Hello everyone!
I'm a big Talisman fan and one of my favorite things about the game is playing with different characters every time. I like the flavor every character brings to the game, as well as having to adapt to slighty different strategies every time I play.
Inevitably, I ended up designing my own characters. I wish to share them with you and hopefully get some feedback, either positive or negative. :-)
Now, I have created a lot of characters lately... 25 to be precise (wow)! So instead of flooding you all by posting all of them together, I will be posting 5-6 of them at a time, in alphabetical order.
I'm surprised there's never been an Archer character before, it seems like a very basic fantasy archetype.
The Archer is all about initiating battles from afar. He has two advantages: 1) he can collect Strength trophies more quickly, since he can finish off faceup Enemies without the need to land exactly on their spaces; 2) he is very annoying to other players, since he can attack adjacent players with no repercussion. Limiting this ability to only 1 space might seem too short, but after I thought about it it made sense. After all, every space represent miles of terrain.
I also thought that the Archer should have an advantage on the Plains, thanks to the unobstructed view they provide and his eagle eyes.
The Artisan resembles the Alchemist in some ways, however while the Alchemist is all about discarding Objects to convert them in other stuff, the Artisan is all about creating them. Her melting ability is there mainly to provide the raw materials to craft other Objects, even though the easier access to gold and Spells can be useful in other ways as well.
For realism, I made so that when the Artisan is busy with her crafting, she must miss a turn.
This character might seem redundant since the Minstrel already exist. While I like the poor Minstrel as much as the next guy, I really missed a character who's closer to the bard I'm used to play in D&D.
This bard is a spellcaster focused on collecting Followers. Her ability #4 is my Talisman version of inspire courage/competence: if you have a Follower, you can boost his abilities with your bardic music.
To clarify what I mean with "fixed numerical bonus". If a Follower adds X and X is a fixed number, then they are affected by the bard's ability (for example, the Maiden would add 3 Craft instead of 2). If X is variable, then they are not affected (for example, the Warhorse).
The Frostmarch expansion first converted one of the board NPC into a playable character (the Warlock), so I did the same with a couple of my custom characters.
While the Black Knight isn't invincible like the NPC equivalent (obviously!), no one can complain about him being weak. Besides his good stats and his Armour, he can use his own domain as an improved Mystic of sorts (gaining Strength each time you roll 5 is the main appeal, but unlike the Mystic you pretty much always gain something).
I reasoned that the Black Knight is a disgraced knight, so he is not welcome at the Castle. This is an important drawback for the character, since it means he has no reliable way to heal in the Middle Region.
His ability #4 can be either an advantage or a disadvantage, depending on the circumstances.
I wanted a character who made more use of the Grim Reaper, and I ended up with Death's fangirl #1!
While she can gain fate and Spells and has a good teleport option, she must be very wary of being too close to the Grim Reaper.
Inspired by the D&D Eldritch Knight, she is the gish: a warrior who knows the ways of magic, and a wizard who knows the ways of the sword. As such, she has the main abilities of both the Warrior and the Wizard.
However, she can only use both these abilities if she keeps her Strength and Craft balanced. Whenever she ends up favoring one of her sides to other, she loses the related ability.
Edited by Loudo