+ Marksmanship

+ TIE/x1

+ ATC

+ Experimental Interface

+ Ion Pulse or Cluster

.-=37-38=-.

Yes, it's expensive.

However, he should be using his actions defensively, as he always has the option to Marksmanship. This definitely gives him high enough survivability at sub-40 points.

Moreover, he shouldn't be spending his target-lock unless he truly believes that he won't have a shot on that enemy next turn, and would need to re-acquire one the following.

Edit:

Ninj'd

Edited by swimmingordy

The real question is, if adv targeting was on any ship, how much would you be willing to pay for it? How much would you pay to put that on a b-wing? Definitely more than 3

Interesting question.. it clearly costs 5, so that's what someone would be paying..

I wonder why they even gave it a cost, it is advanced only, so they could have just mentioned it cost one even with the X1 title.. though that might have goten wordy on the card.. equip this upgrade for 1 cost.. or some such...

Honestly, I'm just glad they did it this way, it makes sense and helps the overcosted arguement.. free stuff is free.. lol.. and easily eaten up by the base cost of the ship...

5 points seems about right.

It is somewhat better than opportunist;

- The drawback is minor compared to opportunist (stress).

- You get one crit, instead of dice roll (even if you are able to modify it)

Edited by DreadStar

Even if we assume that the cost of a TIE Advanced is 17 and the ATC is a 5 point upgrade, it's still very worth it.

Would you pay 1 point to give an X wing +1 Agility, and turn any one dice into a critical? I would.

Edit:

At first I thought it was a bit of a mistake making the ATC Advanced Only as I think E wings, B wings and shuttles would all be able to use it but at 5 points, it would always be a tough call.

Unfortunately Phantoms with it would be obscene. :/

Edited by Rividius

You are not paying 1 point...

...Ok, i am out of here lol.

Edited by DreadStar

So just back on to the how we'll fly him thing, what could be done to improve this obvious and basic list, or rather, what would you pair him with? This'll be fun, but I doubt it'll be super effective. You can hand out some TLs for free and because you're holding on to your lock, Vessery can afford to boost around. The shuttle won't do all that much for combat though, so since you initially only need to get the one lock out there for Marek, I'd try Fleet Officer over Weapons Engineer just to be more useful later on, but am kind of on the fence here.

Marek + ATC + Predator = 31

Vessery + VI + Engine = 40

Jendon + Fleet Officer = 29

So just back on to the how we'll fly him thing, what could be done to improve this obvious and basic list, or rather, what would you pair him with? This'll be fun, but I doubt it'll be super effective. You can hand out some TLs for free and because you're holding on to your lock, Vessery can afford to boost around. The shuttle won't do all that much for combat though, so since you initially only need to get the one lock out there for Marek, I'd try Fleet Officer over Weapons Engineer just to be more useful later on, but am kind of on the fence here.

Marek + ATC + Predator = 31

Vessery + VI + Engine = 40

Jendon + Fleet Officer = 29

With jendon on the table, I'd try to use 3 Advanced ships or Stele, and another named Advanced..

I'm working on a similar idea, also thinking to include Vader on the shuttle.. mostly to be used for the kill shot.

3x Tempest with title and ATC, if room for it a couple PRocks.. or Ion missles..

Jendon with fleet officer and Vader... might be fun...

I really like this fix. I think it's more interesting and creative than Chardaan Refit for A-wings, which felt like backtracking to me. What really is exciting is the fact that Vader all of a sudden actually becomes SCARY. As he should be, he's freaking Darth Vader.

It also feels like Imperials are getting a brand new ship. Before when I would sit down to build an Imperial squad, I would always just set the TIE Advanced cards off to the side, because I knew I was not even going to bother with considering using them.

I'm really looking forward to using something like this:

Darth Vader - X1, Adv. Targeting Computer, Predator

Colonel Vessery - Veteran Instincts

Maarek Stele - X1. Adv. Targeting Computer, Predator

If Tie advanced overpriced by 4, a base tie advanced costs 17 points.

Weird. All my PS2 Advanced cost 21 points.

Tie advanced + title + ATC = 22 points

B-wing + ATC = 27 points

B-Wings can't even take ATC. What does this have to do with anything?

Yeah i know, it sounds counterintuitive to you guys.

It doesn't matter how good or bad your English is, being condescending doesn't help your argument.

