Future Signature Abilities

By Zev Linare, in Star Wars: Edge of the Empire RPG

I'm hoping the engineer or tech book includes rules for making PC created gear, ship, vehicle, and weapon designs. I could see this requiring a sig ability.

This is a brilliant idea! I was trying to distinguish Technician from Engineer, and just couldn't... It's actually a lot like real life. Technicians maintain and tweak the performance of something that exists. Engineers making a new thing from scratch to solve a problem.

How long would said item last? Being able to make an awesome new piece of gear is cool and all, but if you have a player making a new gadget every session, pretty soon he's going to wind up like Q from James Bond... Maybe you could make something that only lasts for the remainder of the session?

I'm hoping the engineer or tech book includes rules for making PC created gear, ship, vehicle, and weapon designs. I could see this requiring a sig ability.

This is a brilliant idea! I was trying to distinguish Technician from Engineer, and just couldn't... It's actually a lot like real life. Technicians maintain and tweak the performance of something that exists. Engineers making a new thing from scratch to solve a problem.

How long would said item last? Being able to make an awesome new piece of gear is cool and all, but if you have a player making a new gadget every session, pretty soon he's going to wind up like Q from James Bond... Maybe you could make something that only lasts for the remainder of the session?

Sounds a lot like the Mechanic talent "Contraption" to me

I was being something permanent. It would take resources to make them but once made they are yours forever unless destroyed or lost. Oh and more important something that can be mass produced if your sel lthe blueprints to a corporation, donae em to an allied factory or establish one of your own

Edited by RogueCorona