Weapon Engineer and Target Lock

By Bloodstripe Baron, in X-Wing

This may be wishful thinking,

but If you have weapons engineer, can you spend the second target lock for your missile? That way you'd still be able to re-roll dice on ordinance?

Maybe its too legalistic but it seems to read "Attack (Target Lock): Spend your target lock" but if you have two target locks, you'd have the one on your target ship, so that lets you start the attack and then the second target lock is still "your" target lock so you could spend it?

Read Weapon Engineer again... You can only have 1 TL on an enemy. Weapon engineer allows you to have two target locks but not on the same enemy ship.

I know it's only one pet ship. It just seems like the spending part of ordinance doesn't have to be on the targeted ship. It's probably still too expensive to be worth it.

You select to use a primary or secondary weapon after you declare a target. So, yes, you have to spend the TL on the targeted ship in order to use an ordnance. That's why you don't see a lot of builds with missles or torpoedoes.

You select to use a primary or secondary weapon after you declare a target. So, yes, you have to spend the TL on the targeted ship in order to use an ordnance. That's why you don't see a lot of builds with missles or torpoedoes.

That's not exactly what he's asking, I think.

You have a B-Wing with a proton torpedo and a weapons engineer. You have two target locks out on TIE Fighter A and TIe Fighter B.

You declare your attack on A with the torpedo, which is valid, because you have a target lock on A. Then comes the spend your target lock bit and he'd like to know if you could spend the target lock on B to meet that requirement, leaving you with a target lock on A to perhaps modify the roll.

You select to use a primary or secondary weapon after you declare a target. So, yes, you have to spend the TL on the targeted ship in order to use an ordnance. That's why you don't see a lot of builds with missles or torpoedoes.

That's not exactly what he's asking, I think.

You have a B-Wing with a proton torpedo and a weapons engineer. You have two target locks out on TIE Fighter A and TIe Fighter B.

You declare your attack on A with the torpedo, which is valid, because you have a target lock on A. Then comes the spend your target lock bit and he'd like to know if you could spend the target lock on B to meet that requirement, leaving you with a target lock on A to perhaps modify the roll.

ಠ_ಠ No you can't do that. That makes absolutely no sense....

If Col. Vessery fires a Cluster Missile at an enemy ship that is TL by someone else....he gets the free TL for each attack. That's always pretty cool.

If only R5-K6 was able to keep your TL for eyeballs and evades, then he would be prettty reliable. It would be quite cool to fire your torpedoe, but then keep it for the actual shot.

You select to use a primary or secondary weapon after you declare a target. So, yes, you have to spend the TL on the targeted ship in order to use an ordnance. That's why you don't see a lot of builds with missles or torpoedoes.

That's not exactly what he's asking, I think.

You have a B-Wing with a proton torpedo and a weapons engineer. You have two target locks out on TIE Fighter A and TIe Fighter B.

You declare your attack on A with the torpedo, which is valid, because you have a target lock on A. Then comes the spend your target lock bit and he'd like to know if you could spend the target lock on B to meet that requirement, leaving you with a target lock on A to perhaps modify the roll.

ಠ_ಠ No you can't do that. That makes absolutely no sense....

I know, but technically, you could end up in a rules discussion with someone who wants to be stubborn

You select to use a primary or secondary weapon after you declare a target. So, yes, you have to spend the TL on the targeted ship in order to use an ordnance. That's why you don't see a lot of builds with missles or torpoedoes.

That's not exactly what he's asking, I think.

You have a B-Wing with a proton torpedo and a weapons engineer. You have two target locks out on TIE Fighter A and TIe Fighter B.

You declare your attack on A with the torpedo, which is valid, because you have a target lock on A. Then comes the spend your target lock bit and he'd like to know if you could spend the target lock on B to meet that requirement, leaving you with a target lock on A to perhaps modify the roll.

Exactly. I know it doesn't particularly make sense but it might this an interesting combo:

Blue Squadron Pilot — B-Wing 22

Advanced Sensors 3

Proton Torpedoes 4

Weapons Engineer 3

B-Wing/E2 1

Modifiable ordinance makes it more useable and then a fairly good dogfighter after.

Mainly it's a rules question though. It seems the card just needs a possible target lock to spend and not one specifc to the targeted ship.

It seems the card just needs a possible target lock to spend and not one specifc to the targeted ship.

I tend to agree. RAW you can spend any TL.

Rulebook page 19:

Some secondary weapons specify other requirements in parentheses after the word “Attack.

Example: The “Proton Torpedoes” card specifies “Attack (Target Lock ):” In order to attack with this secondary weapon, the attacker must have already acquired a target lock on the defender.

IMHO there is a very strong implication that "spend your target lock" on the proton torpedo card refers to the header “Attack (Target Lock ):” However, an implication is not good enough for RAW.

just take a homing missle man. tat is what you are looking for. You don't have to spend your target lock to fire it, which means you can spend it to modify your roll. also cheaper than what you are suggesting, though not an option on torp only ships.