Hi Guys,
I've searched the site for rules for Starship Combat and the best explanation I found was this (thanks to Serif Marak ):
- Speed 1+ : move to another location within close range.
- Speed 2+ : move between close and short range.
- Speed 5+ : move between close and medium range.
- Speed 1+ : move between close and short range.
- Speed 2+ : move between close and medium range.
- Speed 5+ : move between close and long range.
I sat down and did a hex-grid and something worked remarkably well, but I need some people to poke holes in it.
This is the hex grid I used:
Could this work?
I think the following could be added:
- In this chart, a standard "Move" is half the vehicle's current speed (rounding down)
- A ship can "coast" as a 1/3 of its movement rounding down as an incidental meaning that ships with 4-6 move one "hex".
-
For weapons, the following would apply
- Close: Must be in the same hex
- Short: 1 hex
- Medium: 2-3 hexes
- Long: 4-6 hexes
- Extreme: 7-10 hexes - Facing doesn't matter.
- You can chose to not move at all (i.e. doing rolls, spins around the same area).
- A hex is an "area of space" with no defined distance.
I only thought about using this as I am having trouble working out where things are. I don't want to turn this into the next X-Wing board game, I just want to make it easier on the players and me to visualise the combat..
Thoughts?
Edited by GM Hooly