Elite Talent Card Idea

By TheRealStarkiller, in X-Wing

High-Flyer

Elite Talent, Small ships only

1 Point

"You don't lose your action when you collide with other ships"

I wished Determination had this card text, because this is what Vader would need to protect his 2 actions when he is getting blocked. This would be a real alternative to Veteran Instincts.

Restriced to small based ships for obvious reasons.

Would the X-Wing aces become too ace if you can't deny their actions by blocking?

On the other hand it would consume their valuable elite slot.

Would A-Wings become real buggers? Would Arvel see some action? Would Vader be the feared Sith Lord he should be?

What do you think?

The problem is the whole game relies on the fact that actual 'height level' can change at moments notice and is irrelevant.

Once you put a mechanic for one thing being higher then all of a sudden, what else doesnt count, asteroids, debris?

Can i have a 'low level under the radar card' that stops you target locking me.

It just opens a can of worms.

*unless* you have a thing where you have a house rule where you have low, medium and high flight levels.

Use one base strut for low, two for medium and so on.

It's half an Advanced Sensors with super-small cost and a less costly slot. I like it. It would be a tough choice to use it though. Soontir could really use it, but then you lose PtL, so ...

Even with this small cost, I'm not sure on what ships I would use this. On the Decimators maybe? It's certainly better than Dauntless, if you can afford to lose the EPT...

The problem is the whole game relies on the fact that actual 'height level' can change at moments notice and is irrelevant.

Once you put a mechanic for one thing being higher then all of a sudden, what else doesnt count, asteroids, debris?

Can i have a 'low level under the radar card' that stops you target locking me.

It just opens a can of worms.

*unless* you have a thing where you have a house rule where you have low, medium and high flight levels.

Use one base strut for low, two for medium and so on.

wat

... I think you misunderstood.

high-flying is a synonym for ambitious
there is no hight in space...

It's half an Advanced Sensors with super-small cost and a less costly slot. I like it. It would be a tough choice to use it though. Soontir could really use it, but then you lose PtL, so ...

Even with this small cost, I'm not sure on what ships I would use this. On the Decimators maybe? It's certainly better than Dauntless, if you can afford to lose the EPT...

pls read it complete:

Small based ships only

I can see a swarm of Black Squadron pilots really enjoying this particular card...

It's half an Advanced Sensors with super-small cost and a less costly slot. I like it. It would be a tough choice to use it though. Soontir could really use it, but then you lose PtL, so ...

Even with this small cost, I'm not sure on what ships I would use this. On the Decimators maybe? It's certainly better than Dauntless, if you can afford to lose the EPT...

pls read it complete:

Small based ships only

Sorry, I read that it's for small ships, but as I was considering what to put it on, I forgot...

Anyway, in that case, I'm really unsure on what I would use it on. Arvel has only one EPT, Soontir really needs PtL, maybe on Echo if you're not trying to PS bid?

The problem is the whole game relies on the fact that actual 'height level' can change at moments notice and is irrelevant.

Once you put a mechanic for one thing being higher then all of a sudden, what else doesnt count, asteroids, debris?

Can i have a 'low level under the radar card' that stops you target locking me.

It just opens a can of worms.

*unless* you have a thing where you have a house rule where you have low, medium and high flight levels.

Use one base strut for low, two for medium and so on.

wat

Which bit of that is hard to understand?

I know there is no 'height' in space.

If the card title 'high flyer' refers to an ambitious pilot its a poor choice of name for a card that could imply that 'flying high' means you fly *over* ships so dont suffer from losing an action for overlapping to me.

If the OP did mean that the pilot is literally 'higher up' in the battlezone then as im saying you're essentally putting a one off '3d' element into a '2d' game.

The problem is the whole game relies on the fact that actual 'height level' can change at moments notice and is irrelevant.

Once you put a mechanic for one thing being higher then all of a sudden, what else doesnt count, asteroids, debris?

Can i have a 'low level under the radar card' that stops you target locking me.

It just opens a can of worms.

*unless* you have a thing where you have a house rule where you have low, medium and high flight levels.

Use one base strut for low, two for medium and so on.

wat

Which bit of that is hard to understand?

