Errata AoR rulebook or clarification?

By Spraug, in Star Wars: Age of Rebellion RPG

Hello all,

when reading the spaceships in the AoR rulebook I came across several small points - insignificant really, but I'm a sucker for details - that puzzled me. Since I couldn't find anything in the forum, I thought I should start a thread. The points are:

1) Victory-class Star Destroyer:

There are ten forward mounted twin medium turbolasers and ten dorsal twin medium turbolasers. Both are missing the "linked 1" quality despite being "twin" mounts. Well, that's really a no-brainer.

2) Victory-class Star Destroyer:

The ten dorsal twin medium turbolasers also have only "forward" fields of fire like the forward mounted. While this is possible of course it would make more sense to have "forward, port, startboard", wouldn't it?

3) MC80 Liberty type Mon Calamari Cruiser:

It supposedly has an encumbrance of 70'000, which seems a bit odd, as this is nearly the same as the Praetor which is a whole size range bigger. Should it be 7'000 which would be less than half of the Imperial-class Star Destroyer? Or maybe 17'000?

All these are minor details and the values are not really important in a narrative game, but still, I was wondering.

At least we now have a thread for AoR Errata.

1) this may be intentional. Remember they have to find a happy place between the lore and the game mechanics. So its possible the "twin" cannons are an oops, or its possible that the "twin" cannons combine to act as a single gun for mechanical reasons..

2) not necessarily. First off, what's already there says the guns can shoot forward and up. Secondly, again, its a mechanics question. You're thinking about how the physical mounts would work. A game designer has to think about the in game ramifications of how many weapons can be brought to bear on a target per turn.

3) once again, not necessarily. Read the description. The mc80 was originally planned for deep space exploration. That mission requires lots of cargo space. The star destroyers were designed and built as warships. They don't need cargo space as bad as they need redundant systems, armored compartments, and all kinds of their things that take up space.

I am curious about the cost of the Gozanti. 200,000 credits seems remarkably cheap for such a tough hull even considering its shortcomings.

I am curious about the cost of the Gozanti. 200,000 credits seems remarkably cheap for such a tough hull even considering its shortcomings.

Well, it is an old ship (at least if you're playing in the Original Trilogy era.) It could be explained as the price dropping because there isn't much demand for them anymore.

My players have plenty of demand for it! It just seems odd to me that an old and outdated ship has such a high HTT and SST with plenty of customization room and still has a low price tag. The only downside is the poor speed and handling and the limited consumables (this last part can be addressed by setting aside cargo space for increased stores and fuel).

"Old" and "outdated" doesn't always mean that it's going to be more fragile or automatically perform worse than the "new" and "modern" version. Tech levels in Star Wars are fairly schizophrenic to begin with; consider the Falcon, which is pretty much a flying museum piece by the time of the original films and has been lovingly dubbed the "fastest hunk of junk in the galaxy," yet it's able to keep pace with the Alliance's more modern starfighters and and take on Imperial TIE Fighters.

As you said, the Gozanti is a tough old bird, but it's slow and handles poorly compared to most other cruisers, many of which were built and designed during an era of war (Clone Wars and Galactic Civil War) where ships like the Dreadnought and Gozanti simply weren't, so there wasn't as much need to make them cutting edge battle cruisers, such as was the case for the Star Destroyer class of warships.

We've had a past discussion over on the EotE forums about how the pricing of ships in Star Wars quite simply doesn't fall in line with how pricing in our real-world economy works, such as the case of the Nova-Drive 3-Z light freighter, which in the lore was based upon the YT-1200 design with the licensing firm taking the design and improving upon it to the point the 3-Z could (in WEG) compete with CEC's more modern ships at a tenth of the cost. There's also the Kazellis light freighter, which is a pretty solid light freighter (to the point that in the lore, most spacers consider it a good fit for a smuggler that doesn't want to spend a lot of time or money upgrading their transport into an effective smuggling vessel), and has a price tag about half that of the ubiquitous YT-1300.

Fair enough, Donovan. I guess the Gozanti can make for a great starter capital ship if you have a Commodore in the group and don't want more than a few handfuls of NPC crewmen. At baseline, it's not a major threat, but it has plenty of room for customization with 4 hard points and the option to refit weapon mounts.