Ladies' Night List Idea?

By cleardave, in X-Wing

I'm trying to fill in some points on a list that centres around Imperial Kath, and I'm looking for some advice.

Kath with Experimental Interface/Marksmanship and either Mara or Ysanne, which brings the total points to 47 with Mara and 48 with Ysanne. The idea being to use EI and Marksmanship to help get Kath's ability to trigger, and either hand out more stress to other ships with Mara or use Ysanne to stay alive longer in the end-game, where I can get the Evade and pair it with a Focus/Marksmanship to mitigate incoming damage.

From there, if I really want to keep the theme going, Howlrunner can fit right in, possibly with Wing(wo)man to clear the EI stress while providing another attack buff.

After that, I've got nothing. There's just not quite enough points to squeeze in 3 Academy Pilots, or I'd consider going that way.

Maybe a Delta with an Ion Cannon? Ions on a stressed ship can lock it down for an extra turn. Versus a Phantom, it would keep it from slipping away long enough for a rear-arc shot to finish it.

I don't know, there's about a 30'ish point hole I need to fill and I'm stuck on what to do. Suggestions would be appreciated, ideally keeping the theme intact.

The OGP with a Fleet Officer and Rebel Captive to pair with Kath, Mara and Howlrunner? Drop a Swarm Tactics on Howlrunner and you have 5 points left to play with.

No Echo? Must be soundproofed.

No Echo? Must be soundproofed.

I thought of that, but there's not a lot of options there, other than to run Howlrunner without an EPT and put the ACS on Echo. I also thought about swapping ACS for Stygium, but then it comes back to what else to do with Echo. Rebel Captive and Stygium, nothing on Howlrunner?

The OGP with a Fleet Officer and Rebel Captive to pair with Kath, Mara and Howlrunner? Drop a Swarm Tactics on Howlrunner and you have 5 points left to play with.

Indeed, or keep Wingman so Howlrunner can help the OGP clear Fleet Officer/Turning stress if Kath goes down first. Then it's 6 points to play with. Maybe Engine Upgrade on the shuttle to keep it moving along? That and FCS can keep it's primary weapon doing decent damage, especially if it can't clear a stress next turn. Howlrunner can sort of fly between them, and get a Focus and Evade each turn to stay alive longer while the 2 big ships do their thing.

So;

Howlrunner, Wing(wo)man (20pts)

Kath, Marksmanship, Mara, Experimental Interface (47pts)

OGP, FCS, Fleet Officer, Rebel Captive, Engine Upgrade (33pts)

100pts total.