Yet Another Post about the TIE/x1 Title

By DraconPyrothayan, in X-Wing

Can you think of any reasons to run the previously existing Sensors over the Advanced Targeting Computer?

  • Enhanced Scopes don't offer any particular advantage at this stage, unless you need someone to be a lower PS than a fellow ship with Squad Leader.
  • Fire-Control System lets you potentially get off your Prockets faster, but is worse on every other round of combat.
  • Accuracy Corrector implies that you won't have a Target Lock, or that with one you still expect to roll 0 damage. Otherwise, AdvTC is strictly superior.
  • Adv Sensors have AntiSynergy with Vader, and Hypermobility is better when you're low-survival and high-damage. The TIE Advanced is the reverse.
  • Sensor Jammer is an odd duck, allowing you to get more work out of your already stellar Survivability. Having another ship on which it is arguable works well with Carnor Jax, whom the Autothrusters have recently revived.

Of course, all of these apparently inferior options are also 1 point cheaper than the one I have in question.

Still, suddenly the TIE Advanced is analagous to an E-Wing with a red-die permanently glued down Crit up, a worse dial, a worse upgrade bar, and an identical action bar. On the correct side :)

Can you think of any reasons to run the previously existing Sensors over the Advanced Targeting Computer?

  • Enhanced Scopes don't offer any particular advantage at this stage, unless you need someone to be a lower PS than a fellow ship with Squad Leader.
  • Fire-Control System lets you potentially get off your Prockets faster, but is worse on every other round of combat.
  • Accuracy Corrector implies that you won't have a Target Lock, or that with one you still expect to roll 0 damage. Otherwise, AdvTC is strictly superior.
  • Adv Sensors have AntiSynergy with Vader, and Hypermobility is better when you're low-survival and high-damage. The TIE Advanced is the reverse.
  • Sensor Jammer is an odd duck, allowing you to get more work out of your already stellar Survivability. Having another ship on which it is arguable works well with Carnor Jax, whom the Autothrusters have recently revived.

Of course, all of these apparently inferior options are also 1 point cheaper than the one I have in question.

Still, suddenly the TIE Advanced is analagous to an E-Wing with a red-die permanently glued down Crit up, a worse dial, a worse upgrade bar, and an identical action bar. On the correct side :)

The tricky part about the ATC is the old problem of the target lock on low PS ships.

For Vader and Maarek, it's a very good upgrade. But for lower PS pilots there is a problem; you may have trouble picking up a target lock on the ship you're going to end up shooting. If you move first, the other ships may not even be in range when it's your turn to TL. If they are in range, they may move out of your arc after you lock them.

Also, the ATC requires you to spend an action to activate it. That's an action you can't use for defense, offense, repositioning...

FCS + Cluster missiles = profit and only 25 points with the Tempest.

ATC doesn't look as good on the lower PS Advanced ships, because they'll have the same trouble with getting target locks that low PS bombers do and if the target dies before they fire then the TL action is a waste. Accuracy Corrector would work better with them I think.

AC may also be better on pilots that want arc dodge and be mobile. Vader being able to boost, barrel roll, and then get two hits every turn, for example. It also means your offense can't be limited by stress from k-turns/daredevil/flechettes/whatever.

ATC on a low PS TIE Advanced could really benefit from Squad Leader on Vader.

The strength of AC is that you'll never need to take an offensive action and can therefore b-roll or evade till the cows come home.

Great for bricky advances while ATC will probably be used to give the expensive characters more punch

Thanks, y'all! I needed help getting my creativity flowing.

Yeah you are really underselling the advantage of a couple of these upgrades. ATC is AWESOME for those offensive, high PS named guys but its not the auto option. It kinda depends what you take. Any of them on a Tempest means theyre still only costing the same as a Rookie X-Wing, but have what can equate to a Pilot Ability.

FCS on a Missile Build is awesome because you are getting that lock for free and leaving your action phase open.

Accuracy Correcter, as has been said, on the low PS guys? Why wouldnt you? "Hi, would you like to take this pretty survivable ship, and guarantee that both its attacks will hit each turn for free?"

Free Crit is cool, dont get me wrong, but It costs your action and Its only 1 damage, the other shots can still miss, and you dont have focus or TL to help. Id prefer to have 2 hits, guaranteed, every turn. Its making the most of the Potential it already has, instead of gambling to squeeze that bit extra.

Edited by Sonikgav

Can you think of any reasons to run the previously existing Sensors over the Advanced Targeting Computer?

