The "hit and run" action, how that actually works?
The ships have small attack crafts for this action or the players have to use something like a gun-cutter to do it?
The "hit and run" action, how that actually works?
The ships have small attack crafts for this action or the players have to use something like a gun-cutter to do it?
They ram the ship, boarding tubes extend, they dump people into the ship, people make a mess of things, people leave, the ship disengages, I think... I think that's the default fluff, if you have teleportariums or boarding torpedoes or Shark Assault Boats, then you use another method.
Edited by GavinfoxxWhat he said
Uh..Not quite. "Hit and run" specifically refers to a small unit attack conducted within 5 VU's via small craft or teleportarium. The purpose being to inflict a critical hit against the enemy vessel. Ramming and boarding is more of a brute force approach with the intent of capturing the entire enemy vessel. In both cases, a good Gm can make for some interesting "flashpoint" scenarios for characters to participate in.
Yea, but most ships have, what, ten shuttles of various types? It totally is ramming and disgorging ratings with clubs and shotguns into the other ship...
Yea, but most ships have, what, ten shuttles of various types? It totally is ramming and disgorging ratings with clubs and shotguns into the other ship...
No it's not. "Hit and Run" is a small raiding action conducted via a boarding craft. Read page 218 again.
RadWraith is correct, according to official fluf.
Yea, but most ships have, what, ten shuttles of various types? It totally is ramming and disgorging ratings with clubs and shotguns into the other ship...
Ramming and disgorging ratings with clubs and shotguns is quite clearly a boarding action, by RAW and by every bit of fluff I've ever heard of.
Hit and Run is small unit raids, and is performed by the people onboard who have personnel-scale combat as a primary job description - armsmen and household troops, usually, though if there are ground combat troops onboard, they may get deployed as well.
The small number of auxiliary small craft onboard guideline came out much later ... and can't really be that accurate, either.
Besides "small unit" means just that - a small number of troops making as close to a surgical strike as can be managed. They're not trying to take and hold chunks of the ship, they're looking to punch through anyone they encounter, blow something up and leave, hopefully before too many security forces can react and try to cut them off.
Yea, but most ships have, what, ten shuttles of various types? It totally is ramming and disgorging ratings with clubs and shotguns into the other ship...
Ramming and disgorging ratings with clubs and shotguns is quite clearly a boarding action, by RAW and by every bit of fluff I've ever heard of.
Hit and Run is small unit raids, and is performed by the people onboard who have personnel-scale combat as a primary job description - armsmen and household troops, usually, though if there are ground combat troops onboard, they may get deployed as well.
The small number of auxiliary small craft onboard guideline came out much later ... and can't really be that accurate, either.
Besides "small unit" means just that - a small number of troops making as close to a surgical strike as can be managed. They're not trying to take and hold chunks of the ship, they're looking to punch through anyone they encounter, blow something up and leave, hopefully before too many security forces can react and try to cut them off.
Exactly!
Due to the increased chance of "well, ****, everyone is dead" I'd take it that the RAW method from the core rulebook is about guncutters, aquilla landers and - Emperor forbid - Arvus lighters trying to bypass defenses real fast to get a spec-ops teams loaded with melta charges in there to blow something up.
Sharkboats use from BFK seems slightly safer.
Ramming+boarding actions are totally different things (and depending on the importance of the ship being boarded, I like to map it and make a mass-combat with PCs leading their troops in taking component-by-component).