Should the monsters from every expansion be added to the monster cup if only using certain expansions. For instance if not using Black Goat should i leave out the monsters that came with it, all those dark young. Or with Innsmouth should i leave out the aquatic monsters? I am about to teach a totally new group the game.
Just using the Arkham Town board. I am using the Mythos cards from just AH and Black Goat. The gate cards from all expansions cept King in Yellow and KH. The Arkham location cards from all expansions cept King in Yellow and KH and Dark Phaoroh. The Ancient Ones and Characters from AH, DH, and IH. Injury and Madness, Epic Battle, Corruption and cult of 1000 just encase the cards pop up.
I mixed all Items and Allies from all of the expansions cept King in Yellow and KH also leaving out the blight, barred, and exhibit items.
So my question is should i just use the Base games monsters.
Base Game and Dunwich only
Base Game, Black Goat, and Dunwich.
Should I leave out all of the orange bordered monsters when only using AH board (to me doesn't make sense to have fish people all over th eplace and dark young)
Using the above components that I am using what would you take out or add and why?
I want this game to be as fun and simple as possible. Challenging enough to where descisions must be made, but not so challenging that one player tells everyone what to do. I think I have all of the key components that don't add much complexity to the base game.
This is my expert WoW Adventure Game crowd. They are coming over so that we can test these new characters for my articles for FFG.
. Leaving BGotW Dark Youngs in makes them a more likely draw, which is good IMO, because I hate them, nasty vermits, but they are stationary, so you don't have to worry about them moving in to block paths (unless they get placed on streets of course). After adding monsters from the other sets, it's a huge cup, odds on DYs coming frequently aren't that great. From what I've heard, KH has a few of those devouring monsters, maybe drop them?
I use only the mythos and gate location cards from the variant in use. I use all items, skills, etc. If you aren't using KH or IH, I think I would seriously consider removing the aquatic monsters from the cup, simply because they don't rally get much opportunity to use their special move ability. OTOH, some of them are pretty tough monsters without the special move, so depending on level of diffficulty you, perhaps you should leave them in.