I know there is no 'height' in space.

If the card title 'high flyer' refers to an ambitious pilot its a poor choice of name for a card that could imply that 'flying high' means you fly *over* ships so dont suffer from losing an action for overlapping to me.

If the OP did mean that the pilot is literally 'higher up' in the battlezone then as im saying you're essentally putting a one off '3d' element into a '2d' game.

I didn't even register the name of the card, I was very surprised by your post until I reread the OP. OP doesn't want to add "height" to the game, especially not physically on the board. 3d elements are already included in the game, because you go "through" other ships, which is supposed to be "under" or "above" in a very simplified manner.

The running joke in our group was about those 3d elements, it's 3d when you pass through a ship, but it's not 3d when you pass through an "asteroid". A friend would always ask "so is this 3d or not?" every time he would go over another piece on the board.

P.S. High Flyer might imply that the pilot is high and doesn't care about the rules of the game anymore :P

confusion sorted.

I just think its a bad title as in the unlikely event it was ever produced I can imagine a LOT of people would assume that it was related to height , hence avoiding collision/near miss/action loss.

I can see a swarm of Black Squadron pilots really enjoying this particular card...

Vader, Mauler Mithel and the Black Squadron guys would love it.

Arvel would love it.

All X-Wing pilots with elite talent slot could use it.

Biggs flying behind a falcon equipped with a Tactical Jammer would love it.

I't not an auto-include card but it could get very handy in the furball - Especially if you fly against an Academy Swarm.

Imagine a Wedge that is still able to Focus or TL an Academy fighter in R1, even if he was blocked by one - this is almost a sure kill.

It's highly situational, but you can't expect more from a 1pt EPT...

It does get substantially better if you don't have precise flying abilities and/or expertise at the game, just like Navigator, Dash Rendar, Bobba Fett etc.

It's highly situational, but you can't expect more from a 1pt EPT...

It does get substantially better if you don't have precise flying abilities and/or expertise at the game, just like Navigator, Dash Rendar, Bobba Fett etc.

It will also lose value as the game progresses - useful in the opening exchanges where more ships are on the board, much less so in the endgame.

How about "High-Fiver"? Like "I just run on the obstacle, but obstacles do not concern me" *slap*

That would fit well for the Dark Lord?

So, the Dauntless title but for small based ships and without stress?

There's a can of worms you might not want to open.

So, the Dauntless title but for small based ships and without stress?

There's a can of worms you might not want to open.

You said it. Its a TITLE card.

As an elite talent, 1 point is well-priced and of course stress-free.

What exactly do you mean with the can of worms?

Because as a basically costless EPT you now have to worry about interactions with dozens and dozens of pilots and upgrades.

Reworded as is for FFG:

After you execute a maneuver that causes you to overlap another ship, you do not skip your perform action step.

Reworded to be more playable:

After you execute a maneuver that causes you to overlap another ship, you may perform a free action.

I can see TIE Bombers and Y-Wings rocking up to your doorstep, dropping a proximity mine and then slipping away.

An E-Wing taking an abortive 1 bank and barrel rolling off the blocking ship to still get an attack on that ship or setup tighter arcs.

Kavil carrying a bomb, Genius and an Engine Upgrade dropping a Proton Bomb right in your lap and boosting merrily away, he moves at 7 so that should be painful.

I think people will take this EPT in order to purposely crash into other ships and reposition in ways they normally wouldn't be able to, your intent of saving the action being abused.

I get your intent, I'm not sure I agree with it, but I get the desire, but there's so many interactions, especially if the EPT is basically tax free. So much potential for problems and as such also limiting future designspace.

Change the name to Nerves of Steel, No Fear or Risk taker. (Represents not worrying about overlapping, and very confident in his pilot ability) Then 2 points on small ships for PS>=4.

Elite Pilot Skill

Nerves of Steel

2 Points

Small Ships Only PS>=4

After you execute a maneuver that causes you to overlap another ship, you do not skip your perform action step.

Edited by eagletsi111

Because as a basically costless EPT you now have to worry about interactions with dozens and dozens of pilots and upgrades.

