Finally got my Warpack last night! Took their sweet time making it over to the UK... threw together a Tau/Eldar deck to try out with some of the new cards (didn't use the new Eldar ones, but threw in all three Piranhas, two Prelates and two Homing Beacons).
My first prelate was discarded before I could use it and never saw any of the other new draws, apart from the homing beacons which were useless by that point. It was a hard one to judge though because we were playing a House-rule three way game.
Personally, I hope FFG do open this up to meaningful MP-Play. I love AGoT because of this - the 3/4 player game is quite interesting because of the politicking. I can see Conquest being expanded to 2 v 2 quite easily, but the 40K universe is still a bit of a free-for-all, so I hope some kind of ruleset for that appears too.
Anyway, here are the house rules we came up with for a three way battle:
* Use all Ten Planets, but stick to only five in play at once (because of dials)
* Only two players can fight over a planet, so it’s first come, first serve.
* HQ Phase - draw three cards instead of two (this needs tweaking for balance as first game there was a lot of resources, but not enough cards. Second game opposite problem)
* Generally speaking, card abilities only effect the player who's at the same planet as you (you designated 'opponent'), if there isn't one (or it was card text triggered at a HQ/Event), then you get to choose.
* When two players are fighting at a planet, the third player can't interfere using events or card texts, unless it's one that says "Each Player", because that would affect everyone anyway.
I think those were the basics. Other than that we kept the victory conditions the same. So first player to either kill a warlord or take three symbols wins. It was interesting, although a bit weird. For the most part though it actually worked as a game experience.
What do you guys think about this? Any suggestions you'd make for a house rule 3+ game?