Hi all,
My next session is this Saturday and I'd like some tips advice for making it memorable in a good way.
The players are tracking down a copy of a data chip that contains the business dealings of Grondo the Hutt (who is paying them to retrieve it) they have retrieved the original chip and destroyed 2 of 3 copies that were made. The third one was being transported by a named gand from Corsucant to be delivered to the pyke syndicate, when it got pulled out of hyperspace by a gravity well projector mine/satellite on the edge of the onderon system by trandoshan mercenaries who were being paid to acquire the chip... EVERYBODY from rival hutts to black sun, to ISB, to CorSec, wants this chip. Anyway a space battle Gand ship vs. that of the trandoshans wrecked both ships and survivors from both made it to onderon in escape pods and the party tracked the ion trails and found the pods and the next session is going to be a slog through the jungle tracking the gand while fighting him, the dosh, and various beasties. How can I make it awesome (republic comando music for starters) but what plot points encounter design tips would make this shine? I'm thinking of having a beastie bite the hand off an NPC whose holding the chip and then the PC'S will have to decide whether to let it go or track and kill the vicious beastie. I'm particularly looking for advice on skill checks in the jungle tracking etc.
Edited by EliasWindrider