"Don't say it's designed badly - they did EVERYTHING badly"? Odd defense
Wave 1 isn't badly designed, it's designed without wide scale gameplay feedback data.
It is rather badly designed. It has 4 total ships, 1 of which is pretty broadly useless. The costing system has major flaws which took them 4 waves to fix enough to take swarms down a notch (and required a fix that some feel broke the entire game) and is still erratic at best, the rules are nowhere near detailed enough to support the CCG-like ability structure they tried to put on it even before you consider such glaring issues as secondary weapons, and many of these flaws are bad enough that even the devs acknowledge it would require too much errata to be worth fixing, which is why we get the sort of "Ignore what the book says" rulings that we do.
Despite all that, they managed to make a very fun game with some brilliant ideas that keep it going despite the flaws. So credit where it's due... so it's certainly a fun game, and even a very good one - but it's not well-designed at all.