Well, apologies if you felt like i was being condescending to you, far from my intention, i am just pointing out that how the title + upgrade works is inherently tricky to get how it works, not that you are dumb from not getting it.

First, the tie advanced costs 21 points, but is considered overpriced by 4. Therefore, while its real point cost is 21, its real value is around 17.

Second, the point about B-wings, was a brainfart from me (didn't see the Tie advanced only, bummer), but it still works to illustrate the point i am trying to convey. You see, if the real value of the Tie advanced is 17, and with ATC + Title it costs 22, it means that you paid the exact 5 point price for the system slot.

That's why i asked if you really think that a Tie advanced should cost 21 points.

Yes. Everything is all better, and ffg still made it where you can't take 5 of them. They are expensive because now they are good. You can't take them as fodder like ties or bommers.

An engine upgraded Maarek won't be able to make use of the Advanced T whenever he needs to boost.

Just checking, you're aware Advanced Targeting Computer doesn't expend your target lock? If you stay on the same ship you don't have to relock every turn.

I hadn't realized that! Thanks for pointing it out.

I'm thinking:

Rexler Brath (37)
Predator (3)
Maarek Stele (27)
Predator (3)
Advanced Targeting Computer (1)
TIE/x1 (0)
Omicron Group Pilot (21)
Fleet Officer (3)
Rexler will clear shields and maybe land some crits, stele finishes them off and shuttle provides extra offence or defence.

For 40 points, I'd hook up a totally ripped Vader. EU + predator Maybe Procks and the title and Atc...

Im liking alot of the list ideas and i wonder would Maarek and Stay on Target be a good way of hunting down lower PS ships?

An important thing to remember about Maarek is that choosing crits is a very potent ability as it allows you to selectively dismantle enemy ships: with a choice of three crits he can choose the worst one for the situation and it's very likely one is going to hurt. PTL craft? Thrust Control it and it's suddenly double stressed, meaning you can swoop in for the kill next turn. HLC Outrider? Fat Han? Say hello to my friend Munitions Failure. Determination's also making a comeback, so being able to dodge that is a little helpful. Powerful enemy named pilot? Whack it with an Injured Pilot. In those infuriating situations where a phantom would otherwise hang onto life on one health, Damaged Cockpit. That, and he's got a much higher chance of getting a Direct Hit/Minor Explosion and turning that crit into a double hit.

This. This a hundred times! One more point I'd like to add is that many Decimator builds run Determination, and intentionally avoiding the Pilot Crits will go a long way towards tearing them apart. Determination isn't really the kind of card you build against, but Stele's ability to avoid its effect is bonus.

I am really thinking of Jacking up a Defender/Phantom and giving it 2 Advanceds as escorts (Probably Cluster Missile Accuracy Corrector ones)

And or jacking up Vader/Maarek and giving it 2 Defenders as Escorts, I am thinking Outmanuever+EU+Title and ATC.

Hmm all of this talk makes me wonder if EH Falcons will be back to strip these Target Locks and/or get some arc dodging against low PS ships(Or counter measures)

I like maarek firing last in your list. Either with decoy or just a three ship high Ps list, Mr. Stele's job is to get that crit through. I wouldn't pair him with Vader but other high PS ships that strip shields and/or tokens to set it up for Maarek. Pilots that would do this well that come to mind are:

Vessery VI HLC

Whisper

Echo

Soontir (especially with auto thruster sexiness)

Carnor (see above)

Chireaneau

So that. I'm going to make sure Maarek shoots last using PS, Swarm tactics or Decoy.

I also like the idea of Marksmanship plus EI on him but it's likely too costly. That would be savage to have two crits to drop on your opponent. Double direct hit anybody?

1 - That meta will die on wave 6.

2 - Most high hull low agility ships are betters at the arc dodging game than Maarek at chasing targets.

Autothrusters aren't enough to remove Dash, Han, and Decis from the top.

Nothing leaked so far is, besides the crits of the tie/ad.

I also like the idea of Marksmanship plus EI on him but it's likely too costly. That would be savage to have two crits to drop on your opponent. Double direct hit anybody?

I am trying to think of a good way to put this... The more crits you have as a percentage of your total results the less each one matters because you are more likely to have one dodged. Like if you only get 2 results and both are crits (one from Marks and one from ATC) and your opponent dodges/tokens/3POs one you just wasted X points spent to get a Crit over a regular hit