Autothruster and Darth Vader's TIE Fighter

By mazz0, in X-Wing

So, Autothruster seems like something you'd want on a Darth Vader's TIE Fighter. So do we reckon part of the Darth Vader's TIE Fighter fix will add Boost to the action bar, without using up your modification slot?

That would actually be a pretty good fix even without Autothrusters. Saving Vader having to take Engine Upgrade would be great - shave off some points and allow another modification. On the downside, it benefits him more than the other pilots, whereas most people think he's the least in need of a fix.

I think ALL of the Tie Advanced should have Boost added to their action bar.

Honestly, as the game currently sits, the x-wings are even over priced now. The base B-wing is only a point more. For a single point you gain 3 more shields, a cannon, system upgrade, and barrel roll.

Boost is about the most common/used action right now. I'd personally rather see something that makes the advanced unique and viable, rather than just making it more comparable to pretty much every other shop out there at the mo

Boost is about the most common/used action right now. I'd personally rather see something that makes the advanced unique and viable, rather than just making it more comparable to pretty much every other shop out there at the mo

And this seems to be how FFG works too. They add unique upgrades or changes to breath life back into old ships. I still think the Tie-Advanced should have come with boost. It doesn't make sense that the cheaper version of the Advanced (the Interceptor) can boost AND has greater attack power.

Edited by Stone37

Honestly, I'd like to see a Systems Slot on the Advanced. It would make it like a poor man's E-Wing.

Honestly, I'd like to see a Systems Slot on the Advanced. It would make it like a poor man's E-Wing.

Accuracy Correctors on a 2 ATK ship is pretty swell. There aren't any 2 ATK ships with System Upgrades yet, right?

I still think we should go the "overcharged lasers" route. For every (hit mark) you roll, add one (hit mark) to your dice results. It makes the advanced supremely powerful, but you only have to cancel 2 dice to block 4 hits.

All Ordnance ignoring shields..

You could always add an ability that would be the opposite of gunner:

Auto-lasers

When you hit with a primary attack, you may immediately make a second primary weapon attack against the same target. You may not attack again this round.

(I always thought that Vader fired very quickly during the battle of Yavin)

Vader only flew the Tie Advanced X1 at yavin. The Tie Advance was a the test subject for the empire to building better ships and had many different prototypes.

Vader helped the Empire create newer versions, x2, x3, etc. Each with their own test prototype

So you could just add a title

Title:

Tie Advanced X2

Pts 1

Long Range Lasers

Add +1 to the Attack Value at range 2 and 3.

Note: This prototype was created to avoid close range encounters with B-wing and X-wings, where therr weapons were deadly.

Title:

Tie Advance X3

Pts 1

Add Boost Action to Upgrade Bar

Note: This prototype was created to keep up with the A-wing and other fast and small crafts

Each of these tested a different strategy for the Tie Advanced in the Empire Arsenal. This allows players to customize how the ship will play and feel

There are many others too. FFG could go the route of each title based on the testing vader and empire did with the prototypes.

Just some idea's

Edited by eagletsi111

Other factions have Astromechs (normal or salvaged), they received bombs, they have Ion Cannon Turrets and a large amount of turret ships in general. Time for the Empire to share in the spoils and give the TIE Advanced:

Illicit Upgrades :wub:

(yes, I have been nagging about this before :P )

I think ALL of the Tie Advanced should have Boost added to their action bar.

Honestly, as the game currently sits, the x-wings are even over priced now. The base B-wing is only a point more. For a single point you gain 3 more shields, a cannon, system upgrade, and barrel roll.

But you lose 1 agility, a faster dial, and the astromech slot. The X-wing also has the better pilots too. But I agree if I am going straight generic, its hard for me to pick a rookie over a blue.

Honestly, I'd like to see a Systems Slot on the Advanced. It would make it like a poor man's E-Wing.

Accuracy Correctors on a 2 ATK ship is pretty swell. There aren't any 2 ATK ships with System Upgrades yet, right?

I dare say the Accuracy Corrector is a pretty strong sign that we won't see any 2 Attack ships with System slot. Suddenly you'd have a cheap ship that always hits all its attacks at Range 2-3.

Yep, Accuracy Corrector would be an auto-include on the Advanced and would bring it from un-used to almost OP. You could just sit there and evade every turn. You wouldn't need focus or TL to worry about modifying attack dice.

Vader only flew the Tie Advanced X1 at yavin. The Tie Advance was a the test subject for the empire to building better ships and had many different prototypes.

Vader helped the Empire create newer versions, x2, x3, etc. Each with their own test prototype

So you could just add a title

Title:

Tie Advanced X2

Pts 1

Long Range Lasers

Add +1 to the Attack Value at range 2 and 3.

