So the Colonist, Explorer, and Hired Gun have got the Signature Ability treatment, and Smugger / Ace are coming down the tube eventually, but it's going to be a LONG time before every class is filled out... And until that time, some classes are just going to be shortchanged, especially in a game where Signature Abilities are encouraged.
In the meantime, would anybody feel like chucking out ideas or even going so far as to work up some Signature Abilities with the upgrades and whatnot? The list of classes that are lacking such aspects are:
Edge of the Empire
Bounty Hunter, Smuggler, Technician
Age of Rebellion
Commander, Diplomat, Engineer, Soldier, Spy
Force and Destiny
Consular, Guardian, Mystic, Seeker, Sentinel, Warrior
Every class with a Signature Ability thus far has one that requires a Hard check of some skill that allows you to instantly overcome an obstacle, as well as an incidental one that gives you some effect that lasts for two rounds (or the encounter, for Colonist). Sticking to that layout would be a good way to start fleshing things out.
For Bounty Hunter, I envision something called Nowhere to Hide, where you make a Hard Streetwise check and flip your 2 destiny points to automatically track down your contracted target.
I'm also trying to figure out a good way to make Juyo/Vaapad a thing for some F&D class and tie in Conflict, but no brilliant ideas yet...
What would you suggest for any classes besides Colonist, Explorer, and Hired Gun?
Edited by Zev Linare