Tactics anyone?

By clontroper5, in Star Wars: Armada

The AF2 looks powerful, but it's a lot of points. it's very comparable to the Vic-II, but there's some subtle bits to it.

a) it can actually throw more dice at a single target than a Vic. However, it cannot match the Victorys single arc frontal guns, so you have to move obliquely at all times.

Actually incorrect. AF2's front and side is 3 + 4 dice (at most), while A Vics front and side is 6 + 3 (again, at most).

The AF2 looks powerful, but it's a lot of points. it's very comparable to the Vic-II, but there's some subtle bits to it.

a) it can actually throw more dice at a single target than a Vic. However, it cannot match the Victorys single arc frontal guns, so you have to move obliquely at all times.

Actually incorrect. AF2's front and side is 3 + 4 dice (at most), while A Vics front and side is 6 + 3 (again, at most).

You're right. I think i was being blind at that point!

The AF2 looks powerful, but it's a lot of points. it's very comparable to the Vic-II, but there's some subtle bits to it.

a) it can actually throw more dice at a single target than a Vic. However, it cannot match the Victorys single arc frontal guns, so you have to move obliquely at all times.

Actually incorrect. AF2's front and side is 3 + 4 dice (at most), while A Vics front and side is 6 + 3 (again, at most).

You're right. I think i was being blind at that point!

I do think the AF will have an easier time positioning itself so it can actually fire two volleys. Plus if the enemy is split up it can fire at two different ships with its left and right armaments (gaining full benefit from Enhanced Armaments), whereas the Victory is always firing wit a subpar facing (assuming it even gets a second attack).

They are pretty equal (depending on fleet composition) and they each have good synergies with other ships and play styles.

The thing I am most worried about for Rebels is Neb-Bs and CR90s have most of their firepower in the forward arc and they are all best at Long or Medium range. They are going to have a hard time keeping the Imps at Medium-Long Range, especially since the Imps really want to get intro Close range. Its gonna be very hard to try and circle while still keeping the enemy in the forward arc.

I think rebels are going to have to split their force so that even when the enemy does close they've only closed on 1 out of 3 or 4 ships. There's a lot we need to play test to see how it works in practice.

The thing I am most worried about for Rebels is Neb-Bs and CR90s have most of their firepower in the forward arc and they are all best at Long or Medium range. They are going to have a hard time keeping the Imps at Medium-Long Range, especially since the Imps really want to get intro Close range. Its gonna be very hard to try and circle while still keeping the enemy in the forward arc.

I think rebels are going to have to split their force so that even when the enemy does close they've only closed on 1 out of 3 or 4 ships. There's a lot we need to play test to see how it works in practice.

I can appreciate that concern. I keep thinking rebel tactics are going to be a lot more varied than the imperials. Imps look like they have 2 basic tactics, vsd slow and steady fleet, and the gsd close into brawling range method.

Rebels have a lot of variety out the gate, but real concerns about which lists work will work. Corvette swarms look interesting, 1 AFII with 2 nebs looks very interesting, and the 2 neb 2 corvette fleet has potential.

I disagree that splitting their forces is going to be key as rebels have the capacity to build some really hard hitting lists that might have the potential to swamp the enemy with solid firepower. I'm thinking the 1 AFII and 2 Neb fleet for example will be a very solid hitter with a decent amount of room for escort squadrons. One thing to keep in mind here is that those 3 ships have a good deal of front firepower split across 3 ships so defense tokens aren't going to have as much to negate with each volley. If the enemy player loses their front shields with a vsd for example they are in a real dilemma. Do they keep bearing in with their exposed hull or turn to show a different arc? If the lineup doesnt look favorable for the rebel he can simply go full speed and orbit the enemy with the AFII while the nebs and squadrons hold up the enemy.

The corvette swarm will also want to stick together for sheer number of dice they can throw. This type of list has the potential to be the tie swarm of this game with heavy amounts of formation flying.

I do think an all Neb list is going to struggle unless its geared to be primarily support for a massive squadron swarm. End of the day though this is all speculation until we get to play it for a bit.

Six Cr-90s with Mon Mothma and no fighters seems incredibly powerful, and hilariously, customizable. Change the mix of A's and B's to increase the number of upgrades and ion weapons you can take.

They will have an enourmous amount of ASA between them to kill bomber lists, Mon Mothma makes their evade tokens very powerful, and since concentrate fire only scales with quantity of ships rather than quality, they can cripple a Victory at max range and potentially straight up kill one at mid range.

Ok so info on fighters has been released and discussed for a few days, any new tactics?

Corrupter + TIE/sa

Neb's and Gallant Haven + 2 B, 2 X, 4 A.

Alternately any Imp fleet + 10 or so TIE/Ln.