Nope, it's not the players being blackmailed... They took up bounty hunting on Nar Shaddaa for some time, getting into the good graces of a given crime lord, and I eventually tossed them a bigger bounty. Having just beaten Watch_Dogs, I had the idea that there was a slicer who rarely, if ever, surfaced in public, but had blackmail on a lot of big names around town.
When the finally managed to hunt him down, I intended to have threaten to delete his data and commit suicide if they didn't make a deal with him, since the bounty was only if he was alive (he was bluffing). He'd scrub their records (remove some obligation), and pay them half of the bounty to walk away.
Instead, one of the players made a glorious (read triple triumph) shot with a tranquilizer rifle (they'd been big game hunting with it before) and dropped said slicer in one shot. So much for my plans. Now is where it gets hazy and difficult to continue.
A) One of the players has Sense, with the upgrade for reading surface thoughts, and is convinced that, given enough time, he'll be able to get ANY info out of the slicer. Including the blackmail, so that they don't even have to decrypt his files (he is a legendary slicer, after all, and the best player pool for Computers is GGY). I'm trying to figure out how to handle this now, so that Sense isn't established as the ultimate Force power. Any suggestions on how to handle Sense?
B)
They players are getting more powerful, and since they're supposing that they'll get all of the slicer's dirt on everyone, they'll be able to blackmail their way into power, or even just expose all the dirt, wait for people to shoot each other, and try to fill up the ensuing power vacuum.
Supposing they do get the files, how would you make an interesting adventure out of blackmailing a crime lord or two?
Also, as food for thought, they have 98 Obligation currently, so we agreed to roll twice on the chart, and the player with Sense, both of his obligations came up. One being his Force Sensitivity (something he is unaware of), and the other being his past as an ISB internal security agent.
Thanks!
EDIT: Just so it's known, I have three excellent players who don't get mad or complain, so long as I'm fair and don't fudge the dice. I can throw most anything at them without fear that they'll throw a fit because I'm putting a wrench (or five) in their plans.
Edited by Zev Linare