Note: This prototype was created to avoid close range encounters with B-wing and X-wings, where therr weapons were deadly.

Title:

Tie Advance X3

Pts 1

Add Boost Action to Upgrade Bar

Note: This prototype was created to keep up with the A-wing and other fast and small crafts

Each of these tested a different strategy for the Tie Advanced in the Empire Arsenal. This allows players to customize how the ship will play and feel

There are many others too. FFG could go the route of each title based on the testing vader and empire did with the prototypes.

Just some idea's

The X2 became the TIE Avenger while the X3 became the TIE Interceptor. I see the X3 tittle being a TIE Interceptor only mod than a TIE Advanced X1 upgrade.

Vader only flew the Tie Advanced X1 at yavin. The Tie Advance was a the test subject for the empire to building better ships and had many different prototypes.

Vader helped the Empire create newer versions, x2, x3, etc. Each with their own test prototype

So you could just add a title

Title:

Tie Advanced X2

Pts 1

Long Range Lasers

Add +1 to the Attack Value at range 2 and 3.

Note: This prototype was created to avoid close range encounters with B-wing and X-wings, where therr weapons were deadly.

Title:

Tie Advance X3

Pts 1

Add Boost Action to Upgrade Bar

Note: This prototype was created to keep up with the A-wing and other fast and small crafts

Each of these tested a different strategy for the Tie Advanced in the Empire Arsenal. This allows players to customize how the ship will play and feel

There are many others too. FFG could go the route of each title based on the testing vader and empire did with the prototypes.

Just some idea's

Out of all the suggested fixes for TIE Advanced I've seen this is the one that makes most sense.

These titles should be unique, though, that's what set them apart from Interceptors and Defenders.

Heh, I was calling it Darth Vader's TIE Fighter because it seems that's what it was originally known as, before the idea of the TIE Advanced came to be.

Boost is about the most common/used action right now. I'd personally rather see something that makes the advanced unique and viable, rather than just making it more comparable to pretty much every other shop out there at the mo

The main reason I'd like to see Boost on there (other than it being awesome, especially on Vader) is to allow Autothrusters.

Yep, Accuracy Corrector would be an auto-include on the Advanced and would bring it from un-used to almost OP. You could just sit there and evade every turn. You wouldn't need focus or TL to worry about modifying attack dice.

3 green dice - wouldn't you prefer focus for defence?

Does the Advanced really need Autothrusters? It's always been my understanding that the reason it rarely sees the table is because of its low threat value. It can deal damage equal to its cost, so you can safely ignore it. With two shield over three hull, protected by three green dice (and Focus/Evade by Vader), it's actually very solid on defense.

Damage output is what the Advanced is lacking. Accuracy Corrector would go a long way to making the Advanced a threat.

I still think we should go the "overcharged lasers" route. For every (hit mark) you roll, add one (hit mark) to your dice results. It makes the advanced supremely powerful, but you only have to cancel 2 dice to block 4 hits.

Wow, that would be brutal to the large, turreted ships that have really low (or non-existant) agility.

Vader only flew the Tie Advanced X1 at yavin. The Tie Advance was a the test subject for the empire to building better ships and had many different prototypes.

Vader helped the Empire create newer versions, x2, x3, etc. Each with their own test prototype

So you could just add a title

...

There are many others too. FFG could go the route of each title based on the testing vader and empire did with the prototypes.

Just some idea's

Out of all the suggested fixes for TIE Advanced I've seen this is the one that makes most sense.

Doesn't really feel much like "prototype" abilities, though, when you get the full benefit of the production version.

IMHO, the best idea would be to add a title that actually makes the TIE Advanced into a test platform...something like...

Experimental Testbed

TIE Advanced Only. Title.

Your upgrade bar gains two [system upgrade] icons, and all system upgrades cost 2 less points (minimum: 0). Place 3 energy tokens on each equipped system upgrade card. One system upgrade can be used as normal per turn, by spending one energy token. When spending the last token on an upgrade, receive 1 stress token and suffer 1 [crit].

Cost: 0

Edited by xanderf

I still think we should go the "overcharged lasers" route. For every (hit mark) you roll, add one (hit mark) to your dice results. It makes the advanced supremely powerful, but you only have to cancel 2 dice to block 4 hits.

Wow, that would be brutal to the large, turreted ships that have really low (or non-existant) agility.

yeah i didnt think that all the way out. might be too OP against large ships.

OR it could slay the current meta. thats always a fun idea.

I think ALL of the Tie Advanced should have Boost added to their action bar.

Honestly, as the game currently sits, the x-wings are even over priced now. The base B-wing is only a point more. For a single point you gain 3 more shields, a cannon, system upgrade, and barrel roll.

And lose one agility, the Astromech slot and swap to a very different dial.