New Mod For A-Wings To Help With Damage Output

By FTS Gecko, in X-Wing

Hey all! The A-Wing seems like a really fun ship but it's damage output is tiny. It's like an annoying gnat that no-one can ever be bothered to swat. Maybe it needs a new modification to help it out?

Modification
Points: 0
A-Wing Only
Autoloader
Do not discard your missile card after performing an attack, discard this card instead

I think this one has legs, let's do it!

Two thoughts:

0 points? Munitions failsafe costs 1 and it only works if you miss. This needs to be at least 1 point (and would still be miles better than the Failsafe).

Not every ship needs to be a hard-hitter. The a-wing has a lower attack value for a reason.

I don't seem to have problems with damage output from Tycho, and this mod would make Prockets rediculous. Though I suppose if it came out at the same time as autothrusters, and costed 1 point (or 2?) it might be an interesting idea. Right now there really isn't a good mod for the A wing (Tycho likes EI, but no one else does), so Autothrusters are going to be close to an auto-include, so some competition could help diversify the builds.

But that really doesn't change the fact that a properly fitted A wing really doesn't have problems doing damage. Jake has no problem getting in R1 (and out of arc) of his opponent, and coupled with outmaneuver as his second EPT, effectively rolls 4 dice (yes, -1 agi isn't the same as +1 attack, but it's close). And Tycho has no problem whatsoever getting in R1 and out of arc consistently, though often with just a TL or F to modify the attack.

The Proto/Greens might not be as easy to get in R1 due to the low PS, but they're cheap, so there are trade offs. They're quite a bit more survivable than a Z95, have a better dial, and more action choices, for 3 extra points, or 7 in the case of the PTL Green.

Gemmer and Arvel could still use some love though. But this wouldn't help them specifically, and they're both still fun to play in casual play. Let's face it, not every pilot is going to be competitive, and no amount of tweaking will change that.

Are you guys sure? Because I've been led to believe by other threads that it's totally unacceptable for ships to have glaring and/or exploitable weaknesses...

Are you guys sure? Because I've been led to believe by other threads that it's totally unacceptable for ships to have glaring and/or exploitable weaknesses...

........wut? ಠ_ಠ

Considering all the upgrades a-wings got with rebel aces, 2 point reduction if no missile, proton rockets if you do use missile, plus multiple epts, I think they are fine.

........wut? ಠ_ಠ

...I mean, God forbid that each of the ships in the game has it's own niche, it's own role and it's own advantages/disadvantages, right? Tactical variety is unimportant next to the need for an instant win button!

........wut? ಠ_ಠ

...I mean, God forbid that each of the ships in the game has it's own niche, it's own role and it's own advantages/disadvantages, right? Tactical variety is unimportant next to the need for an instant win button!

Every day there's a new ship needs fixing.

I propose we delete all ships except the Academy Pilot.

Every day there's a new ship needs fixing.

I propose we delete all ships except the Academy Pilot.

OR - we reset every ship to have EXACTLY the same stats, upgrades, dial and cost as an Academy Pilot. YAY BALANCE!

Are you guys sure? Because I've been led to believe by other threads that it's totally unacceptable for ships to have glaring and/or exploitable weaknesses...

Dude really! Your starting another thread because the people in the other thread didn't agree with you. Come on man!

That's pretty lame! You have to admit it :)

Like vader said, "It's pointless to resist"

People will always discuss ways to change the game and modify it. Otherwise it would be like chess!

Think about it! What's the point of having a forum. We don't need it if there is nothing to discuss, because everything is perfect with the game.

Edited by eagletsi111

The autoloader is an interesting idea but I think I'd prefer an errata where ordinance is turned sideways on the first attack and discarded after the second attack. With munitions failsafe, the turn and discard would only happen after a hit. Not a new idea but one multiple people have brought up as a more universal fix to ordinance.

For the A-wing I'd like to see more ship specific characteristics. As an example, let's take advantage of those swiveling lasers and the ship's obvious manuverability.

Errata: A-wings have a rotating laser. You may declare an enemy ship inside your firing arc that you are touching as the target of your attack. Arvel Crynyd may roll one additional attack dice against a ship that he is touching. All a-wings are also granted the barrel roll action on their stat card.

This could give birth to a fun EPT that allows you to barrel roll into an opponent's ship - basically just slide over until touching if the 1-template does not have enough room.

You could go even further in Rebel Aces 2 and add a 1 point upgrade that would add a rear firing arc like a firespray on the templates. With only 2 attack dice this makes the a-wing much more interesting to me.

Another idea I've proposed before is a capacitor bank refit that takes away a missle slot but allows 3 attack dice instead of 2 as your base stats.

