As far as I've seen and heard, many who fly Phantoms give them the "Fire-Control System" Upgrade. And I can see why. A Target Lock ability on a ship that cannot innately Target-Lock is huge.
However, unless I am wrong, you can only maintain one TL at a time (exception is the Weapons Engineer Crew Upgrade). This means that you are very likely to move the Phantom into a position that would enable you to shoot the same target on the next round. Which makes the Phantom predictable. One of the Phantom's greatest advantages lies in its unpredictability. Also, this is not a ship that should stay in the thick of battle for consecutive rounds (speaking from first-hand experience)
Ships with low health will be better off disengaging the current target (unless the benefits of staying on target outweigh the risks) and engaging a new one. And what good would a TL placed on Ship X do if you are moving to attack Ship Y? I understand that you can move away from the battle and return to attack the same ship later, but I think that the Phantom can benefit from another Upgrade at the same cost, the Tactician Crew Upgrade.
Tactician limits your opponent's movements for the next round. FCS gives opportunity for future engagements with a specific target while Tactician gives an immediate hinderance to your opponent's strategy. This leaves the Phantom free to either vanish from the battle to re-appear at a later time or disengage and move to another target, ready to attack and stress that one also. Yes, having a TL on a ship does not mean you have to go after it but you'll have a better chance of damaging it. Therefore, you would be more likely to do so.
Fire-Control Systems is great on a Phantom but Tactician serves as a better choice. What are your thoughts?
Edited by 7falcon7wings7