Counting Spaces / Ranged Attacks with Large Figures

By KennedyHawk2, in Star Wars: Imperial Assault

How does counting spaces work with large figures? The RRG mentions it is how many movement points would need to be expended to land on the space (or figure) in question. For large figures would you count the movement as if you were a small figure from any space you occupy (sort of like line of sight), or would you have a more convoluted way of doing this with no diagonal motion and squares.

It seems odd that a figures size would dictate it's accuracy when counting spaces but we couldn't find this in the rule book.

Accuracy works the same way for large and small figures

Is this question in regard to movement or accuracy? Accuracy does work the same for everything; movement is a little bit different.

And the rules are in the rule book. There just happen to be 3 different rule books.

Look at the rules on p.27 of the Rules Reference Guide. It even has pictures to show examples on a board.

Edited by thereisnotry

Yes but movement points do not. If you look up accuracy in the RRG it directs you to Counting Spaces. Counting Spaces asks you to figure out the number of movement points it takes to get to from Figure A to Figure B. If Figure A is large they may require more movement points (because they can not move on diagonals.). I'm trying to figure out if that part does or does not apply. It specifically mentions terrain and such are not counted but does not mention large figure movement.

Is this question in regard to movement or accuracy? Accuracy does work the same for everything; movement is a little bit different.

And the rules are in the rule book. There just happen to be 3 different rule books.

Look at the rules on p.27 of the Rules Reference Guide. It even has pictures to show examples on a board.

This explains movement point useage for a large figure but not the accuracy question. That's where we are confused.

Edited by KennedyHawk

Page 16 in Rules Reference book:
Large Figures

Any figure whose base is larger than one space is a large figure.

Large figures must obey the special rules listed below and shown

in Appendix II on page 27.

• When a large figure attacks, line of sight may be traced from

any of the spaces it occupies. When a large figure is targeted by

an attack, the figure performing the attack must target one of

the spaces the large figure occupies.

EDIT: Ninja'd :P

Edited by Armandhammer

Page 16 in Rules Reference book:

Large Figures

Any figure whose base is larger than one space is a large figure.

Large figures must obey the special rules listed below and shown

in Appendix II on page 27.

• When a large figure attacks, line of sight may be traced from

any of the spaces it occupies. When a large figure is targeted by

an attack, the figure performing the attack must target one of

the spaces the large figure occupies.

Yup that works for line of sight, but doesn't address accuracy.

Page 16 in Rules Reference book:

Large Figures

Any figure whose base is larger than one space is a large figure.

Large figures must obey the special rules listed below and shown

in Appendix II on page 27.

• When a large figure attacks, line of sight may be traced from

any of the spaces it occupies. When a large figure is targeted by

an attack, the figure performing the attack must target one of

the spaces the large figure occupies.

Yup that works for line of sight, but doesn't address accuracy.

As soon as you choose a square, ignore every other space that the large figure occupies and check LOS/accuracy from that square. Treat it like a small figure.

It's important to keep in mind that every space occupied by a large figure will have it's own LOS/accuracy to a certain target.

Yes. What he said.

I honestly can't imagine different figure types having different LOS rules. It's one thing for movement rules, but another thing entirely for how far a blaster bolt has to travel.

I agree with these interpretations of how we'd like the rules to work but I can't find in the rule book where it actually states this. If you look up accuracy it points you to counting spaces which points to movement which references the movement of large figures. The way you are stating it should work is how I agree it should but I can't find the rules that explain that to a play group.

Accuracy works the same way for large and small figures

Could you please post what page in the any of the rule books where it says this.

If you walk through the rules I would agree with KennedyHawk that when checking for accuracy with a large figure that you would have to use the more "convoluted way" for checking distance. You would basically loose 1 accuracy for every diagonal movement point you can't take.

accuracy

Ranged attacks (O) need enough Accuracy to not miss the target figure. The amount of Accuracy needed is equal to the number of spaces the attacker is away from the target (see “Counting Spaces” on page 9).

Pretty simple and straight forward I think. But it references "counting spaces" and when you cross reference that

page 9

countIng spaces

Many effects require players to measure the distance between two spaces. To determine this number, the player counts the number of movement points it would take for a figure to move from one space to the other.

The problem I think is the term "movement point" within the definition of "counting spaces". Since large figures can't move diagonally they spend 2 movement points to get to the same spot as a small figure.

I agree with these interpretations of how we'd like the rules to work but I can't find in the rule book where it actually states this. If you look up accuracy it points you to counting spaces which points to movement which references the movement of large figures. The way you are stating it should work is how I agree it should but I can't find the rules that explain that to a play group.

I agree with this. Everyone is interrupting this the way we think it should be played but we can't find any rules to back it up.

Edited by tk426

Does common sense come into play here? Maybe we need a FAQ to settle things like this.

Accuracy works the same way for large and small figures

page 9

countIng spaces

Many effects require players to measure the distance between two spaces. To determine this number, the player counts the number of movement points it would take for a figure to move from one space to the other.

The problem I think is the term "movement point" within the definition of "counting spaces". Since large figures can't move diagonally they spend 2 movement points to get to the same spot as a small figure.

I see the issue now. Using "movement points" was a very odd choice indeed.

I'd argue that the text specifically states "a figure" and not "the figure" ... so you could stretch and just assume that means all normal sized models.

But yes, it probably needs a FAQ.

FYI I got a response from FFG. They don't have an answer yet. They pretty much said they are collecting questions for the next few weeks then coming up with a clear and consistent answer to them (so everyone gets the same answer). Sounds like they'll be making an FAQ. Make sure if you have any other rules issues to ask using the rules questions link on this website.

I agree the use of the word a Figure could mean any Figure, so if you choose to use a small Figure this works. I think we all agree Figure size should not effect accuracy based on it's movement restriction.