I'm making a Morrigan deck because i don't have enough water cards to run. But I'm finding some interesting things. The most noticeable is the mini mill ability.
Assets
Valerias Shop x1
Bracers of Horus and Set x2
Championship Belt x1
Actions
Dan's Taunt x1
Ritual magic x4
Fight to protect x1
39TH Bushin Master X2
Attacks
Shadow Blade x4
Soul Fist x4
Kubikari x 2
Ancient ensaring sleeve technique x4
Toro Zan x4
Dark bite x4
Foundations
Living Shadow x2
Forbidden lore x4
Her own agenda x4
Instant Success x 3
Refusal of Power x4
No memories x1
Covenant Elder x2
Adoration x4
Bounce back x1
manafest destiny x4
Fury of the north x2
There is some wtf ness going on I know. But I do have some logic behind the cardlist. All my Assets are pretty straight foward. You use Bracers of horus to fuel dark bite so even it is blocked it will do 4 damage. Val Shop is there to help me setup faster. Championship belt is there to keep the handsize down and allow me limit how much they can play in a turn. Not only that they serve as speed fuel for fury of the north. It can be seen I'm a bit action heavy. The main reason is that Ritual Magic is key to stop any recovery whatsoever. If milling doesn't work then all my attacks need to stick. The anti-healing Ritual Magic gives me that added edge. It forces my opponent to go for the ko. Not only that if they do use a healing effect I can use morrigan's ability to copy the heal. With no life gain whatsoever in my deck any life gain i can steal is great. Fight to protect is there as a setup to a finisher. The main idea with my attacks was to impliment control and if need be lots of damage from Foundation support. Dark bite is my momentum killer card. Toro zan in combo with Fury of the north can make an attack almost unstoppable. Ancient Ensnaring sleeve is an attack I'm not surpirsed more people use. Mainly because it forces your opponent to fill up their card area full of blocks. If this slow attack hits then the opponent knows you are going to drop something major as your next attack. Kubikari is mainly there to mill off some more of their momentum. Also the response on the bottom is awesome as well because it makes them get rid of more momentum. Soul Fist and Shadow Blade are there for typical control elements. Foundation wise I'm a bit off of the norm. I've talked a bit about fury of the north already. Maniefst Destiny doesn't help me as much as other decks because the only time it will go off is when i play Soul Fist and and Soul Blade. Bounce back is there so i can maintain my speed buffs . Adoration is there to be annoying and force people to play more foundations to block Ensaring Sleeve or Toro Zan. Living Shadow is a nice early game plink if i can get it in play. With all the momentum stripping I do the damage will most likely go off. Covenant Elder is iffy so far. It has a vvery limited situational use but it can fuel Toro Zan and other foundations. Forbidden Lore is awesome because I can use it to get rid of my opponents rejections or trouble foundations before they go into play. The key is to get it off during Reversals to get the most out of it but it adds to the mill element. Her Own agenda is an effortless way of keeping the opponents momentu dry and making sure that Living Shadow goes off. Over all I have a plink/mill deck. Fury of the north can create any of my attacks into a haymaker but I think that major damage is not my focus. Again the biggest problem I see is not being able to heal.