  • Enhanced Scopes don't offer any particular advantage at this stage, unless you need someone to be a lower PS than a fellow ship with Squad Leader.
  • Fire-Control System lets you potentially get off your Prockets faster, but is worse on every other round of combat.
  • Accuracy Corrector implies that you won't have a Target Lock, or that with one you still expect to roll 0 damage. Otherwise, AdvTC is strictly superior.
  • Adv Sensors have AntiSynergy with Vader, and Hypermobility is better when you're low-survival and high-damage. The TIE Advanced is the reverse.
  • Sensor Jammer is an odd duck, allowing you to get more work out of your already stellar Survivability. Having another ship on which it is arguable works well with Carnor Jax, whom the Autothrusters have recently revived.

Of course, all of these apparently inferior options are also 1 point cheaper than the one I have in question.

Still, suddenly the TIE Advanced is analagous to an E-Wing with a red-die permanently glued down Crit up, a worse dial, a worse upgrade bar, and an identical action bar. On the correct side :)

The tricky part about the ATC is the old problem of the target lock on low PS ships.

For Vader and Maarek, it's a very good upgrade. But for lower PS pilots there is a problem; you may have trouble picking up a target lock on the ship you're going to end up shooting. If you move first, the other ships may not even be in range when it's your turn to TL. If they are in range, they may move out of your arc after you lock them.

Also, the ATC requires you to spend an action to activate it. That's an action you can't use for defense, offense, repositioning...

Well...kinda. I mean, it requires an action to get the TL presuming you are shooting at a ship you don't already have a TL on. You can't spend it, after all, so once you get it...you pretty much keep it.

And if you have Jendon with ST-321 nearby...you may well have that TL well before you get into combat, period, so are free to do whatever action you want.

I think the OP is selling short 'accuracy corrector', though. It's a good upgrade for people who the dice hate - 2 hits, all the time, every time...is nice. Especially when hunting someone who IS using the 'sensor jammer' or the 'R7 astromech'...you can just LOL at them.

I do think that currently ATC and AC are the clear winners, with Sensor Jammer having some honorable mentions as well. I figure the other pilots may give us things to shake this up, however.

To elaborate on that, AC does seem like a better fit on the lower skill pilots. A 21 point ship that is guaranteed two hits a turn, and can take a barrel roll or an evade to tank up to boot is one heck of a gnat. Two of these and a Howlie inspired miniswarm is something I'm a little intimidated to even consider.

The 3 named pilots we have so far will all function frighteningly well with ATC. Maarek is likely the inspiration for this piece, and what use he can make of it. Vader can wield it with great effect as well, if someone lets him in to a position where he can TL and Focus and he has an ATC, the pain will be... pretty intense.

I'd like to try AC+Ruthlessness on Vader, for 3 auto-damage each round.

I'd like to try AC+Ruthlessness on Vader, for 3 auto-damage each round.

...I love it!

Enhanced Scopes, if you absolutely, positively have to get there first. But that's an upgrade that has not found it's niche yet I feel.

FCS terrible? It's a regularly seen upgrade on B-Wings. It's a free reroll after your first attack. I think you're underselling this.

AC, hiding behind an asteroid or a Tac Jammer? Staying at range 3? I will look for you, I will find you, I will hit you.

Advanced Sensors, yeah, that's just not going to add much, I mean this is just silly:

Darth Vader (29)
Squad Leader (2)
Advanced Sensors (0)
Experimental Interface (3)
TIE/x1 (0)
Sensor Jammer makes it very tanky indeed and the Empire doesn't really have something in that role.
For 25 points you get a 2/3/3/3 Sensor Jamming PS2 blocker with hardly any reds on the dial.
Is it worth it? I think that would definitely depend on your style of play, I'm leaning towards no but better out of the box thinkers than me will decide.
Advanced Sensors, yeah, that's just not going to add much, I mean this is just silly:
Darth Vader (29)
Squad Leader (2)
Advanced Sensors (0)
Experimental Interface (3)
TIE/x1 (0)

Note that use of Advanced Sensors cancels Vader's pilot ability:

Immediately before you reveal your maneuver, you may perform 1 free action.

If you use this ability, you must skip your "Perform Action" step during this round.

During your "Perform Action" step, you may perform 2 actions.

Note that use of Advanced Sensors cancels Vader's pilot ability:

Yeah, I know, but sometimes you might feel you need to barrel roll before moving. It's what makes a Dagger so hypermobile.

Vader, with Advanced Sensors is a PS9, 3 agility ship with no reds to speak of and 2 points more expensive than a Dagger at PS4 with 1 agility. Sure, he has less attack, but barrel rolling first might get him better into range 1 than a double action after his move.

And as it's free, why not?

And in the silly setup above, you could barrel roll into range 2 of Carnor Jax and allow him to turtle up by giving him his second and third action before you zoom away with a green 3. :P.

