Yuuzhan Vong and others as factions Anyone?

By dpb1298, in Star Wars: Armada

I haven't read enough of the New Jedi Order stuff to know if I would personally have an interest in the Yuuzhan Vong or not, but if there's a demand for them, they should get made.

I don't really get the mentality of "I don't like it, so it should never get made." You could always just not buy it.

I think the issue here is the the whole EU of the Vong invasion was how they were a technologically advanced force that decimated the galaxy - which to bring into a game that has any hopes of balance between forces would just end up screwing it all up. Bit like trying to have a Star Trek themed version of Armada and then saying "Oh, lets add a Borg faction - that would be equal to the others".

Would that same thought process not apply to rebel vs. Imperial, though?

As others have pointed out elsewhere on this board, by all rights, the Imperial Navy should outnumber and outgun the rebels at every turn. But they don't, because the game is based on a system of both sides bringing an equal point value worth of ships to the fight.

Why would that be any different for including another faction?

Because it gets considerably less "fun" if you are only bringing a single small ship that is worth the points of your entire enemies fleet - either that or you have to completely nerf the stats, and then they arent the Vong that players expect, which begs the question why bother then?.

Also, let's remember that the Vong are no longer canon (Thank Palpatine for that!). A third faction is most likely going to be pirates. As much as I want a CIS hold out, pirates win simply since prequel era seems to not be allowed to be developed for anything. I Think Armada might benefit more from the prequel era simply due to force balance, but that is not happening.

Another kicker with the Vong is they are not recognizable compared to the CIS, Pirates, or even Old Republic era material.

Tldr: CIS are more likely to happen with a snow ball's chance in hell than Vong. Pirates are more likely if game succeeds.

Edited by lordreaven448

Because it gets considerably less "fun" if you are only bringing a single small ship that is worth the points of your entire enemies fleet - either that or you have to completely nerf the stats, and then they arent the Vong that players expect, which begs the question why bother then?.

So I take it you aren't planning on buying the game then, since a Neulon B and Corellain Corvette are roughly equal to a Victory Star Destroyer, which according to the lore, should be much more powerful than the two of them combined? Because the sliding scale in Armada is going to be present in the game from the very beginning, and if scale is really important to you, this probably won't be the game for you.

On an unrelated note--to everyone saying "The Vong are no longer canon," we know. It's already been said a half-dozen times or more. But there are already other things in the game that aren't in the core movies, so that's obviously not a deal-breaker for FFG.

Edited by Vlad3theImpaler

Because it gets considerably less "fun" if you are only bringing a single small ship that is worth the points of your entire enemies fleet - either that or you have to completely nerf the stats, and then they arent the Vong that players expect, which begs the question why bother then?.

So I take it you aren't planning on buying the game then, since a Neulon B and Corellain Corvette are roughly equal to a Victory Star Destroyer, which according to the lore, should be much more powerful than the two of them combined? Because the sliding scale in Armada is going to be present in the game from the very beginning, and if scale is really important to you, this probably won't be the game for you.

I keep seeing people say this, and it's based on false logic. By which I mean:

The VSD IS more powerful than the 2 of them combined, including in the game. The points values are based on what they contribute in regards to winning the game, which is done via objectives.

Those 2 ships are approximately equal to the VSD when it comes to winning the game. They are NOT equal in power when it comes to fighting. If the Rebel player gets into a lugging match with a VSD, they are going to lose a lot.

Because it gets considerably less "fun" if you are only bringing a single small ship that is worth the points of your entire enemies fleet - either that or you have to completely nerf the stats, and then they arent the Vong that players expect, which begs the question why bother then?.

So I take it you aren't planning on buying the game then, since a Neulon B and Corellain Corvette are roughly equal to a Victory Star Destroyer, which according to the lore, should be much more powerful than the two of them combined? Because the sliding scale in Armada is going to be present in the game from the very beginning, and if scale is really important to you, this probably won't be the game for you

As much as you try and troll me with your comment you are only reinforcing my point. Yes the game is all about sliding scale, and the the difference between the current rebel forces and Imperial forces is not exact but is acceptable.

The Vong are a technologically superior force that were specifically written to create a nightmare scenario threat that would beat anything in the existing Star Wars lore and leave the galaxy devastated in their wake, that's not a "sliding" scale, thats just plain game breaking.

Also, let's remember that the Vong are no longer canon (Thank Palpatine for that!). A third faction is most likely going to be pirates. As much as I want a CIS hold out, pirates win simply since prequel era seems to not be allowed to be developed for anything. I Think Armada might benefit more from the prequel era simply due to force balance, but that is not happening.

Well a number of ship models introduced in the PT have appeared in the RPG, even if none of the ones I know of have been CIS models so far, so I don't see why there couldn't be PT era craft in Armada.

So far the RPG has at the minimum the Consular class Cruiser, Alpha-3 V-Wing Fighter, and Padme's Clone Wars era yacht. Plus I'v been told that the Force and Destiny Beta has one if not both of the PT Jedi Fighter classes.

Also, let's remember that the Vong are no longer canon (Thank Palpatine for that!). A third faction is most likely going to be pirates. As much as I want a CIS hold out, pirates win simply since prequel era seems to not be allowed to be developed for anything. I Think Armada might benefit more from the prequel era simply due to force balance, but that is not happening.

Well a number of ship models introduced in the PT have appeared in the RPG, even if none of the ones I know of have been CIS models so far, so I don't see why there couldn't be PT era craft in Armada.

So far the RPG has at the minimum the Consular class Cruiser, Alpha-3 V-Wing Fighter, and Padme's Clone Wars era yacht. Plus I'v been told that the Force and Destiny Beta has one if not both of the PT Jedi Fighter classes.