In sum, the a-wing is fun to fly but needs more optionality to be more effective.

IBTL

I think this one has legs, let's do it!

Let's give it 100, because this centipede is going to creep. Power creep.

Let's give it 100, because this centipede is going to creep. Power creep.

...and everyone knows where power creep gets you...

ace6p9Mc4.gif

The idea of the A-wing being able to fire on any ship it is touching to reflect the spinning lasers is a neat idea. It's simple, does away with the need for new cardboard, and vaguely fluffy. I would imagine it would still usually amount to front-ramming attacks. Hard to trigger a backwards collision.

Two thoughts:

0 points? Munitions failsafe costs 1 and it only works if you miss. This needs to be at least 1 point (and would still be miles better than the Failsafe).

Not every ship needs to be a hard-hitter. The a-wing has a lower attack value for a reason.

I don't know if FTS mentioned it, but the moment you equip something in your missile slot, you are not paying only for the missile for the A-wing, but the lack of chaardan refit which was purposefully added to alleviate it being overcosted.

So the upgrade would cost 2 points and a modification slot.

Anyways, the upgrade itself would be kind of overpowered giving ships like Jake Farrel a freaking 5 dice with prockets every turn he gets into range 1, plus the EPTs that he may have. Or assault missiles. Or homing missiles.

Edited by DreadStar

The idea of the A-wing being able to fire on any ship it is touching to reflect the spinning lasers is a neat idea. It's simple, does away with the need for new cardboard, and vaguely fluffy. I would imagine it would still usually amount to front-ramming attacks. Hard to trigger a backwards collision.

arvel-crynyd.png Edited by z0m4d

How about you may attack a ship you are touching outside of your firing arc? - make it a Missile slot upgrade like chardan but cost zero points.

So for 17 points, you get a ps1 blocker that can shoot at point blank range, but not someone he's facing directly so it can't be used to just ram right into a target, but arvel could. His ability suddenly becomes very useful.

How about you may attack a ship you are touching outside of your firing arc? - make it a Missile slot upgrade like chardan but cost zero points.

So for 17 points, you get a ps1 blocker that can shoot at point blank range, but not someone he's facing directly so it can't be used to just ram right into a target, but arvel could. His ability suddenly becomes very useful.

Are you suggesting we petition FFG to create this upgrade card, or this a card you'd like to use for your home games?

The A-Wing is supposed to fly around the edge of the battle, and use a missile to destroy a high-value enemy ship. After using it's missile, it can hang around a battle and annoy opponent to death.

The problem here is that missiles kind of suck. There have been a number of attempts to fix that with a) more/different/better missiles and b) munitions failsafe. Nothing has quite worked.

Given that, Chardaan Refit is a next-best idea.

What we need is munitions that can reliably do roughly double the damage they are currently doing- at the sane price that we're currently paying. Once that happens, I think we'll see A-Wings get a lot more use.

The A-Wing is supposed to fly around the edge of the battle, and use a missile to destroy a high-value enemy ship. After using it's missile, it can hang around a battle and annoy opponent to death.

The problem here is that missiles kind of suck. There have been a number of attempts to fix that with a) more/different/better missiles and b) munitions failsafe. Nothing has quite worked.

Given that, Chardaan Refit is a next-best idea.

What we need is munitions that can reliably do roughly double the damage they are currently doing- at the sane price that we're currently paying. Once that happens, I think we'll see A-Wings get a lot more use.

Proton Rockets: 5 attack for 3 cost (5 considering Chardaan Refit penalty), requiring just a focus that you can use to modify the attack. That's not too shabby.

Awings have already been fixed. Next question.

Proton Rockets: 5 attack for 3 cost (5 considering Chardaan Refit penalty), requiring just a focus that you can use to modify the attack. That's not too shabby.

That's not bad, but it's not awesome. Definitely a step in the right direction- for the 3 missile carriers that have 3 agility. Against a Tie Fighter with a focus token, it's doing ~2.5 damage. It goes up and down a bit depending on the actual tokens each ship has.

But man. Getting to range 1 with your opponent knowing what you're trying for? And that missile isn't going to do a whole lot against an MF that is expecting you.

I'm not saying Prockets aren't a good idea, just that they're not quite good enough to overcome all the various shortcomings. I hope Fantasy Flight figures out a way to FAQ munitions en mass into being good.

http://www.afewmaneuvers.com/tags/ccs/Math-Wing/

I hope Fantasy Flight figures out a way to FAQ munitions en mass into being good.http://www.afewmaneuvers.com/tags/ccs/Math-Wing/

Probably, but if so it's a delicate matter. The cure can't be worse than the disease.