Ion cannon turret mod?

By force kin, in X-Wing

Make ion cannon turrets assign two ion tokens?

It would have to be expensive as hell, but it would work to make ion cannon turrets effective against large ships. The only real issue is that large ships have maximum 2 agility, so it would be incredibly easy to continuously ion them off the board. The cost should reflect this. Maybe 5, 6 points?

Make ion turrets assign more than one damage, or one critical damage?

Again, would have to cost lots of points but would open up the uses

A lot. Would make them decimator poison.

Use a different movement thana white one forward?

Maybe a white stop, or a white 1 bank? Being able to dictate the direction would be a pretty fun trick, but might also be too powerful, too easy to ion someone off the board.

Edit: I forgot to mention, I conceived of these as hwk only upgrades, to make the hwk a bit more interesting. The y wjng with the double attack mod would be way too powerful with this stuff.

Edited by force kin

IMHO, I think there is enough ion stuff as it is, and ion stuff is annoying enough as it is as well. Interesting idea, but this seems way overpowered to cripple a large ship so easily (especially since they already have almost no agility and couldn't possibly stop it).

If/When a Skipray Blastboat gets introduced I'd expect it to have some kind of "Heavy Ion Cannon" upgrade that can assign multiple ion tokens to a ship while also allowing for more damage to happen. I'm not sure of the cost but if it were still 3 attack at R2-3 and dealt 2 Ion tokens without cancelling the attack dice it could be seen as an improvement; boosting it to 4 attack would also be a possibility but that could be too much damage without a cancellation effect.

Now a turret that can dish out two tokens would need to cost a lot more than the ICT's 5 points and/or have some pretty severe drawbacks.

I am not opposed to a "Heavy Ion Cannon" or whatever, but I feel like that in order for it to have the effects that you want, it would have to be one Huge ships only and only in Epic games.

A CANNON that inflicted two ion tokens would be fine, a hardpoint weapon even better. Definitely not a turret though. Not that anyone is going to use turrets after Autothrusters show up.

A CANNON that inflicted two ion tokens would be fine, a hardpoint weapon even better. Definitely not a turret though. Not that anyone is going to use turrets after Autothrusters show up.

Autothrusters are only good for ships with boost, remember. Many ships won't have the option to use them

On the hard point of an epic ship it's an interesting idea, but I'm definitely not interested in a heavy ion cannon or turret anywhere else. I think we have plenty of turret weapons in the game and auto-thrusters will only help turn glass cannons into slightly leaded crystal - it certainly isn't kryptonite, just more competitive.

Using Ion weaponry has grown to be one of the most powerfull playing styles at least among the people I regularly play.

I cringe at the thought of making it even more powerfull.

So, a definate no for me! :angry:

Using Ion weaponry has grown to be one of the most powerfull playing styles at least among the people I regularly play.

I cringe at the thought of making it even more powerfull.

So, a definate no for me! :angry:

Fair enough. I just really like the mechanic of taking away the opportunity to select a movement, and then using that to set up shots or blocks or whatever.

Stronger ion weapons would also act as a good counter to the increasing use of large turret ships we constantly see appearing. It might help to bring back the 3 and 4 ship builds, which I'd love to see.

If you want double ion tokens take ion pulse missiles. It is one of the few munitions that does not require you to spend a token.

Ion Turrets are fine as is.

If anything they need a 1 point reduction.

Biggest problem I feel is that the Ion Turret never combo with proper laserfire as it should thematically or in actuality of a multi weapons system. Defenders, B-Wings, Slave1 who can't Ion and blast feels weak.

If they were to make a 2nd edition of Xwing, I would like them to look at combination weapon attacks. Maybe have Ion weapons use blue Dice and make a single attack with red damage dice and blue ion inflicting dice. Also I would have Ion damage inflict temporary damage not perma damage as it does now and that temp damage repairable over time. But anyhow this is all rant about mechanics for a rerelease. Ion Turrets are fine as is.

personally i think a better solution would be to keep it as is BUT the Ioned ship moves at what ever its LAST speed template was. Or make it move the opposite direction of where ever the attack came from!!! I like the first solution as the enemy player would have to consider the fact that if he or she is going to try and sprint away they may have a bigger problem if they do so.. or have the Ion effect be cumulative as in EACH ion token takes ONE turn to remove once you reach the two point ion requirement for it to take its effect. So TWO tokens means the ship is ioned for TWO turns.3=3 etc. that way a combined Ion attack could do some serious damage!!

One of the things I'm suspecting will turn up with the Imperial epic ships (if / when / etc) is capital grade ion weaponry. For example, the same as the current single turbolaser (power, range, points, double target agility, energy cost), but then cancel all hits and assign 2 damage and 2 ion tokens.

This is probably the right place for heavier ion weaponry.

Edited by Blue Seven

Using Ion weaponry has grown to be one of the most powerfull playing styles at least among the people I regularly play.

I cringe at the thought of making it even more powerfull.

So, a definate no for me! :angry:

Fair enough. I just really like the mechanic of taking away the opportunity to select a movement, and then using that to set up shots or blocks or whatever.

Stronger ion weapons would also act as a good counter to the increasing use of large turret ships we constantly see appearing. It might help to bring back the 3 and 4 ship builds, which I'd love to see.

The mechanic itself is very solid. But also very strong. There is the Ion missile to fluke a large based turreted ship. But as these ships have s low agility, even with C3P0, I prefer weaponry with a high damage output, advanced proton torpedoes, proton rockets seem nice (but don't have one yet), cluster missiles in combination with opportunist, a TIE Phantom, Kir Kanos, things like that.

(N'dru Shulak, Opportunist, Clustermissiles = 2x 5 attack dice or is it 1x 5 and 1x 4?)

I wish Ion cannons did more than just restrict movement to the 1-forward template. Fluff wise they could do all sorts of disabling things to a ship.

How bout a Heavy Ion Cannon that cancels all dice and gives an ion token and a critical damage on a successful attack? I would probably cost it at 5 points and maybe range 2-3 only.

Edited by Jo Jo