Oh, Baratheon. I've loved you and Greyjoy since I first started this game. Sadly, my love for both you and the Ironmen has been largely unrequited. However, with the advent of LCG hope springs eternal. Digging through Baratheon I noticed the typical theme of power grab, and that's wonderful, but I also noticed a large number of knights. This lead to my current design which is, admittedly, a little lacking. I welcome any and all criticisms here.
Agenda - Kings of Summer
Plots (7)
- Tourney for the Hand
- Summoning Season
- Uneasy Truce/Fleeing to the Wall
- Fury of the Stag
- A Time for Ravens
- Wildfire Assault
- A Song of Summer
Characters (32)
- Arena Knight
- Ser Arthur Dayne
- Knight of Flowers
- Ser Barristan Selmy
- Ser Meryn Trant
- King's Champion
- Ser Davos Seaworth
- Ser Axel Florent
- Knight of the Rainwood
- Brienne of Tarth
- Summer's Champion x3
- Gilly
- Devan Seaworth
- Old Red Priest
- Renly Baratheon
- House Tyrell Guard
- Bastard of Robert
- Robert Baratheon
- Stannis Baratheon
- Selyse Baratheon
- Edric Storm
- Maester Cressen
- Melisandre
- Priestess of the Pyre
- Banner for the Storm x3
- House Florent Scouts x3
Attachments (9)
- Motley
- Hunting Spear x2
- Lightbringer
- Bodyguard
- Black Raven x2
- Dawn
- Martial Law
Locations (14)
- Street of Sisters
- Great Hall
- King Robert's Chambers
- Crossroads
- Aegon's Gardens x3
- Stormlands Fiefdoms x2
- Summer Port x2
- Narrow Sea
- Claw Isle
- Kingswood Trail
Events (6)
- The Battle at the Wall
- Retreat
- To Be a Stag x2
- Muster
- Support for the Kingdom
Known Pros: Can still get the old Vigilant/Renown combo going. Plenty of resources.
Known Cons: Awkward to get rolling. Pretty much no draw means I can have a glut of gold and no cards in hand. Waiting for the Sword of the Morning to wreak bloody mayhem is an outside chance.