December tournament @ Comic Hunter in Moncton NB
Top 8 from the tournament:
(1st)
- Han + C3PO + R2-D2 + MF + Draw their fire
- Lando + Draw their fire
(2nd)
- Dash + Outrider + HLC + Lone wolf + Recon specialist
- Corran + R2-D2 + PTL + FCS + Hull
(3rd)
- Dash + Outrider + HLC + Lone wolf
- Blue + Ion cannon (x2)
(4th)
- Chiraneau + Ysanne Isard + Vader + Rebel captive + Determination
- Kath + VI + Mara Jade
(5th)
- Chewbacca + PTL + Nien Nunb + Kyle + MF
- Blue + E2/Jan Ors
- Blue + E2/Dash
(6th)
- Han + Predator + C3P0 + R2-D2 + MF + Engine
- Tala (x3)
(7th)
- Whisper + VI + ACD + FCS + Tactician
- Vader + Squad leader
- Carnor + Targeting computer
(8th)
- Leebo + Outrider + HLC + Lone wolf + Merc. copilot
- Chewbacca + Predator + C3PO + Dash
Lots of interesting stuff here ...I don't think I've seen that particular dual YT-1300 build before. In fact, the only builds here that I've seen in other tournament results were the 2nd place Sideslip Corran/Dash and the 6th place Fat Han + Talas.
Congrats! Excellent battle report. I'm one of the regulars at the CH for Monday night X-Wing. I've always been impressed by your flying abilities, so I'm not surprised you did so well. Cool build too.
Edited by admatTop 8 from the tournament:
(1st)
- Han + C3PO + R2-D2 + MF + Draw their fire
- Lando + Draw their fire
(2nd)
- Dash + Outrider + HLC + Lone wolf + Recon specialist
- Corran + R2-D2 + PTL + FCS + Hull
(3rd)
- Dash + Outrider + HLC + Lone wolf
- Blue + Ion cannon (x2)
(4th)
- Chiraneau + Ysanne Isard + Vader + Rebel captive + Determination
- Kath + VI + Mara Jade
(5th)
- Chewbacca + PTL + Nien Nunb + Kyle + MF
- Blue + E2/Jan Ors
- Blue + E2/Dash
(6th)
- Han + Predator + C3P0 + R2-D2 + MF + Engine
- Tala (x3)
(7th)
- Whisper + VI + ACD + FCS + Tactician
- Vader + Squad leader
- Carnor + Targeting computer
(8th)
- Leebo + Outrider + HLC + Lone wolf + Merc. copilot
- Chewbacca + Predator + C3PO + Dash
Lots of interesting stuff here ...I don't think I've seen that particular dual YT-1300 build before. In fact, the only builds here that I've seen in other tournament results were the 2nd place Sideslip Corran/Dash and the 6th place Fat Han + Talas.
Ugh, what a boring tournament. Top 8 is 7 turrets and a Phantom, including 2 lists with dual turrets. Kinda disappointing, I hope my tourney next weekend isn't like that.
Nice write up
Wish we could have made it over from Pei
Ya Marc, I think with wave 5 being fresh off the boat, and people I think are still in fear of phantom, and high mobility ships, going to see a lot of turrets.
People seem to be loving dash, and pair him up with another yt, or fast ship
Can't speak for everyone area, but i think seeing a lot of turrets is going to be a big thing in a lot of areas.
Be prepared.
Congrats! Excellent battle report. I'm one of the regulars at the CH for Monday night X-Wing. I've always been impressed by your flying abilities, so I'm not surprised you did so well. Cool build too.
Thanks!
Ugh, what a boring tournament. Top 8 is 7 turrets and a Phantom, including 2 lists with dual turrets. Kinda disappointing, I hope my tourney next weekend isn't like that.
I wanted to comment on this, because when we first saw Wave 5 revealed, this was my reaction as well...I felt more turrets would lead to less interesting games.
