I've eaten up nearly as much as I could on this game, but
still
seem to have a couple rules questions.
Our group just finished the tutorial and we were wondering...
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Peeking Around Corners
I seem to remember something about being to consider your "vision" was one space over when you attack so that you could "peek" around a corner and shoot as the same action. I can't find any reference to this now. If I remember it's not like you have to
surge
strain out, shoot, and
surge
strain BACK into cover. Clarification on this would be helpful.
Doors
The demo had little-to-no story set up. The assumption was the rebels owned the playhouse and the Imps were doing the assaulting. Regardless, doors were a question. They take an action to open, and they seem to just vanish. Can we use an action to close them? Once closed can we use another action to LOCK them; forcing the IMPS to have to use their strength/e-web to break the doors down?
Probe Droid
We only had three players so initially I took the probe droid off the table. I added him back in the 2nd round when I saw how quickly the Players were chewing through the Imps; I also realized he's the most challenging thing on the board in the tutorial. They began to fear the droid and had to actually use communication to build their strategy...
The Probe droid has an ability "Self Destruct". He then can blow up at the end of the
round
(note this is not the end of his activation). I ruled that even if he is "defeated" his model stays on the board till the end of the round and then he blows up; but is this the case? Can he still blow up if he is defeated? Is this meant to be a hail-mary where he gets in the middle of the Player group and suicide-vests?
What's the best way to handle this?