Would you ever award Conflict for something the PCs didn't specifically know would give them Conflict?
Typically I always tell the PCs if what they're about to do will give them Conflict. "Stealing those medical supplies will give you 2 points of Conflict." "Shooting that fleeing Stormtrooper in the back will give you 8 points of Conflict."
I have in mind an event where a crimelord has given the PCs a code key for the starport in order to allow them to hack into its computers and open some doors to get them where they need to go.
None of the PCs are very computer-savvy, so this would have been more difficult without the crimelord's help.
What I had in mind was that the code cylinder also has some code that infects the starport computer and erases all the customs records or causes some other kinds of chaos so that the crimelord can do a lot more crime, resulting in some big shipments of spice coming into the city and more people being addicted, etc.
I kinda want to give them some Conflict after the fact if they use this code cylinder without checking it out carefully. Some of them even have Force powers that could let them Foresee or Sense and learn what the crimelord was up to, but they haven't chosen to use them.
This isn't something I'd do often, but in this case I feel like it could be warranted. What do you think?