So remember how in XvT you could call for reinforcements? But if you did, there would be a point penalty to your final score?
What if there was something to that effect in X-wing? Say you get 35 extra points to build with that are inaccessible to your list (i.e., no building a list at 105 and then having 30 leftover).
-Reinforcements must total no more than 35points.
-Reinforcements are deployed within range 1 of the initial force's starting location & within range 1 of the edge as per usual.
-Deployment occurs at the beginning of the following round's activation phase.
-Reinforcements are called by burning the action of your list's highest remaining PS.
-Reinforcements may be called while stressed (for fluff's sake) but earn another stress.
-The earliest reinforcements can be called is the third round (meaning the earliest they appear is the fourth).
-Reinforcements must be small based ships.
-If your primary list is destroyed before reinforcements are deployed, the game is over and your reinforcements do not come into play.
-Reinforcements may only be called once in a game.
*For tournament purposes, calling for reinforcements results in a point penalty that somebody with math skills can determine.
I don't really mean this as a serious tournament suggestion, but from what I understand about the points system --namely that there is one-- I have to imagine there is a way to penalize people for calling for reinforcements. It should be possible that, in a game that times out into a draw, the person who didn't call for reinforcements has a chance at the better score. This makes calling for reinforcements a risky call, you need it to finish them off or survive but you better do it -- otherwise you handicap your score. This would need to be reasonably serious so as to prevent calling for reinforcements an auto-tactic. Also, the point penalty makes an appearance in a loss or draw especially to preserve the integrity of a timed game. If you don't get it done with extra, then you aren't going to get more time. It should have a desperation quality.
Other random ideas I'm not sold on but were fun to think about:
-Reinforcements must be hyperdrive capable? (But this would screw Imperials).
-Reinforcements cannot be called by a PS of 4 or lower? (But this would screw classic generic lists).
-Reinforcements cannot be unique ships? (Wouldn't the elite pilots already be there..?)
-Reinforcements cannot be called when only one ship remains? ("No sense throwing good money after bad.")
-In tournaments you can only call for reinforcements a limited number of times? Once? If your reinforcements are destroyed, they cannot be called in later games? (Adds to desperation and keeps it form being abused?)
Finally, I think it would be kind of neat if the 35 point reinforcement list was kept secret but obviously recorded somewhere. Adds to the "oh sh*t" factor of seeing enemy ships appear. Ultimately I mean it as more of an idea for at home amongst friends but I'm curious to what people think. Is there a way to make it balanced enough for competitive play? What about just as an idea amongst friends? Should my proposed guidelines be tweaked at all?
EDIT: Added some guidelines, text fonts.
Edited by R22