A TIE/x1 benefit that has not yet been threaded. Again.

By DraconPyrothayan, in X-Wing

Yes. I am now posting my 2nd TIE/x1 thread for the day. It has a lot of possibilities, okay?

Anywho, this makes the TIE Advanced the first ship in the game able to take out a Systems slot alongside a Missiles slot. This has...interesting qualities.

Proton Rockets

As stated in another thread, if you're coming in at Range 1 and have a Target Lock already on the victim, it's probably better to have spent 1 point for the Adv Targeting Computer than spending 3 points here. The ATC has better average damage, as it lets you spend the TL on the attack. Still, FCS makes this shot easier to set-up, if you want to go that route.

Ion Pulse Missiles

Accuracy Corrector does well on an attack with only 3 dice. If you've rolled worse than 2 damage, you can correct it. I am unsure as to whether you may correct it after modifying your dice, but even without this is still pretty good.

Notably, if you equipped AC or FCS, the fact that your TL floats is nigh-useless. However, if you've equipped ATC, that becomes a huge advantage against a hopefully ionized ship.

Moreover, this is also the only missile that clearly works with non-offensive sensors: Both Enhanced Scopes and Advanced Sensors improve when you know where your target is going to be, and Ionization fixes that issue for you very well. No-one is likely to pick ES over AS, though, barring peculiar shenanigans with Squad Leader and the like.

Cluster Missiles

Accuracy Corrector does even better on 2 attacks with only 3 dice. Fire-Control System also now works, if to a lesser degree on your non-ordnance turns.

Rolling a guranteed 4 damage against someone, who now has slightly-worse than double agility to stop it, used to be the dream of the Advanced Proton Torpedo, and this has more than double the range, and substantially lower cost.

Similarly, the dice of the first unaltered attack (exp damage of 1.5) + the dice of the second TL'd attack (exp damage of 2.25) add up to slightly less than that from Accuracy Corrector, but do come with the benefit of the second attack having a higher chance of punching through High Agility.

Folks have also been bandying this about with Maarek Steele's Marksmanship + Experimental Interface combo, and have been laughing quietly to themselves.

Concussion Missiles

What was, at one time, the King of the Missiles, has now been relegated to "Meh" status. Fortunately, it still comes up favorably against an ATC, particularly when both have a Focus. However, it doesn't work well with any of the other offensive sensors.

Assault Missiles

This is an interesting duck, as Accuracy Correcter only barely nudges its average damage higher (Average of 2, or Expected Minimum of 2 with a chance to be higher). You really want this to hit, though.

Homing Missiles

Hahahano. Dodging Evade Tokens isn't worth the price-tag. This is strictly worse than Concussions, excepting in the minor chances that your opponent has and wants to spend their Evade Token defending against this attack. There's a reason this doesn't see play.

Also, your TL floats, so you can still spend it here for more damage (though still less expected than Concussions due to their auto-flip), or let it float. See the IPM for my thoughts on that.