Jain Fairwood's Heroic Feat and Exits

By Razblaze, in Descent: Journeys in the Dark

I have an unusual question,

Can Jain Fairwood's Heroic feat be used to exit a map? The rule for using an exit is that you must use 1 movement point on the exits edge space. From my understanding Jaina's heroic feat doesn't grant her movement points, but lets her move X number of spaces. If someone could clear this up for me that'd be great!

Thanks!

Technically, no she can't. In practice, I don't think it makes much difference. She could very easily suffer 1 fatigue to gain a MP and move off after it was over. If a Jain character tried to move off the exit with a heroic feat, I don't think I would object unless that 1 turn was radically going to change the game.

It was the final hero turn in Monster Hoard. A Shadow Dragon blocked the exit with 2 health on the final hero turn. Jaina had max fatigue, she used her first action as attack, blocked fully by the dragon, and than she used her heroic ability to kill and move off the map with the trueshot bow for the win. So technically I won, but I think my group would've screamed bs.

Oh my, that is a tricky spot. While the rule for exits is "spend a movement point," it has never really been an issue (at least in my groups) to move off the exit by other means. By the letter of the rulebook, however, you did win that one.

As the Overlord, I say no way you can do that, but I don't have solid proof for why it wouldn't be possible.

However, my understanding of the extra movement point to get off the exit tile has always been that you need to dedicate one movement point in order to do whatever is required to exit the tile. To me it is not a standard movement, therefore Jain's ability which is about moving shouldn't allow her to exit.

I consider this use of movement points as a price to pay for performing a special action. It's a movement point, but it is not a move as for getting from one space to another. Thus my position on the matter.

Edited by Indalecio

I concur with Indalecio's reasoning here.

I think its best to consider exiting the map as a special, quest-dictated unique action with a cost of a movement point. Because Jain's ability does not grant movement points, it is of no use in executing this action.

Exactly. Thematically, it could be one move point to climb out of the map, or getting into a hole or whatever.

Besides, "Out of the map" doesn't count as a space as far as I know. Thus you cannot use a regular move action to reach that area of the game.

Exactly. Thematically, it could be one move point to climb out of the map, or getting into a hole or whatever.Besides, "Out of the map" doesn't count as a space as far as I know. Thus you cannot use a regular move action to reach that area of the game.

Pardon my being so picky, but while you and Charmy have reached the right conclusion, your terminology is saying the opposite.

The rules say that a hero on the end of an exit tile may "spend 1 MP" to move off the map.

-This does not require an action.

-This does require 1 MP. Performong a normal, standard move action would be the most natural way to get this point, as would suffering a fatigue.

-Abilities that say "move up to your speed" or "move x spaces" or "remove and place within x spaces" do not grant MP, and so do not fulfill this requirement.

-If Jain happened to be wearing the "Elven Boots," she could walk off with that MP.

-Syndrael's heroic feat, since it grants move actions, would also work.

Again, that is the technical answer. I've never blocked a hero from exiting by other means, but it if it would win me the encounter, perhaps I would.

It was the final hero turn in Monster Hoard. A Shadow Dragon blocked the exit with 2 health on the final hero turn. Jaina had max fatigue, she used her first action as attack, blocked fully by the dragon, and than she used her heroic ability to kill and move off the map with the trueshot bow for the win. So technically I won, but I think my group would've screamed bs.

Wouldn't Jain have been able to regain a fatigue with one of her attacks? If she didn't, she was quite unlucky (the more so if she had an Act II and/or ranged weapon).

It is possible the dragon had good defense rolls. Also, I recently was part of a campaign where jain finished the finale with her base weapon. It was all about black arrow.