The terrifying part about space combat is knowing that a few bad rolls could cause an explosive TPK. That's what made me start thinking about escape pods. I know the Falcon has them, but are they standard features on most ships bigger than fighters? Do ships tend to have at least one for every crew member listed in ship stats?
I haven't seen any escape pods in the books so far, but I may have missed that page. If they're not there, it's homebrew time!
As for the escape pods themselves, what are they like? Based on the escape pod from the opening of Ep IV, my guess would be that they're silhouette 2 and can hold up to people or droids, but can they even be piloted, or are they preprogrammed? What kind of system strain and hull trauma threshold are we looking at? Are they fast enough to actually escape pursuing ships?
If escape pods aren't a standard feature, how many hard points should they take up?
And most importantly, are there enough hard points to trick out my escape pod with a class 0.75 hyperdrive and a turbolaser turret?