The Imperial Raider

By Shosar85, in Star Wars: Age of Rebellion RPG

I'm loving the new ship for X-Wing and would like to put it into a campaign. Any chance we might get some official statsfor use in AoR? Failing that, does anyone want to make a stab at statting out the ship?

As a silly joke I asked Sam Stewart on Twitter. He gave the usual "Cannot comment on future products" spiel. But he did admit that it would be pretty sweet to put some stats out.

I'm just stoked that this is something brand new.

Sam Stewart: Towing the company line like a member of the New England Patriots

:P

(Nuthin' but love, Sam!)

:D

Yes, I too am eager to see stats for this bad boy.

I'm sure we'll be able to homebrew something once we find out exact numbers for its armament. Until then, I'd simply use the stats for a Corellian Corvette. Similar size and role. Maybe swap out a couple turbolasers for some smaller, anti-starfighter guns and you should be fine.

Looks nice, Just about to start A space Campaign where the Pcs are using a Cr90 so this will be perfect for the Imperials to field for some larger ship to ship combat.

Just wondering if anyone knows if they are thinking of hanger space on board for a flight of Ties

For stats, you could probably start with the Vigil-class corvette from the AoR core rulebook as the baseline.

Perhaps swap out the turbolasers for twice as many twin heavy laser cannon emplacements, and then just give it a hanger bay with enough space to carry a dozen TIE fighters. Doubt it'll be perfect, but it's serviceable.

But...but...look how pretty!

SWX30_10067_RaiderOverhead_TimothyBenZwe

I gots ta know the stats!!!

looks like a TIE and a Star destroyer had a baby, not a bad design though.

Given that this has probably been kicking around the FFG offices for awhile now, I'd be more surprised if they didn't have the RPG stats for it. I'm thinking the Commander splatbook is probably where we'll see it.

Or even the ace book. It is supposed to be good against fighters.

If it s in a career splat book ace or commander are the most likely ones. But it could be in an adventure or sector book just as easily.

From the sounds of it, it's not as overgunned as the Corellian DP20.

If they do convert it to the RPG I hope it at least has a few turbolasers. The Imps already have the Lancer as a pure anti fighter vessel in that size range plus the Tartan if it is ever converted to the RPG,

Wonder if ffg has insider info on epvii ships...

So nobody's even gonna take a swing at stat-ing it out now? I'm no good at doing that Lord knows...

So, are those supposed to be gigantic solar/radiator panels? Why? I mean other then they look cool.

To try to answer my own question. What is the latest on the TIE panels in the EU? Was the final determination they provide an extra boost in power from starlight or they are radiator panels? I've always liked the later better.

Has any Star Wars RPG actually given game stats to the TIE solar/radiator panels?

Edited by Sturn

So nobody's even gonna take a swing at stat-ing it out now? I'm no good at doing that Lord knows...

See post #5 above.

If they do convert it to the RPG I hope it at least has a few turbolasers. The Imps already have the Lancer as a pure anti fighter vessel in that size range plus the Tartan if it is ever converted to the RPG,

This may actually be the new Tartan. Last I checked the Tartan was just shoehorned in for that video game because there was some issue with using the craft originally intended.

Edited by Ghostofman

Wookiepedia says that originally the Tartan was going to be the Carrack, possibly why they have the same manufacturer

I hope that if the Raider is supposed to take the place of the Tartan they change the load out some, otherwise what's the point of not using the Tartan? I could see a Tartan having 20 Heavy Laser cannons to differentiate it from the Lancer, higher speed but lesser defenses too. For a new class I would prefer to cut down the Heavy Lasers some and put in some turbos.

So, are those supposed to be gigantic solar/radiator panels? Why? I mean other then they look cool.

Yeah, whatever purpose they serve to TiE fighters just would work with a capital ship. KDY Destroyer-type ships don't use the same powerplants as fighters do, and they don't have anywhere near the same heat dissipation problems a TiE might have. As for needing solar power? Even if the ship did need extra solar power, having a bunch of panels out there like that messing with your gunsight lines and so forth is a silly idea. They might have gotten away with it had the panels only been attached to the rear port and starboard but putting them in the middle like that is just bizarre.

Could say the Panels provide extra armour vs Torpedos The munitions explode away from anything vital

Could say the Panels provide extra armour vs Torpedos The munitions explode away from anything vital

I like this idea in general (Star Wars version of reactive armor!), but I think we need something else for this ship. The style of those panels suggest they are the same sort of thing used in the TIE fighters. I would rather have one simple game mechanic for the panels on the TIEs and the Raider that explains their use since they seem to be the same thing.

You could go with the by-the-book answer from EotE Core for the TIE figher - they are solar panels that provide power to its "solar ionization reactor". Those must be some really good panels, I wonder why they aren't in use nearly everywhere? So, explain that the Imperial Raider uses the same sort of reactor on a much larger scale so it needs massive TIE style solar pnaels.

Just thinking out loud, but here's a house rule alternative:

RADIATOR PANELS (attachment)

Large protruding panels jutting from a vehicle, but connected directly via gas or liquid conduits to any heat producing systems within the ship - powerplant, drives, electronics, shield generators, etc. While the panels can have an adverse affect to the craft's performance in an atmosphere, they can be crucial in shunting away excessive heat in a pivotal moment.

Base Modifers: Once per Encounter, negate application of 1 point of System Strain due to actions of the vehicle (can't negate strain caused by damage to the craft). 1 Setback to all Piloting rolls while in an atmosphere.

Modication Options: 1 Additional point of System Strain may be negated per Encounter.

Hard Points Required: 1

Price: 1,000 times Silhouette in credits.

The basic TIE has 0 Hard Points, so you would have to give it 1 hard point then take it immediately away by adding this attachment as default on all models.

Or, perhaps don't offer this as an attachment but a unique trait of all TIEs and the Imperial Raider?

I was thinking the panels might translate into a either a boost to Speed or an increase in Maneuverability rather than have any sort of armor function.

The TIE is supposed to be very modern and maneuverable, so the wings could contribute to that. If they *are* solar panels, positioned away from the main hull, then they could drive maneuvering thrusters on their edges or something (further from the centre so higher moment, no need for power feeds from the main reactor to travel through the armour-plating)?

Or they could just be regular solar panels; the Raider's designed for independent operation out in the Outer Rim, so presumably maximising the time it can spend in the field without having to return to refuel is important. That'd make sense for the TIEs as well, as they're designed to be light, fast and cheap, so having a tiny fuel tank and using lightweight solar panels to top up their energy needs works.

Or they could be shield projectors styled after the TIE-wings for aesthetic reasons (the Empire *was* big on snazzy uniforms).

Well if the Wookieepedia page is correct the Raider class is armed with a mix of Turbolasers, Ion Cannons, and Heavy Lasers which is a much different loadout then the Tartan or the Lancer, and they are also much smaller then a Tartan, Lancer, or Vigil though they'll still be sil 5.

Interestingly the Raider is supposed to enter production shortly before the Rebels cartoon starts so I wonder if we will see them in action there at some point?

I wouldn't put much faith in the wikipedia entry at this point. Fantasy Flight has created the ship for the x-wing game which weapon armament doesn't translate directly into that game.

Hopefully, the ship is on the fast track to getting stats. An imperial sourcebook would be a good place! :P