Is there any way to use, for example, two blaster rifles in two weapon fighting? I haven't been able yup find anything that will allow it? Ideally would like to have my droid use a DH-X Heavy Blaster Rifle in one hand and a Z50 Grenade Launcher in the other hand. Any way within the rules to pull something like this off?
2 Weapon Fighting with 2 Handed Weapons?
Try the Cerkza pistol grip in Dangerous Covenants. It allows certain Ranged (Heavy) weapons to use the Ranged (Light) skill and be used in 1 hand, albeit with added Setback
Try the Cerkza pistol grip in Dangerous Covenants. It allows certain Ranged (Heavy) weapons to use the Ranged (Light) skill and be used in 1 hand, albeit with added Setback
Which should be noted is not compatible with either heavy rifles or grenade launchers. Only standard rifles, carbines, and slugthrowers. And nothing with a cumbersome rating.
So the answer is no. You can't fire either of those weapons one-handed, and certainly not at the same time.
Edited by GhostofmanBut, he could use twin Gunlok Fyr Assault Carbines, which works well enough for me. Obviously not the most optimal of weaponry choices, but the idea of a droid who goes guns blazing with twin machine guns appeals to me.
Yeah, though you may want to run the numbers on it, as it might make more sense to go in with a single controlled heavy weapon instead of a pair of awkward conversions blasting wildly....
But, he could use twin Gunlok Fyr Assault Carbines, which works well enough for me. Obviously not the most optimal of weaponry choices, but the idea of a droid who goes guns blazing with twin machine guns appeals to me.
Mechanically in the game there is zero reason to DW autofire, you're actually hurting yourself doing it by adding in the additional Difficulty die. Even if you didn't have that, it makes zero difference, as every additional added pair of Advantages adds another hit on autofire regardless of the number of weapons involved.
Mechanically in the game there is zero reason to DW autofire, you're actually hurting yourself doing it by adding in the additional Difficulty die. Even if you didn't have that, it makes zero difference, as every additional added pair of Advantages adds another hit on autofire regardless of the number of weapons involved.
Besides, the droid could easily go in with one monster auto fire cannon that is held in two hands, and then have a shoulder mounted grenade launcher (check out the Merr-Sonn VX Hands-Free Weapon System).
Or maybe you’ve got a droid with four arms, or even six arms, or whatever, and he could use each pair of arms for each of the two-handed weapons that he wanted to carry.
Edited by bradknowlesI wasn't able to find any rules for having multiple arms. Is there somewhere specific that says that 4 arms would be allowed? If so then that changes a lot of things, like him being able to carry the Z50 Grenade Launcher in one pair of arms and carrying a VX "Sidewinder" Repeating Blaster in the other pair. That just screams brutal combination to me, he would be walking artillery, able to go anti-infantry and anti-armor.
But, he could use twin Gunlok Fyr Assault Carbines, which works well enough for me. Obviously not the most optimal of weaponry choices, but the idea of a droid who goes guns blazing with twin machine guns appeals to me.
Mechanically in the game there is zero reason to DW autofire, you're actually hurting yourself doing it by adding in the additional Difficulty die. Even if you didn't have that, it makes zero difference, as every additional added pair of Advantages adds another hit on autofire regardless of the number of weapons involved.
Also all of the extra ADV would goto the Autofire & NOT the Dual Weapon...So unless you have something that gives you at least 5 ADV every shot, stay w/ Lt Range Wpns when Dual Weilding
Not sure where this droid is operating at, but his existence with both those weapons at once would be A) a very distinguishing signature, B) extremely frowned upon by any level of authorities. So, good luck getting that droid off the ship in any civilized port and if you could, it wouldn't be long before you were all known for having it, especially should violence break out in said civilized lands.
I wasn't able to find any rules for having multiple arms. Is there somewhere specific that says that 4 arms would be allowed? If so then that changes a lot of things, like him being able to carry the Z50 Grenade Launcher in one pair of arms and carrying a VX "Sidewinder" Repeating Blaster in the other pair. That just screams brutal combination to me, he would be walking artillery, able to go anti-infantry and anti-armor.
No official rules yet, but stay tuned. Stay on Target is shipping imminently, wherein the four-armed Xexto species should be a good guideline.
There are no rules for this in the game. That does not mean it cannot be done.
May advice, talk to your GM and to your fellow players, see if everybody is confortable with such a character and think together how to rule it.
I wasn't able to find any rules for having multiple arms. Is there somewhere specific that says that 4 arms would be allowed? If so then that changes a lot of things, like him being able to carry the Z50 Grenade Launcher in one pair of arms and carrying a VX "Sidewinder" Repeating Blaster in the other pair. That just screams brutal combination to me, he would be walking artillery, able to go anti-infantry and anti-armor.
I think it likely they haven't added it in because there isn't a balanced way they have found that avoids OP issues. That's not to say they won't.
I wasn't able to find any rules for having multiple arms. Is there somewhere specific that says that 4 arms would be allowed? If so then that changes a lot of things, like him being able to carry the Z50 Grenade Launcher in one pair of arms and carrying a VX "Sidewinder" Repeating Blaster in the other pair. That just screams brutal combination to me, he would be walking artillery, able to go anti-infantry and anti-armor.
So far, we have yet to see any official races from FFG that have more than two arms. So, I don’t think that there are any official rules for this kind of situation.
With regards to the Star Wars “canon”, we’ve seen that at least some Besalisks can dual-wield two handed weapons, because there was a Jedi general who did it in The Clone Wars. I think that’s about as far as anyone has officially gone.
So, at this point, I’d say whatever works at your table. If you’re not the GM, then talk to your GM and see what you can work out.
What I would do is have the Droid armed with a Hvy Blaster Rifle with the Under-Barrel Grenade Launcher Mod and re-skin it as two separate items. You play it exactly as you would a single weapon but describe it as two. This way you stay firmly within the RAW but your player (or yourself) gets to play the cool Droid with double fisted heavies.
Edited by FuriousGreg