I think Disney wants to distance itself from the PT as it gets a lot of flak (Some deserved, but most of it is not). I'm not sure if FFG has a choice in whether PT stuff is made or if it's Disney calling the shots. When one considers TCW animated series which started off mediocre ends with a very well done season, it speaks to me that PT is frowned upon by Disney.

A good example of my point is find me 5 things that are PT oriented that are being made or due for release. I can't even think of one. Which is a shame, as PT era ships are some of my favourites.

I don't particularly like the PT ship mix because most of my favorite Star Wars warships are the midsize ones, and the Onscreen PT fleets were either small warships or large ones but the individual designs weren't bad. Still as I mentioned before the number of PT ship designs included in the RPG proves IMO that there is nothing preventing FFG from using PT era material when they want to.

I thought most PT ships were midsize minus the Lucrehulk. The Providence is slightly longer than a Victory SD for example.

Because it gets considerably less "fun" if you are only bringing a single small ship that is worth the points of your entire enemies fleet - either that or you have to completely nerf the stats, and then they arent the Vong that players expect, which begs the question why bother then?.

So I take it you aren't planning on buying the game then, since a Neulon B and Corellain Corvette are roughly equal to a Victory Star Destroyer, which according to the lore, should be much more powerful than the two of them combined? Because the sliding scale in Armada is going to be present in the game from the very beginning, and if scale is really important to you, this probably won't be the game for you

As much as you try and troll me with your comment you are only reinforcing my point. Yes the game is all about sliding scale, and the the difference between the current rebel forces and Imperial forces is not exact but is acceptable.

The Vong are a technologically superior force that were specifically written to create a nightmare scenario threat that would beat anything in the existing Star Wars lore and leave the galaxy devastated in their wake, that's not a "sliding" scale, thats just plain game breaking.

Not trolling, I just don't see a difference between the two. And it certainly doesn't reinforce your point in any way. You don't want the Vong because the scale won't be right, but you're okay with the scale for the rebels vs. imperial? It's the exact same thing.

Because it gets considerably less "fun" if you are only bringing a single small ship that is worth the points of your entire enemies fleet - either that or you have to completely nerf the stats, and then they arent the Vong that players expect, which begs the question why bother then?.

So I take it you aren't planning on buying the game then, since a Neulon B and Corellain Corvette are roughly equal to a Victory Star Destroyer, which according to the lore, should be much more powerful than the two of them combined? Because the sliding scale in Armada is going to be present in the game from the very beginning, and if scale is really important to you, this probably won't be the game for you.

I keep seeing people say this, and it's based on false logic. By which I mean:

The VSD IS more powerful than the 2 of them combined, including in the game. The points values are based on what they contribute in regards to winning the game, which is done via objectives.

Those 2 ships are approximately equal to the VSD when it comes to winning the game. They are NOT equal in power when it comes to fighting. If the Rebel player gets into a lugging match with a VSD, they are going to lose a lot.

I think it's going to be a lot closer than you think, especially with the smaller rebel ships being able to outmaneuver the star destroyers. And even the two rebel ships having a decent chance to take down a VSD is quite different from the scale according to the lore.

And i'm not saying that's a bad thing--in fact, i think it's a very good thing for gameplay. it's just not to scale, which is going to bother some people. But I seriously don't get using scale as a reason why something like the Vong or a super star destroyer can't be included, when it's been made abundantly clear from the beginning that the game isn't going to be to scale. And given the size of iconic ships like the Imperial Star Destroyers and the Executor, it's reasonable to assume that that the sliding scale is going used pretty liberally.

After filling out the OT ships like the Mon Cal cruisers and ISDs, I'd rather see "scenario" ships released like freighters, civilian craft, and unique ships than a third faction.

That being said, when it comes to it, I'm actually okay with there being other factions that are restrained to minor numbers. As in, I wouldn't mind seeing the Hapens or Chiss, but doing so in keeping with their existing ships. There's no need to create an equal number of ships as the Rebels and Imperials like we see in X-wing. If the Hapens only have 4 ships in their arsenal, so be it.

I'd prefer faction expansions: Chiss for the Imps and Hapan for the rebels. Or smuggler/privateer for rebels.

Since most '3rd' factions don't really have enough variety to field an entire fleet themselves it would make sense to simply incorporate them into on of the two already present factions. That way you can build a fleet around the few ships these mini-factions have and fill them out with the parent faction.

You could combine everything else into an third "Unknown Regions" or "Outer Rim" fleet. Thin fluff-wise, but at least you'd have an excuse to have ships that filled the same roles as existing ships in the Rebel/Imperial fleets

Civilians, system specific fleets (Hapans, Chiss, pirates, etc.), civilian craft, generic dual purpose ships (freighters, transports), scenario specific craft (boarding craft, VIP ships), and derelict craft. Done.

No need to be faction obsessed. Stick to the real two and then fill out the rest as context to games. Adds flavor.

You could combine everything else into an third "Unknown Regions" or "Outer Rim" fleet. Thin fluff-wise, but at least you'd have an excuse to have ships that filled the same roles as existing ships in the Rebel/Imperial fleets

I could get behind that idea.

Actually FFG can do Corporate Sector if they not intending to do Old Republic and CIS.

CSA fleet is kind of mix of Clone Wars ships from both sides. They could release big expansion with ships for CSA only: Venator class Star Destroyer and Recusant class light destroyer. Add new CSA cards for old stuff like: Victory class Star Destroyer, Marauder class corvette and Dreadnought class heavy cruiser. And some standalone expansions with Invincible class heavy cruiser and maybe with Munificent class star frigate.

3-4 new ships and 3 old ships I think not bad for another faction.