So a player in my game has two guns that are tricked out with Superior modding and believes that if he hits with one, and used two advantages to hit with his second weapon, then he gets an additional advantage from the second weapon. Is this accurate?
Superior weapon and two weapon fighting
I believe only the attributes of the primary weapon are counted. So the second could actually have the Inferior or Inaccurate quality, but it wouldn't matter.
That said, I'm not sure it would be too unbalancing to allow it.
So a player in my game has two guns that are tricked out with Superior modding and believes that if he hits with one, and used two advantages to hit with his second weapon, then he gets an additional advantage from the second weapon. Is this accurate?
He does but not for determining whether the second hit happened. That all has to flow from the designated primary weapon. Sam's answer was specific to laser sights, but it would follow for Superior imo. He seemed to want additional Accuracy dice excluded from the second weapon, even after the fact. It becomes GM's call at that point.
I've always felt a little bit uncomfortable with this part of the two weapon rules. In my mind it should be more like auto-fire.
Auto-fire, add 1 purple but you can't get extra hits on any target more difficult to shoot than your primary.
Two-weapons: add 1 purple but trigger a second hit regardless of how much more difficult your secondary weapon is to use.
So I could have a character with a superior HL-27 blaster pistol with a laser sight for 1 extra blue dice and 2 free advantage backed up by an inferior heavy blaster with a fully tricked out BAM and still be getting both hits? Not in my games. Just like autofire, make the check with the worst possible modifiers or don't bother fishing for extra hits.
I've always felt a little bit uncomfortable with this part of the two weapon rules. In my mind it should be more like auto-fire.
Auto-fire, add 1 purple but you can't get extra hits on any target more difficult to shoot than your primary.
Two-weapons: add 1 purple but trigger a second hit regardless of how much more difficult your secondary weapon is to use.
So I could have a character with a superior HL-27 blaster pistol with a laser sight for 1 extra blue dice and 2 free advantage backed up by an inferior heavy blaster with a fully tricked out BAM and still be getting both hits? Not in my games. Just like autofire, make the check with the worst possible modifiers or don't bother fishing for extra hits.
I agree to a point w/ you Hygric, because the Dev's already ruled on this, so YES 2 Weapons can be OP real quick if someone knew what he/she was doing. However, it would only be OP at Higher levels. You need to have a High Agility 4 or better, 2 weapons (Which a starting PC really couldn't afford unless they take a lot of Obligation) and CREDITS to outfit the weapon (Which doesn't happen until you are done w/ your 1st adventure campaign) So in the end, it is balanced because you have to wait and the curve is steep in the beginning.
But if you are a mid to high lv PC then (Like my PC) you can have 2 Blasters w/ BAM & Bantha Eyes or what I will do next, Primary weapon "Equalizer" (Was a ***** to find) w/ Bantha Eye, and my 2ndary weapon tricked out w/ BAM and all the trimmings.
Just as a tangential aside, as the rules for two weapon fighting currently exist, I'm not sure that (so long as you use the same weapon in each hand) wielding two weapons isn't an "always do". 1 difficulty level higher (unless what they mean is that one die goes from Purple to Red) doesn't seem to me to be that much of an impediment and while crits are fun, doing damage is a pretty surefire way to drop an opponent when the game seems to intend that very few enemies have Wound Thresholds higher than 20. Hell, even if the Diff does go to 1 Red die I'm not so sure that's not worth it for the extra damage.
Just as a tangential aside, as the rules for two weapon fighting currently exist, I'm not sure that (so long as you use the same weapon in each hand) wielding two weapons isn't an "always do". 1 difficulty level higher (unless what they mean is that one die goes from Purple to Red) doesn't seem to me to be that much of an impediment and while crits are fun, doing damage is a pretty surefire way to drop an opponent when the game seems to intend that very few enemies have Wound Thresholds higher than 20. Hell, even if the Diff does go to 1 Red die I'm not so sure that's not worth it for the extra damage.
Depends on the PC. PCs with High Agility scores 4/5/6 would have the best shots w/ Dual Wield. Reason being is the chance of more ADV. PCs with 2 or 3 AGL could do DW but their chances would be reduced because of lack of dice.
Plus not all PCs are combat oriented. This game is so RP based that combat is not the driving force as it is in D&D. So having a guy run around w/ 2 wpns isn't always a good thing. Unless you need someone like that.
In response to OP: Concur with 2P51. The PC would get the advantage once he succeeds with the check and generates the 2 ADV to activate the second hit based on the questions asked and answered by developers.
It is an always do for even a moderate agility PC as long as you take the aim action, and the other PCs are liberal with spreading the boost die by spending their excess advantage. If you consider most weapons that you can wield two-weapon style have a limit of medium range, your difficulty is usually Hard (3P) with an Agility of 3 and even just 2 ranks in Ranged (Light) (very easy to get even for low-power PCs), your dice pool with an aim and an extra boost could easily be YYGBB vs. PPP. I'll take those odds any day because 1) never tell me the odds, and 2) it's cool when you pull it off.
As far as the role-play vs. combat, some players (especially in our current Black Sun enforcer-style game) view a character's style of combat to be just as much a part of their roleplaying development as the social skills. Sometimes in the Outer Rim, things just aren't final until someone with a blaster makes a statement.
Depends on the PC. PCs with High Agility scores 4/5/6 would have the best shots w/ Dual Wield. Reason being is the chance of more ADV. PCs with 2 or 3 AGL could do DW but their chances would be reduced because of lack of dice.
Plus not all PCs are combat oriented. This game is so RP based that combat is not the driving force as it is in D&D. So having a guy run around w/ 2 wpns isn't always a good thing. Unless you need someone like that.
Well their chances would be reduced anyway, because lack of dice is lack of dice.
The second half of your statement is a bit puzzling to me. Nobody needs a warrior until its time for war, and when it's time for war you need a warrior. And when you need a warrior someone who can do the maximum amount of damage is a good thing. After all, the game is called Star Wars, not Star Cookies, Hugs and the Whisperings of Sweet Nothings. So, setting aside that some characters might be considered too brutish to get by in other situations (which the presence and use of two weapons isn't an automatic indicator of BTW) again, it does seem like so long as there's a chance to get two Advantages or one Triumph it's worth the risk, which isn't really that high.
The RAW doesn't really specify from what I saw, but I would rule that having a more- or less-accurate weapon in the off-hand would DEFINITELY affect the chances of said weapon hitting the target. Therefore, (in)accurate and (sup/inf)erior qualities of any weapon used to attack would affect the attack.
Don't want your inaccurate secondary to affect your aim? Don't attack with two weapons. As always, use what works in your own games.
The RAW doesn't really specify from what I saw, but I would rule that having a more- or less-accurate weapon in the off-hand would DEFINITELY affect the chances of said weapon hitting the target. Therefore, (in)accurate and (sup/inf)erior qualities of any weapon used to attack would affect the attack.
Don't want your inaccurate secondary to affect your aim? Don't attack with two weapons. As always, use what works in your own games.
The RAW does not specifiy, but the developer answered questions in this post does:
1 difficulty level higher (unless what they mean is that one die goes from Purple to Red) doesn't seem to me to be that much of an impediment and while crits are fun, doing damage is a pretty surefire way to drop an opponent when the game seems to intend that very few enemies have Wound Thresholds higher than 20. Hell, even if the Diff does go to 1 Red die I'm not so sure that's not worth it for the extra damage.
Just to clarify: the term "increase difficulty" always means adding a purple die, unless you're already at the max of 5 or 6, in which case you upgrade. The term "upgrade difficulty" always means flipping a purple to a red, unless there are no more purples, in which case you increase (add another purple).