Reworded as is for FFG:

After you execute a maneuver that causes you to overlap another ship, you do not skip your perform action step.

Reworded to be more playable:

After you execute a maneuver that causes you to overlap another ship, you may perform a free action.

I can see TIE Bombers and Y-Wings rocking up to your doorstep, dropping a proximity mine and then slipping away.

An E-Wing taking an abortive 1 bank and barrel rolling off the blocking ship to still get an attack on that ship or setup tighter arcs.

Kavil carrying a bomb, Genius and an Engine Upgrade dropping a Proton Bomb right in your lap and boosting merrily away, he moves at 7 so that should be painful.

I think people will take this EPT in order to purposely crash into other ships and reposition in ways they normally wouldn't be able to, your intent of saving the action being abused.

I get your intent, I'm not sure I agree with it, but I get the desire, but there's so many interactions, especially if the EPT is basically tax free. So much potential for problems and as such also limiting future designspace.

Whooow wow ... now we are afraid of Tie Bombers carring Mines? You mean Jonus and Rhymer?

How do they magically drop a mine and slip away? How likely this would be - even those cards were real? How many Y-Wings do you see to completely and utterly blast the game with this upgrade card? An E-Wing that is able to BR out of arcs after bumping is a good example of what we want to have. Remember Turr Phennir? Actually he is able to do this - after he has attacked. And if this elite talent even allow a different stlye of play - using 'high PS pilots' into formations of low PS formations (this would be the Black Squadron pilots then crashing into some Bandits or Academies) then it was a good upgrade card. Bad upgrade cards won't change anything.

Following your argumentation, many of the upgrade cards we actually have in game have already destroyed the game ...

Don't get me wrong. I completely appreciate your disagreement, but your arguments are so ... soft and crumbling.

Change the name to Nerves of Steel, No Fear or Risk taker. (Represents not worrying about overlapping, and very confident in his pilot ability) Then 2 points on small ships for PS>=4.

Elite Pilot Skill

Nerves of Steel

2 Points

Small Ships Only PS>=4

After you execute a maneuver that causes you to overlap another ship, you do not skip your perform action step.

Nerves of Steel I like this one as well :)

But still, its a 1 point talent. 2 points is too much.

But I would not exclude the Green Squad Pilots. If they were able to crash into Academies and still pull PTL, we maybe eventually would see some in competitive play.

I like the idea, but I think we can change it to:

"When you collide with another ship, you may take a free Focus action." Maybe it should add "Then receive 1 stress token."

2pts

I'm not sure it fits the 1 pt slot, as it may be too overused at that point. But heck, 1 pt might be enough!

I'd say the focus makes more sense as well, as bumping then barrel rolling would be super annoying.

Though, the 2pt Dauntless title gives you a stress, and it is a unique, Decimator only upgrade. So, the EPT becomes pretty redundant at this point. I'd say we should up the cost to 3pts just for this reason, but then it would never see play. But then, we can reduce the cost back to 2pts solely for the opportunity cost of taking up an EPT slot.

there are enough 3 point EPT's, the game needs more 1 and 2 point ones.

After reading Dauntless I agree with 1 pt, but made a slight change to work versus enemies only

Elite Pilot Skill

Nerves of Steel

1 Pt

Small ships only

After you execute a maneuver that causes you to overlap another enemy ship, you do not skip the perform action step.

This way it works versus blocking, but not your own bad flying

Edited by eagletsi111

Whooow wow ... now we are afraid of Tie Bombers carring Mines? You mean Jonus and Rhymer?

How do they magically drop a mine and slip away? How likely this would be - even those cards were real? How many Y-Wings do you see to completely and utterly blast the game with this upgrade card?

Those are just some quick interactions that might have more far-reaching consequences. I haven't gone through any rigorous playtesting all the possible combinations where this might interact.

I do feel it would alter the game too much. Especially where it would be abused beyond the intent, such as bumping into one of your own ships and then barrel rolling or boosting to arrive at places you are not supposed to be.

Perhaps limiting it to actions listed on the action bar? That would at least (mostly) exclude stuff such as prox mines, a bunch of EPT's such as Daredevil and the odd crewmember or astromech.