Need some Advice

By barriecritzer, in X-Wing

For a tournament I am playing in this Sunday I am going to run a decimator and a phantom.

The Decimator is Commander Kenkirk (44)

Determination (1)

Moff Jerjerrod (2)

Ysanne Isard (4)

Recon Specialist (3)

The Phantom is Whisper (32)

Veteran Instincts (1)

Sensor Jammer (4)

Advanced Cloaking Device (4)

Gunner (5)

This build has been working well for me, but I am worried about initiative against builds with either Han, Wedge or any other ship that can be a 9 or higher.

I am thinking about dropping the sensor jammer bringing my list to 96 points which should guarantee me initiative.

Thoughts?

I am thinking about dropping the sensor jammer bringing my list to 96 points which should guarantee me initiative.

Initiative won't help you if Wedge, Han, Luke, Wes, Darth Vader, Jax, and all the other PS8 or 9 ships out there take VI and be 10+

I am thinking about dropping the sensor jammer bringing my list to 96 points which should guarantee me initiative.

Initiative won't help you if Wedge, Han, Luke, Wes, Darth Vader, Jax, and all the other PS8 or 9 ships out there take VI and be 10+

I know that but it will help against any level 9 pilots and I don't expect too many players to put vet instincts on those pilots.

I would probably run Whisper as such:

Whisper (32)

Gunner (5)

Fire-Control System (2)

Veteran Instincts (1)

Advanced Cloaking Device (4)

Total: 44 points

I think this is a pretty "standard" version of Whisper. FCS works really well with Gunner.

Then I might get rid of the Recon Specialist on Kenkirk as well. I guess that second focus would help when you run out of shields on Kenkirk, and you get to roll green dice, but with FCS replacing Sensor Jammer, now you could put a Gunner on Kenkirk as well, which I think might be the better option. On the other hand, you have a 2 point initiative bid with the Recon Specialist.

Alternatively, you could also put a Rebel Captive on Kenkirk. That would prevent the ACD from activating on Phantoms that decide to target him. It also would mess up a lot of PTL ships that decide to target Kenkirk. You would also keep that 2 point initiative bid that way.

I suppose it's up to you to playtest and flavor Kenkirk with those last five points. Let us know how it goes!

I am going to be playing tonight in the weekly free tournament one of the stores I go to has. I will try replacing sensor jammer with fire control system and leaving recon specialist and see it the 2 points gets me initiative.

Thanks for the advice

Rebel captive is awesome on the decimator

It acts as a deterrent

Itll slow down ptl dash for sure.

Fire control systems is great on whisper

Let's her use her action to barrel roll or evade.

Then she can shoot get a target lock and shoot again if first attack misses

Quite possibly give her a evade and focus for when being cloaked

The decimator will likely be the target your opponent will shoot first since it's easier to hit vs whisper

Rebel captive will really slow him down

No cloak for phantoms in this case

Recon specialist would be better if you were rolling more green dice imo

Edited by Krynn007

I think tonight I might also switch out recon specialist for rebel captive on the decimator

Let me know how you do.

Be interesting to see how it does and what your against

Its a two ship build so can be tricky.

The decimator can get focused fast, but if your opponent ignore whisper that altogether can change the game.

I think try to keep the decimator from getting close.

If your opponent get rng 1 shots off that will hurt. But with rebel captive whatever ships gets a stress will become more predictable, and usually it's on the highest ps ship which is probably one of his deadliest

Range three will give you an extra dice for that evade

Edited by Krynn007

In cases of wedge them being ps 10 or 11 isn't a big deal.

It is however a big deal in fighting predator hans. Shooting before hem and cloaking increases your chances of winning a huge amount. It's worth the attempt. Also makes fighting other phantoms easier in you can choose how to fight them.

Drop sensor jammer for rebel captive or fcs. Recon specialist is absolutely useless as decimator rarely rolls green dice. Take Mara jade or gunner instead. Determination and moffy j overlap a little

In cases of wedge them being ps 10 or 11 isn't a big deal.

It is however a big deal in fighting predator hans. Shooting before hem and cloaking increases your chances of winning a huge amount. It's worth the attempt. Also makes fighting other phantoms easier in you can choose how to fight them.

Drop sensor jammer for rebel captive or fcs. Recon specialist is absolutely useless as decimator rarely rolls green dice. Take Mara jade or gunner instead. Determination and moffy j overlap a little

The Decimator I chose does get a green dice once he is damaged, he also gets a free evade, a free evade plus focus can save him 2 hits.

what about

Whisper-

marksmen

gunner

ACD

FSC

In cases of wedge them being ps 10 or 11 isn't a big deal.

It is however a big deal in fighting predator hans. Shooting before hem and cloaking increases your chances of winning a huge amount. It's worth the attempt. Also makes fighting other phantoms easier in you can choose how to fight them.

Drop sensor jammer for rebel captive or fcs. Recon specialist is absolutely useless as decimator rarely rolls green dice. Take Mara jade or gunner instead. Determination and moffy j overlap a little

The Decimator I chose does get a green dice once he is damaged, he also gets a free evade, a free evade plus focus can save him 2 hits.

True, but that focus isn't guaranteed. More often than not you'll likely be pulling that extra focus off at the end phase. Also, you have to actually be damage to benefit from it. I think there are better options on a decimator.

I would roll with captive or mara.

In cases of wedge them being ps 10 or 11 isn't a big deal.

It is however a big deal in fighting predator hans. Shooting before hem and cloaking increases your chances of winning a huge amount. It's worth the attempt. Also makes fighting other phantoms easier in you can choose how to fight them.

Drop sensor jammer for rebel captive or fcs. Recon specialist is absolutely useless as decimator rarely rolls green dice. Take Mara jade or gunner instead. Determination and moffy j overlap a little

The Decimator I chose does get a green dice once he is damaged, he also gets a free evade, a free evade plus focus can save him 2 hits.

For 3 points on the decimator, you can put that towards something that will likely get more use from it.

As to someone else you mentioned marksmen on whisper, that would be a bad idea.

Maybe a friendly game where your only going to play one game, and maybe you know your opponent is flying low ps, but in a tournament setting you are playing usually 3 games or more and will run into high ps ships and you have a two ship build, you need every advantage you can get.

Especially now with the rear admiral, and dash, we are seeing a lot more of them.

If I was flying either one in a tournament and came across a marksmanship whisper, I'd feel extremely confident. Once she is out of the way there would be nothing stopping anyone from destroying the decimator

Edited by Krynn007

I played tonight with taking the sensor jammer off and putting fire control system on. I Left the Decimator with recon specialist and won all 4 games. I lost Whisper 1 game and my decimator was never destroyed.

Looking back at your games did the recon specialist help keep kirk alive? Would it have died if you didn't have recon specialist?

I ask that because imo I just don't think recon specialist is as useful on a decimator like other upgrades

Or

Would rebel captive maybe slowed your opponent down

Keeping whisper alive?

If not that's good, but doesn't hurt to think about things like that after a game

I love buzzsaw whisper myself

Edited by Krynn007

Recon specialist kep the decimator from taking damage several rounds especially when my opponenet only had 1 or 2 ships left firing at it.