But, at least in my experience so far, that hasn't been the case, and I think a big part of that is all the "range" abilities in Wave 5. Let me try to explain what I mean. Obviously, the fewer meaningful decisions you have to make in a game, the less interesting it becomes. So, this leads to the worry about turrets...if each player has one or two ships with a primary turret weapon, firing arcs aren't important, and it seems as if the game just becomes about who can roll dice better.
But, with many pilots and upgrades in Wave 5, while firing arcs become less important, range becomes very important, and this leads to just as many interesting decisions as before. An obvious case of this is an Outrider with HLC. If you are flying such a ship, clearly you want to keep you opponent out of range 1, but actually there's a bit more - you want to keep them at range 3, since you'll be getting an extra agility roll while they won't. This leads to interesting positional battles, even if the other ship has a turret.
Now, to an Outrider HLC, add either Dash as pilot or Dash as crew. In both cases you've got further interesting decisions to make: you want to bring the fight to asteroid fields while your opponent wants to avoid this; again with you trying to keep range 3 and the opponent trying to close to range 1.
Now to Dash Outrider HLC, add Lone Wolf. Now you want to keep the enemy at range 3, through an asteroid field, while keeping your other ships further than range 2 from yourself. All three of these may be difficult to balance...which do you choose to try to do each turn? Which do you try to do, knowing that your opponent is trying to reduce these factors? There's a lot of interesting decisions here that shouldn't be dismissed just because the ship happens to have a turret!
This is just one example. There were a number of other such positional abilities in this wave: Chiraneau's pilot ability (focus to crit at range 1-2), Caption Oicunn's ramming, Tactical Jammer's blocking, Ruthlessness' forcing your opponent to spread out, Dauntless' and Intimidation's mitigation of bumping, Mara Jade's stress at range 1, and from previous sets but returned here, Mercenary copilot's enhancement to range 3 and Proton Rocket's big hit at range 1. Any combination of these leads to interesting decisions about how and your opponent position your ships, even if firing arcs aren't a factor.
This was my experience throughout the tournament as well, and something I tried to highlight in the report above...every game turned on positioning of either myself or my opponent, even when almost all games involved turrets on both sides.
(As a thought experiment, consider what would happen in the most extreme case with the above lists, that is, if the two dual turret lists fought each other. The Leebo/Chewie player would want to keep Leebo at range 3, at least range 2 away from Chewie, with clear shots at the opponent, while having Chewie shoot through or on asteroids. Meanwhile, the dual Falcon player wants to try to fly to avoid these situations, and also regularly keep his ships range 1 from each other to maximize his usage of Draw their Fire...with asteroids present, that's a lot of nuanced decisions about movement that have to be made each turn by both players; perhaps even more interesting decisions than in earlier waves where most of the movement decisions solely revolved around firing arcs).
Great analysis and examples, Category, thanks for that. I agree that there's more variety now and that the game's evolution is very interesting. Of course, the upcoming new Scum & Villainy faction will bring even more new options and shake the game quite a bit.
I also played at that tournament. Here was my build:
Chewbacca (Predator, Gunner, C-3PO, Millenium Falcon)
Leebo (Determination, HLC, Recon Specialist)
99 points
So, no Outrider title on the YT-2400. It forced me to maneuver even more (because people often forget that turreted ships still need to get out of their opponents' arcs) to use the HLC, but at least I had 360, 3-dice range 1 shots. I did OK, 2 losses and 2 wins. I couldn't finish the tournament and play the 5th game. If I had been able to finish and score another win, it would maybe have put me in 4th-5th place. As it is, I finished 9th (out of 19). My first game was against the player who finished first... but of course! hehe He didn't lose any game, very efficient build to say the least.
Edited by admatNow that the phantom is afraid to come out & play, I think it's time I dusted off the old Tie swarm. They can't wait to eat all of these fancy new ships. :-)
Great write up and congrats on the win. I might be moving out to NB next year so it's great to hear that there is X-wing happening out there.