Hello, I wanted to include a new angle in my Night Fall expansion with fate. Fate is currently very simplistic so what I thought I would do is introduce an element of fate control to the players via "Power of Fate" cards. These cards would be a play once at strategic moments type cards, for example one card I had planned would be something along the lines of "Abandoned By Fate" where a player uses a fate token and the hoider of this card simply plays it and cancels his opponents fate roll and they still lose the token. Another group of cards would be injury cards. For example landing on the chasm and rolling poorly would allow the use of "Wounded Knee" -- the player may play this card against anyone rolling 3 or less on the chasm. That player is injured for three turns and must subtract 1 from their movement if they travel on foot. Or "Get Lost" - played against a player after they start to move, when played the card forces the player to move in the opposite direction intended. Another one could be for a poor combat result , ending with an injured sword arm subtract 2 from the next combat roll or damaged armour and so on and so forth.There are lots of opportunities here to spice up play with some nastiness, but the Power of Fate cards would also contain cards that are beneficial to play on yourself. So basically it allows players a good bit of real control over normaly random situations and also an extra level of detail.
dfb