Greetings!
If you've read any of my recent posts, you know I've been toying a long time with decimator builds. This vessel never stops to amaze me, and my opponent's hate is justified. After a long time building resilient decimators that could outlast the enemy via attrition, and building lethal decimators that could outgun most enemies. It's been fun, but the most fun list I've played is very different.
I played a squad loaded with stress dealing mechanics. The thing is Kath will stress agile targets about once every two turns, even twice if you're lucky, but is not very reliable in the end. Oicunn carried predator (He needs to deal damage after all), Ysanne, rebel captive and Mara Jade.
The list:
Kath Scarlett
Gunner
Lone Wolf
Cpt. Oicunn
Predator
Yssane Issard
Rebel Captive
Mara Jade
My first rival were a loaded trio with Roark + Nera + Keyan, which fell horribly because he really wanted to target kath, and while he was chasing Oicun turned around his formation. This game was a total destruction without losses that he could have prevented if he had gone fo the VT-49. Mara Jade became MVP.
The second game was against Corran Horn and Dash. My ship started close together but rapidly parted ways. Luckily for me the enemy got the initiative, so I followed Dash with Kath, and dealt a double stress first shooting turn with the gunner. After that he never managed to keep me out of his Dash's range 1. I used Oicunn to force stress in Corran, who didn't manage to chase to Kath and only managed to doubletap her once until the final round. Once Kath finished Dash, Oicun had 8 hull points left. Corran bolted 5 towards the Firespray and almost destroyed it, Kath was this turn returning from the opposite side of the board shieldless, and received a heavy range 1 attack that left her at 1 hull (**** you crits and blanks). Even with only 1 shield and 1 hull remaining, Kath's return fire only blew the remaining shield, but Oicunn did the rest with a powerful shot and the lack of deffensive tokens of the E-wing. A second double tap would have been fatal.
I was thinking, what kind of combinations/squads would you use to keep the enemy under control? Could tactician be reliable without hurting our Firespray's damage output that much? Do you think the lack of engines is a fatal flaw for the list?
Your opinion will be appreciated!
edit: I forgot to add Predator to Oicunn.
Edited by Nynox