I had a bounty hunter shooting at the PCs from a gantry above them. One of the PCs used the Move power to destabilize the gantry and try to knock the bounty hunter off.
The PC succeeded, with a Triumph, so I ruled the bounty hunter started to fall toward the ground (below which was a flaming speeder which had previously exploded).
The twist is the bounty hunter has a jetpack, and I wanted to introduce his jetpack. But it wasn't the bounty hunter's turn yet.
There was still one PC's turn (in most cases, 2 or 3 minutes' worth of in-game 'time') before the bounty hunter got to act.
I didn't think the bounty hunter (a serious Nemesis) would just fall to the ground and lay there for a couple of minutes. He'd switch on his jetpack and at least start to fly to safety.
What would you do? Just let the bounty hunter switch on his jetpack as an incidental? Or have him hit the ground and wait until his turn to act?