Or cuddle up to an Echo that got outwitted and allow it to dive back under cloak.

Enhanced Scopes, if you absolutely, positively have to get there first. But that's an upgrade that has not found it's niche yet I feel.

FCS terrible? It's a regularly seen upgrade on B-Wings. It's a free reroll after your first attack. I think you're underselling this.

AC, hiding behind an asteroid or a Tac Jammer? Staying at range 3? I will look for you, I will find you, I will hit you.

Advanced Sensors, yeah, that's just not going to add much, I mean this is just silly:

Darth Vader (29)
Squad Leader (2)
Advanced Sensors (0)
Experimental Interface (3)
TIE/x1 (0)
Sensor Jammer makes it very tanky indeed and the Empire doesn't really have something in that role.
For 25 points you get a 2/3/3/3 Sensor Jamming PS2 blocker with hardly any reds on the dial.
Is it worth it? I think that would definitely depend on your style of play, I'm leaning towards no but better out of the box thinkers than me will decide.

I think the issues with FCS is not with FCS in general, but rather its efficiency next to a free AC or 1 point ATC. It doesn't stack so favorably against them at that point.

The benefit of not needing an action and not needing to pick your target in the activation phase is a win for the AC, it leaves you free to barrel roll, boost or daredevil, but those things are actually more useful (and in the case of DD only available) on higher PS pilots, so for some rolls AC could still be a good choice, even at high PS. I know you keep the target lock so it might only cost you one action, but that's only if you can keep shooting the same target.

3 tempest squadron pilots with cluster missiles, advanced targeting computer, and captain jonus. this will be a thing, and it will be the end of large base ships.

I dun read gud :(

Maybe 4 tempests with cluster missiles and accuracy correcter. Nobody wants to get hit with 16 hits in one turn.

axe_tears_by_satanbanan-d6afm83.png

Edited by Breaking The Law

Enhanced Scopes, if you absolutely, positively have to get there first. But that's an upgrade that has not found it's niche yet I feel.

FCS terrible? It's a regularly seen upgrade on B-Wings. It's a free reroll after your first attack. I think you're underselling this.

AC, hiding behind an asteroid or a Tac Jammer? Staying at range 3? I will look for you, I will find you, I will hit you.

Advanced Sensors, yeah, that's just not going to add much, I mean this is just silly:

Darth Vader (29)
Squad Leader (2)
Advanced Sensors (0)
Experimental Interface (3)
TIE/x1 (0)
Sensor Jammer makes it very tanky indeed and the Empire doesn't really have something in that role.
For 25 points you get a 2/3/3/3 Sensor Jamming PS2 blocker with hardly any reds on the dial.
Is it worth it? I think that would definitely depend on your style of play, I'm leaning towards no but better out of the box thinkers than me will decide.

I think the issues with FCS is not with FCS in general, but rather its efficiency next to a free AC or 1 point ATC. It doesn't stack so favorably against them at that point.

"Yay, a free Re-Roll" vs "Yay, I automatically got my max damage" or "Yay, I automatically got 1 crit more than I rolled without actions"...

Maybe 4 tempests with cluster missiles and accuracy correcter. Nobody wants to get hit with 16 hits in one turn.

axe_tears_by_satanbanan-d6afm83.png

Decimator, we hardly knew ye.

Yeh, jeebus. I mean, I think that the new Advanced will be real real bad for low agi ships in general, but man, the Decimator....

I do like that it will be (in my early estimation) very strong against the falcon too.

Edited by Damoel

Anything that gets turrets off the table is a plus in my book ^_^

What's great about AC Advances is that they'll be far less vulnerable to dice spikes than other ships (Esp fighters) thanks to guaranteed hits and dodges (Evade action) something which usually only turreted ships enjoy (well, near guaranteed hits with gunner + junk, but definitely guaranteed shots)

ATC ties are also less afflicted by RNG, and the crit they deal will go a longer way against all that hull

All in all, this expansion can't ship soon enough

Maybe 4 tempests with cluster missiles and accuracy correcter. Nobody wants to get hit with 16 hits in one turn.

axe_tears_by_satanbanan-d6afm83.png

Decimator, we hardly knew ye.

AC is only good for 2 hits...

Maybe 4 tempests with cluster missiles and accuracy correcter. Nobody wants to get hit with 16 hits in one turn.

axe_tears_by_satanbanan-d6afm83.png

Decimator, we hardly knew ye.

AC is only good for 2 hits...

2 attacks each from Clusters, 4 Tempests. 16 guaranteed damage and Clusters are r1-2 so barring rocks that's a Deci kill.