I'm working on an Edge conversion for play in the world of Skyrim and I've run into a few roadblocks. The one that's got me most stumped at the moment is the conjuration spell tree. The vast majority of spells in the tree create something to fight for the caster.
A lot of my gaming history is in D&D, and I'm leery of screwing with action economy since I've seen it have pretty drastic impact.
At the moment, I'm thinking about basically simple stat blocks for the summons (all 1's, 2's, 3's, etc, depending on the strength of the spell), with some free points to float around based on extra successes. Per the source, only one summon at a time.
My concerns about action economy lean me toward having the summons limited by having no free maneuver each round (puts a hard cap on the number of turns one can last...3 to 5 at start with a an 11 strain), assuming no hits. Treating each summon like a minion (crits kill, all one damage pool) means that damaging them can and will dismiss them quickly.
Does this sound reasonable, or can you, fair readers, suggest alternatives or counter-arguments?