Does anyone else think that FFG should make overlord trap cards have a lasting effect on maps ?. For example "pit trap " should have a corresponding token to place over the square were it was activated and remain there for the rest of the encounter and be treated as a pit .
Maybe even lava traps and spike traps that have corresponding lava and spike tokens, this would defiantly change how some maps are played. Im not to sure about balance in game terms but is defiantly a game mechanic I would like to see.