Generally, maneuvers seem to be thought about solely on a dial level, or "what can this specific ship do". I like designing new ship cards as thought exercises, where the pertinent maneuver data is "can I give this ship something that hasn't been done before". Hence the following chart:

Speed range is 0-5, background is maneuver difficulty, number colour is Rebel/Imperial/Scum, numbers are how many ships, per-faction, have access to a given maneuver. Note that Scum Firespray/HWK/Y/Z are listed despite having the same dials as their counterparts.
Currently, all revealed dials are covered, though S-loops aren't listed since we don't yet have data on how extensive they'll be.
The data pretty much speaks for itself so I'm not going to add too much, only that I wonder why there isn't a variant of the Damaged Engine crit that makes all straights red.
Edited by Tipperary