Furballs - what would you fly?

By rym, in X-Wing

Oh yes, S&V :o

N'Dru Suhlak with a Hull Upgrade is a 20 point PS 7 X-Wing in a Furball. That leaves a lot of space for upgrades, trading in the Astromech for illicits.

In a furball, I would absolutly run Biggs, just to see how quick he dies.

i do 24 pt no uniques.

ex 2 tie fighters ok.

you can also have two of these lists for 48 total if theres enough room. makes for very balanced furballs.

no rookie r2d2 no phantom.

You have a Maarek Stele build! Nice!

If there is no point limit I would, just because I can:

Major Rhymer

- Push the Limit

- Advanced Proton Torpedoes X2

- Cluster Missile X1

- Assault Missile X 1

- Proton Bomb

My Rhymer build is similar. Just because I could, I put 2 APTs on Rhymer as well as Munitions Failsafe. I realize there are probably more optimal things to do with him, (but hey, if I cared about that, I'd fly Vader), but my opponent gets all them points when I die, so I don't go too crazy overboard. .

I even have a Maarek Stele build...

Like I said: A defensive ship that is very good at cherry-tapping. Maarek's not as good as Vader in Furball, but he's not unplayable either.

Of course, you also get the benefit of not looking like a threat, so folks aren't as likely to prioritize you.

That's a very good point. But like I stated earlier, I really want to try and put ships out there I wouldn't normally play.

Perhaps while they are wiping the tears of laughter from their eyes, I'll hit 'em with that freaking Proton Bomb. I just may get prioritized after that, lol.

In a furball, I would absolutly run Biggs, just to see how quick he dies.

:lol:

Darth Vader — TIE Advanced 29

Daredevil 3

Proton Rockets

That or make friends to stay alive:

Roark Garnet — HWK-290 19

Blaster Turret 4

Recon Specialist 3

Engine Upgrade. 4

Moldy crow 3

Edited by Bloodstripe Baron

Roark can only target friendly ships, in a Furball, that means an exact count of 0.

Unlimited points I'd go rexler with HLC lone wolf and a shield upgrade, prokets as well for a nice range one alpha.

In 35 point games soontir with PTL royal guard title hull upgrade and a TC.

Did a 6 man furball awhile back. Had 3 new players that just want to try and fly. So we went any small ship. No limit on points. But no one could have the same ship. We let the new guys pick first. Game was fun but it became 5 vs 1 then 4 vs 1 ect. All the New guys stuck together till the end.

Furball should be at least 37 points.

Or was it intended to exclude Rexlar?

Even better would be 40 points.

Empire - Soontir + PtL + Hull + TC

Rebel - Luke + Lone wolf + R2D2

Furball should be at least 37 points.

Or was it intended to exclude Rexlar?

Even better would be 40 points.

Whisper VI + ADC is 37 points. That's why, not because of Rexler.

With no point limit you could go ahead and be a real jerk with Nera.

Nera Dantels

- Sensor Jammer

- Ion Cannon

- Ion Torpedoes

- Ion Torpedoes

- Deadeye

- E2

- Recon Spec

48p

With no point limit you could go ahead and be a real jerk with Nera.

Nera Dantels

- Sensor Jammer

- Ion Cannon

- Ion Torpedoes

- Ion Torpedoes

- Deadeye

- E2

- Recon Spec

48p

A one agility ship in a dog fight, they'll blow you away first.

Furball should be at least 37 points.

Or was it intended to exclude Rexlar?

Even better would be 40 points.

At 35 points, you're already excluding several ships for being too cheap.

Setting it at 40 nets you a few more pilots from the large ships, but also renders several more pilots as being completely unviable.

With no point limit you could go ahead and be a real jerk with Nera.

Nera Dantels

- Sensor Jammer

- Ion Cannon

- Ion Torpedoes

- Ion Torpedoes

- Deadeye

- E2

- Recon Spec

48p

A one agility ship in a dog fight, they'll blow you away first.

Just do the Fat Han and lick the outskirts of the battle and send a 360-torpedo when necessary before engaging.

how does she actually kill anything with that loadout?

When my friends and I play like this, we score points based on damage dealt with bonus points for the kill. Typically 50 points for ships, and 10 bonus points total for kills.

So for this squad:

Blue Squadron (22) 8 hits

Knave Squad (27) 5 hits

49 pts total

Hits on the blue are worth 2.75 (22/8) and a kill worth 4.49 (10 * 22/49)

Hits on the Knave are worth 5.4 (27/5) and a kill worth 5.51 (10 * 27/49)

During the match, we just tally the hits/kills and calculate it at the end.

All that being said, its usually highly mobile or turrets.

how does she actually kill anything with that loadout?

She gets them into nasty positions where everyone else kills them, and then actually tries to deal damage later, when everyone's weak.

Welcome to the philosophy of Control.