I'm running a Jedi campaign right now in the end days of the republic, soon it will lead up to the clone wars and i want that part of the campaign to be a more warlike style where the players play jedi generals.
But the scale of the republic, the separatists and the galaxy is enormous. How should i make it reasonable. The players will be watchmen of one sector, the Auril sector in the outer rim.
But here comes the thing, how big is the navy, army and the enemy? I don't really care how big the Grand army of the republic really is, a few million clone troopers from Canon is bull crazy stupid. One country could muster that manpower here on earth, no way they could win a galactic war...
I want the main fighting body be the clones VS separatists but on a local/regional scale of the sector. Whats a reasonable fighting force in a sector ? How many soldiers? How many tanks? How many ships of different sorts and so forth. I want the players to make strategic decisions about allocating their resources to different battles in the sector and I don't want it to be so abstract. In the same way I don't want them to have thousands of star destroyers to their disposal but i don't want it to be ten ships either.
Any tips here would be welcome, i want a reasonable size army without it becoming ludicrous either way.
